Baby's in Black: Astrid Kirchherr, Stuart Sutcliffe, and The Beatles


Arne Bellstorf - 2010
    . . right at the beginning of their careers. This gorgeous, high-energy graphic novel is an intimate peek into the early years of the world's greatest rock band.The heart of Baby's In Black is a love story. The "fifth Beatle," Stuart Sutcliffe, falls in love with the beautiful Astrid Kirchherr when she recruits the Beatles for a sensational (and famous) photography session during their time in Hamburg. When the band returns to the UK, Sutcliffe quits, becomes engaged to Kirchherr, and stays in Hamburg. A year later, his meteoric career as a modern artist is cut short when he dies unexpectedly.The book ends as it begins, with Astrid, alone and adrift; but with a note of hope: her life is incomparably richer and more directed thanks to her friendship with the Beatles and her love affair with Sutcliffe. This tender story is rendered in lush, romantic black-and-white artwork.Baby's In Black is based on a true story.

My Friend Dahmer


Derf Backderf - 2012
    In 1991, Jeffrey Dahmer — the most notorious serial killer since Jack the Ripper — seared himself into the American consciousness. To the public, Dahmer was a monster who committed unthinkable atrocities. To Derf Backderf, “Jeff” was a much more complex figure: a high school friend with whom he had shared classrooms, hallways, and car rides. In My Friend Dahmer, a haunting and original graphic novel, writer-artist Backderf creates a surprisingly sympathetic portrait of a disturbed young man struggling against the morbid urges emanating from the deep recesses of his psyche — a shy kid, a teenage alcoholic, and a goofball who never quite fit in with his classmates. With profound insight, what emerges is a Jeffrey Dahmer that few ever really knew, and one readers will never forget.

From Hell


Alan Moore - 1999
    We're in the most extreme and utter region of the human mind. A dim, subconscious underworld. A radiant abyss where men meet themselves. Hell, Netley. We're in Hell." Having proved himself peerless in the arena of reinterpreting superheroes, Alan Moore turned his ever-incisive eye to the squalid, enigmatic world of Jack the Ripper and the Whitechapel murders of 1888. Weighing in at 576 pages, From Hell is certainly the most epic of Moore's works and remarkably and is possibly his finest effort yet in a career punctuated by such glorious highlights as Watchmen and V for Vendetta. Going beyond the myriad existing theories, which range from the sublime to the ridiculous, Moore presents an ingenious take on the slaughter. His Ripper's brutal activities are the epicentre of a conspiracy involving the very heart of the British Establishment, including the Freemasons and The Royal Family. A popular claim, which is transformed through Moore's exquisite and thoroughly gripping vision, of the Ripper crimes being the womb from which the 20th century, so enmeshed in the celebrity culture of violence, received its shocking, visceral birth. Bolstered by meticulous research that encompasses a wide spectrum of Ripper studies and myths and coupled with his ability to evoke sympathies in such monstrous characters, Moore has created perhaps the finest examination of the Ripper legacy, observing far beyond society's obsessive need to expose Evil's visage. Ultimately, as Moore observes, Jack's identity and his actions are inconsequential to the manner in which society embraced the Fear: "It's about us. It's about our minds and how they dance. Jack mirrors our hysterias. Faceless, he is the receptacle for each new social panic." Eddie Campbell's stunning black and white artwork, replete with a scratchy, dirty sheen, is perfectly matched to the often-unshakeable intensity of Moore's writing. Between them, each murder is rendered in horrifying detail, providing the book's most unnerving scenes, made more so in uncomfortable, yet lyrical moments as when the villain embraces an eviscerated corpse, craving understanding; pleading that they "are wed in legend, inextricable within eternity". Though technically a comic, the term hardly begins to describe From Hell's inimitable grandeur and finesse, as it takes the medium to fresh heights of ingenuity and craftsmanship. Moore and Campbell's autopsy on the emaciated corpse of the Ripper myth has divulged a deeply disturbing yet undeniably captivating masterpiece. —Danny Graydon

Trinity: A Graphic History of the First Atomic Bomb


Jonathan Fetter-Vorm - 2012
    This sweeping historical narrative traces the spark of invention from the laboratories of nineteenth-century Europe to the massive industrial and scientific efforts of the Manhattan Project. Along the way, Fetter-Vorm takes special care to explain the fundamental science of nuclear reactions. With the clarity and accessibility that only a graphic book can provide, Trinity transports the reader into the core of a nuclear reaction—into the splitting atoms themselves.The power of the atom was harnessed in a top-secret government compound in Los Alamos, New Mexico, where some of the greatest scientific minds in the world gathered together to work on the bomb. Fetter-Vorm showcases J. Robert Oppenheimer, Enrico Fermi, and General Leslie Groves, the fathers of the atomic bomb, whose insights unleashed the most devastating explosion known to humankind. These brilliant scientists wrestled daily with both the difficulty of building an atomic weapon and the moral implications of actually succeeding.When the first bomb finally went off at a test site code-named Trinity, the world was irreversibly thrust into a new and terrifying age. With powerful renderings of the catastrophic events at Hiroshima and Nagasaki, Fetter-Vorm unflinchingly chronicles the far-reaching political, environmental, and ethical effects of this new discovery. Richly illustrated and deeply researched, Trinity is a dramatic, informative, and thought-provoking book on one of the most significant and harrowing events in history.

March: Book One


John Lewis - 2013
    Rooted in Lewis' personal story, it also reflects on the highs and lows of the broader civil rights movement.Book One spans John Lewis' youth in rural Alabama, his life-changing meeting with Martin Luther King, Jr., the birth of the Nashville Student Movement, and their battle to tear down segregation through nonviolent lunch counter sit-ins, building to a stunning climax on the steps of City Hall.Many years ago, John Lewis and other student activists drew inspiration from the 1950s comic book Martin Luther King and the Montgomery Story. Now, his own comics bring those days to life for a new audience, testifying to a movement whose echoes will be heard for generations.(Back flap)

How to Fake a Moon Landing: Exposing the Myths of Science Denial


Darryl Cunningham - 2012
    His lively storytelling approach incorporates comics, photographs, and diagrams to create substantive but easily accessible reportage. Cunningham's distinctive illustrative style shows how information is manipulated by all sides; his easy-to-follow narratives allow readers to draw their own fact-based conclusions. A graphic milestone of investigative journalism!

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Brazen: Rebel Ladies Who Rocked the World


Pénélope Bagieu - 2018
    Against overwhelming adversity, these remarkable women raised their voices and changed history.With her one-of-a-kind wit and dazzling drawings, celebrated graphic novelist Pénélope Bagieu profiles the lives of these feisty female role models, some world-famous, some little known. From Nellie Bly to Mae Jemison or Josephine Baker to Naziq al-Abid, the stories in this comic biography are sure to inspire the next generation of rebel ladies.

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Art of Charlie Chan Hock Chye


Sonny Liew - 2015
    With a career spanning more than five decades, from pre-independent Singapore through its three Prime Ministers, Chan’s work reflects the changing political and economic environment in Singapore.Containing Chan’s original illustrations, paintings and sketches, this is a groundbreaking work and labour of love aimed at recapturing the portrait of an artist, whose deep passion for comics and country is given a fitting tribute by award-winning comics artist Sonny Liew.3 Eisner Awards 2017: Best U.S. Edition of International Material–AsiaBest Writer/ArtistBest Publication DesignOther Eisner Award 2017 Nominations: Best Graphic Album–NewBest ColoringBest LetteringWinner of the Singapore Literature Prize 2016 for English FictionA New York Times bestsellerAn Economist Book of the Year 2016An NPR Graphic Novel Pick for 2016A Washington Post Best Graphic Novel of 2016A New York Post Best Books of 2016A Publishers Weekly Best Book of 2016A South China Morning Post Top 10 Asian books of 2016An A.V. Club Best Comics of 2016A Comic Books Resources Top 100 Comics of 2016A Mental Floss Most Interesting Graphic Novel of 2016Winner of the Singapore Book Awards 2016 for Book of the Year and Best Book Cover Design

Louis Riel: A Comic-Strip Biography


Chester Brown - 2003
    Brown coolly documents with dramatic subtlety the violent rebellion on the Canadian prairie led by Riel, who some regard a martyr who died in the name of freedom, while others consider him a treacherous murderer.

Everything Is Teeth


Evie Wyld - 2015
    Spending summers in the brutal heat of coastal New South Wales, she fell for the creatures. Their teeth, their skin, their eyes; their hunters and their victims.Everything is Teeth is a delicate and intimate collection of the memories she brought home to England, a book about family, love and the irresistible forces that pass through life unseen, under the surface, ready to emerge at any point.

Nat Turner


Kyle Baker - 2006
    To some he is a hero, a symbol of Black resistance and a precursor to the civil rights movement; to others he is monster—a murderer whose name is never uttered.In Nat Turner, acclaimed author and illustrator Kyle Baker depicts the evils of slavery in this moving and historically accurate story of Nat Turner’s slave rebellion. Told nearly wordlessly, every image resonates with the reader as the brutal story unfolds.This graphic novel collects all four issues of Kyle Baker’s critically acclaimed miniseries together for the first time in hardcover and paperback. The book also includes a new afterword by Baker. “A hauntingly beautiful historical spotlight. A-” —Entertainment Weekly “Baker’s storytelling is magnificent.” —Variety “Intricately expressive faces and trenchant dramatic pacing evoke the diabolic slave trade’s real horrors.” —The Washington Post “Baker’s drawings are worthy of a critic’s attention.”—Los Angeles Times “Baker’s suspenseful and violent work documents the slave trade’s atrocities as no textbook can, with an emotional power approaching that of Maus.”—Library Journal, starred review

The Gettysburg Address: A Graphic Adaptation


Jonathan Hennessey - 2012
    The Gettysburg Address: A Graphic Adaptation is a full-color illustrated look at Abraham Lincoln’s most famous speech, the bloody battle of the Civil War that prompted it, and how they led to a defining point in the history of America. Most of us can recall “Four score and seven years ago,” but much of what we know about Abraham Lincoln’s oration has been forgotten after high school. Using Lincoln’s words as a keystone, and drawing from first-person accounts, The Gettysburg Address shows us the events through the eyes of those who lived through the events of the War, from soldiers to slaves. Writer Jonathan Hennessey and illustrator Aaron McConnell illuminate history with vibrant, detailed graphics and captions that deliver a fresh understanding of this vital speech.