Heroes Die


Matthew Woodring Stover - 1998
    He is relentless, unstoppable, simply the best there is at what he does.At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet--and bound to keep his rage in check.But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds...

Days Gone Bad


Eric R. Asher - 2013
    A scorned vampire. Here comes the blood…Necromancer Damian Vesik is no hero. At least, not according to the magical community that turns a blind eye to his battles against evil. So he chalks it up as one more thankless mission when he’s forced to stop his vampire sister from murdering her ex’s entire bridal party…Infiltrating the ceremony to protect the innocent, Damian uncovers something even more sinister than a massacre. With the help of his berserker fairy friend, he may need to prevent an unholy union between ancient demons and the walking dead. Damian has one chance to stop his sister and ruin the wedding before one hell of an afterparty dooms the world. Days Gone Bad is the first book in the savagely funny Vesik urban fantasy series. If you like gritty action, undead enemies, and plenty of snark, then you’ll love Eric R. Asher’s heart-stopping tale.

The Shadow of What Was Lost


James Islington - 2014
    The dictatorial Augurs—once thought of almost as gods—were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets. A representation of these laws is now written into the flesh of any who use the Gift, forcing those so marked into absolute obedience.As a student of the Gifted, Davian suffers the consequences of a war fought—and lost—before he was born. Despised by most beyond the school walls, he and those around him are all but prisoners as they attempt to learn control of the Gift. Worse, as Davian struggles with his lessons, he knows that there is further to fall if he cannot pass his final tests. But when Davian discovers he has the ability to wield the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the north, an ancient enemy long thought defeated begins to stir. And to the west, a young man whose fate is intertwined with Davian’s wakes up in the forest, covered in blood and with no memory of who he is…

Children of Eden


Joey Graceffa - 2016
    She can never go to school, make friends, or get the eye implants that will mark her as a true member of Eden. Her kaleidoscope eyes will give her away to the ruthless Center government.Outside of Eden, Earth is poisoned and dead. All animals and most plants have been destroyed by a man-made catastrophe. Long ago, the brilliant scientist Aaron Al-Baz saved a pocket of civilization by designing the EcoPanopticon, a massive computer program that hijacked all global technology and put it to use preserving the last vestiges of mankind. Humans will wait for thousands of years in Eden until the EcoPan heals the world.As an illegal second child, Rowan has been hidden away in her family’s compound for sixteen years. Now, restless and desperate to see the world, she recklessly escapes for what she swears will be only one night of adventure. Though she finds an exotic world, and even a friend, the night leads to tragedy. Soon Rowan becomes a renegade on the run.

Adventurer Academy


Daniel Prince - 2019
    Destined to be a hero.Half-Orc. Half-Human. All Champion.Lugor is a Half-Orc, and in his world, that's a very dangerous thing to be.He dreams of becoming an Adventurer, slaying monsters and delving into dungeons. Unfortunately for him, one cut to his skin could reveal his secret. He's forced to spend his days in his small village, working at the Smithy and keeping his head down.But when his world is turned upside down in a monster attack on his village, Lugor seeks training at the Adventurer Academy, where he can learn to become the Champion that he was born to be. It won't be easy, especially whilst contending against an arrogant mage who is determined to see him fail.With a steadfast Dwarfen Elementalist and a sarcastic Dark-Elf Necromancer by his side, Lugor sets out to prove that just because he's Half-Orc, doesn't mean he can't be a hero.

Hero of Thera


Eric S. Nylund - 2017
    Enter Thera, a real kingdom at the crossroads of many other worlds, but with all the augmented-reality interfaces, character progression, and game mechanics that players know and love. And the stakes of The Game? Nothing less than Creation—every world in every universe and reality. So … no pressure. Thus Hector Savage, gamer extraordinaire, comes to Thera. Nothing can prepare him, though, for the schemes of Abyssal Lords, rampaging barbarian ghosts, and a host of nefarious forces who want him dead—before he can even make fifth level!

Secondborn


Amy A. Bartol - 2017
    Secondborns are the property of the government. Thirdborns are not tolerated. Long live the Fates Republic.On Transition Day, the second child in every family is taken by the government and forced into servitude. Roselle St. Sismode’s eighteenth birthday arrives with harsh realizations: she’s to become a soldier for the Fate of Swords military arm of the Republic during the bloodiest rebellion in history, and her elite firstborn mother is happy to see her go.Televised since her early childhood, Roselle’s privileged upbringing has earned her the resentment of her secondborn peers. Now her decision to spare an enemy on the battlefield marks her as a traitor to the state.But Roselle finds an ally—and more—in fellow secondborn conscript Hawthorne Trugrave. As the consequences of her actions ripple throughout the Fates Republic, can Roselle create a destiny of her own? Or will her Fate override everything she fights for—even love?

Soulstone: Awakening


J.A. Cipriano - 2017
    When he entered the EpiX! Games! PVP World Championship on a lark, this college senior never expected to make it to the final round, nor to get drugged and shoved into the alpha test for World of Ruul. The premise for this virtual reality MMO is simple. Find all eight treasures scattered throughout the world before the maelstrom’s forces devour everything in sight. The only catch? You can’t log off, and if you die… well, let’s just say what happens in the game doesn’t stay in the game.

The Left Hand of God


Paul Hoffman - 2010
    The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie for there is no redemption that goes on there and less sanctuary.”The Sanctuary of the Redeemers is a vast and desolate place—a place without joy or hope. Most of its occupants were taken there as boys and for years have endured the brutal regime of the Lord Redeemers whose cruelty and violence have one singular purpose—to serve in the name of the One True Faith.In one of the Sanctuary’s vast and twisting maze of corridors stands a boy. He is perhaps fourteen or fifteen years old—he is not sure and neither is anyone else. He has long-forgotten his real name, but now they call him Thomas Cale. He is strange and secretive, witty and charming, violent and profoundly bloody-minded. He is so used to the cruelty that he seems immune, but soon he will open the wrong door at the wrong time and witness an act so terrible that he will have to leave this place, or die.His only hope of survival is to escape across the arid Scablands to Memphis, a city the opposite of the Sanctuary in every way: breathtakingly beautiful, infinitely Godless, and deeply corrupt. But the Redeemers want Cale back at any price... not because of the secret he now knows but because of a much more terrifying secret he does not.

Crafter's Passion


Kris Schnee - 2018
    The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.

Breakers


Edward W. Robertson - 2012
    In Los Angeles, Raymond and Mia James are about to lose their house. Within days, none of it will matter.When Vanessa dies of the flu, Walt is devastated. But she isn't the last. The virus quickly kills billions, reducing New York to an open grave and LA to a chaotic wilderness of violence and fires. As Raymond and Mia hole up in an abandoned mansion, where they learn to function without electricity, running water, or neighbors, Walt begins an existential walk to LA, where Vanessa had planned to move when she left him. He expects to die along the way.Months later, a massive vessel appears above Santa Monica Bay. Walt is attacked by a crablike monstrosity in a mountain stream. The virus that ended humanity wasn't created by humans. It was inflicted from outside. The colonists who sent it are ready to finish the job--and Earth's survivors may be too few and too weak to resist.

Sky Raiders


Brandon Mull - 2014
    But he dives after friends whisked away to The Outskirts.The five kingdoms lie in between - wakefulness and dreaming, reality and imagination, life and death. Some people are born there. Some find their way there from other worlds.And once people are in the Outskirts, they find it very hard to leave.With the magic of the Outskirts starting to unravel, Cole and an unusual girl named Mira must rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.

Bone Dungeon


Jonathan Smidt - 2019
    Only that he had a bit of a disagreement with the church -- something to do with a beheading?Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head.But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns.Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.

The Long Way Down


Craig Schaefer - 2014
    When an old man comes seeking vengeance for his murdered granddaughter, what looks like a simple job quickly spirals out of control. Soon Daniel stands in the crossfire between a murderous porn director; a corrupt cop with a quick trigger finger; and his own former employer, a racket boss who isn't entirely human. Then there's Caitlin: brilliant, beautiful, and the lethal right hand of a demon prince. A man named Faust should know what happens when you rub shoulders with demons. Still Daniel can't resist being drawn to Caitlin's flame as they race to unlock the secret of the Etruscan Box, a relic that people all over town are dying -- and killing -- to get their hands on. As the bodies drop and the double-crosses pile up, Daniel will need every shred of his wits, courage and sheer ruthlessness just to survive. Daniel Faust knew he was standing with one foot over the brink of hell. He's about to find out just how far he can fall.

Wizard's First Rule


Terry Goodkind - 1994
    . . and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.This is the beginning. One book. One Rule. Witness the birth of a legend.