Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.

Pacific Rim: Man, Machines & Monsters


David S. Cohen - 2013
    Pictures' and Legendary Pictures' epic sci-fi action adventure Pacific Rim.When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years. To combat the giant Kaiju, a special weapon was devised: massive robots, called Jaegers, which are piloted by an international crew of soldiers in the Pan Pacific Defense Corps. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, two unlikely heroes—a washed up former pilot and an untested trainee—team up to pilot a legendary but seemingly obsolete Jaeger on a mission to halt the mounting apocalypse.Pacific Rim: Man, Machines & Monsters chronicles the production of the film with stunning concept art, captivating photography, and cast and crew descriptions of the shoot.

The Art of Monsters, Inc.


John Lasseter - 2001
    opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job.The newest film from Pizar Animation Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a groundbreaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry, and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.

Coraline: A Visual Companion


Stephen Jones - 2008
    One day, Coraline discovers a tiny door that leads to another house. Waiting for her there are her Other Mother and Other Father, who have big black buttons for eyes. At first this other world is marvelous and magical, but Coraline gradually comes to realize that her new parents want her to become their "little" girl and stay with them "forever."Written and directed by Henry Selick, the celebrated director of "The Nightmare Before Christmas" and "James and the Giant Peach," the film "Coraline" was created in stop-motion animation, drawing on the latest cutting-edge computer 3-D technology. It also showcases the remarkable vocal talents of Dakota Fanning, Teri Hatcher, John Hodgman, Ian McShane, Jennifer Saunders, and Dawn French.Featuring hundreds of rare and exclusive photographs and illustrations, production designs and concept drawings, and interviews with the cast and crew, "Coraline: A Visual Companion" takes readers on an in-depth tour behind the scenes of a movie that is destined to be a fantasy classic.From the genesis of the original novel through the entire creative process of turning the book into a movie to the many other incarnations of "Coraline" around the world, this visual companion is a lavish guide that will appeal to Gaiman fans, cinema buffs, visual art enthusiasts, and all those who fall in love with the inquisitive young heroine of Henry Selick's extraordinary film.

Adventure Time: The Art of Ooo


Chris McDonnell - 2014
    Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.  Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.

The Art of Inside Out


Pete Docter - 2015
    Featuring concept art—including sketches, collages, color scripts, and much more—and opening with a foreword by actress Amy Poehler and introduction by the film's writer and director Pete Docter, this is the ultimate behind-the-scenes experience of the making of this landmark film.

Movies R Fun!: A Collection of Cinematic Classics for the Pre-(Film) School Cinephile


Josh Cooley - 2014
    . . but movies are fun! In this children's picture book parody for grown-ups, Pixar writer and artist Josh Cooley presents the most hilariously inappropriate—that is, the best—scenes from contemporary classic films in an illustrated, for-early-readers style. Terrifying, sexy, and awesome scenes from such favorite films as Alien, Rosemary's Baby, Fargo, Basic Instinct, Seven, The Silence of the Lambs, Apocalypse Now, The Shining, and many more are playfully illustrated and captioned to make reading fun and exciting for kids who never grew up. A sly celebration of the things fans love most about these legendary films (and movies in general), this is one book that probably should not be read at bedtime.

The Art and Making of The Expanse


Titan Books - 2019
    

The Art of the Adventures of Tintin


Chris Guise - 2011
    They spent five years working on this movie. This book tells the story of how the filmmakers started with the original Hergé artwork and books and ended up with what is seen on-screen. It features early concept drawings, previs sequences, models, costume designs and final stills from the film. The book focuses on the creative process, showing the many designs that made it into the movie and others that didn’t. It highlights the attention to detail, skill and creativity of all the artists involved in the making of the movie. The story is told by the artists themselves, who talk about their inspirations, techniques and experiences. Through them we gain a true insight into the creative thinking behind this groundbreaking feature film.

The Hidden Art of Disney's Golden Age: The 1930s


Didier Ghez - 2015
    They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this volume offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age.They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s. Copyright ©2015 Disney Enterprises, Inc. All rights reserved.

2001: A Space Odyssey


Peter Krämer - 2010
    It has been celebrated for its beauty and mystery, its realistic depiction of space travel and dazzling display of visual effects, the breathtaking scope of its story, which reaches across millions of years, and the thought-provoking depth of its meditation on evolution, technology and humanity's encounters with the unknown. 2001 has been described as the most expensive avant-garde movie ever made and as a psychedelic trip, a unique expression of the spirit of the 1960s and as a timeless masterpiece. Peter Krämer's insightful study explores the complex origins of the film, the unique shape it took and the extraordinary impact it made on contemporary audiences. Drawing on new research in the Stanley Kubrick Archive at the University of the Arts London, Krämer challenges many of the widely-held assumptions about the film. He argues that 2001 was Kubrick's attempt to counter the deep pessimism of his previous film, Dr Strangelove (1964), which culminates in the explosion of a nuclear 'doomsday' device, with a more hopeful vision of humanity's future, facilitated by the intervention of mysterious extra-terrestrial artifacts. This study traces the project's development from the first letter Kubrick wrote to his future collaborator Arthur C. Clarke in March 1964 all the way to the dramatic changes Kubrick made to the film shortly before its release by MGM in April 1968. Krämer shows that, despite – or, perhaps, because of – Kubrick's daring last-minute decision to turn the film itself into a mysterious artifact, 2001 was an instant success with both critics and general audiences, and has exerted enormous influence over Hollywood's output of science fiction movies ever since. The book argues that 2001 invites us to enjoy and contemplate its sounds and images over and over again, and, if we are so inclined, to take away from it an important message of hope.

Masters of Cinema: David Lynch


Thierry Jousse - 2010
    1946) is perhaps the best known of all cult directors, whose Mulholland Drive marks cinema's arrival to the 21st century. His career began more than 30 years ago, with the groundbreaking, mystifying "Eraserhead" (1977). With "Blue Velvet" (1986), "Wild at Heart" (1990) and "Lost Highway" (1997) Lynch breathed new life into the sensory experiences of film audiences and disrupted narrative logic to mysterious and mystifying effect. In the early 1990s, he invented a new TV series genre with "Twin Peaks". Although he is a Hollywood director, Lynch works at the edges of the studio system, exploring the many facets of his artistic talent, whose creations, including photography, painting and music, are now making their way into museums and galleries.

Fantastic Mr. Fox: The Making of the Motion Picture


Wes Anderson - 2009
    Fox tells the story of the Fox Family. After twelve years, the Fox Family’s quiet home life proves too much for Mr. Fox’s natural animal instincts. When his young nephew arrives, Mr. Fox slips back into his old ways as a smart bird thief and, in doing so, endangers not only his beloved family, but the whole animal community as well.In Fall 2009, audiences will cheer as award-winning director Wes Anderson (Rushmore, The Royal Tenenbaums, The Darjeeling Limited) brings us his take on the tale: a blockbuster stop-motion animation film shot entirely in high definition. Starring the voice talents of George Clooney (Michael Clayton), Meryl Streep (Doubt), Bill Murray (Lost in Translation), and Jason Schwartzman (Marie Antoinette), the movie is sure to please fans of the original story as well as enchant new generations.Fantastic Mr. Fox: The Making of the Motion Picture is a family-friendly behind-the-scenes look at the creation of the film. Filled with photos, script pages, storyboards, and interviews with cast and crew, this book is a delightful and intriguing peek at the magic that happens as the filmmakers bring to life one of children’s literature’s most beloved characters: the outrageous, audacious, Fantastic Mr. Fox.

The Movie Art of Syd Mead: Visual Futurist


Syd Mead - 2017
    His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.

Disney's Art of Animation #1


Bob Thomas - 1991
    Four-color throughout.