Spring Boot in Action


Craig Walls - 2015
    In it, you’ll learn how to bypass configuration steps so you can focus on your application’s behavior. Spring expert Craig Walls uses interesting and practical examples to teach you both how to use the default settings effectively and how to override and customize Spring Boot for your unique environment. Along the way, you’ll pick up insights from Craig’s years of Spring development experience.

Bandit Algorithms for Website Optimization


John Myles White - 2012
    Author John Myles White shows you how this powerful class of algorithms can help you boost website traffic, convert visitors to customers, and increase many other measures of success.This is the first developer-focused book on bandit algorithms, which were previously described only in research papers. You’ll quickly learn the benefits of several simple algorithms—including the epsilon-Greedy, Softmax, and Upper Confidence Bound (UCB) algorithms—by working through code examples written in Python, which you can easily adapt for deployment on your own website.Learn the basics of A/B testing—and recognize when it’s better to use bandit algorithmsDevelop a unit testing framework for debugging bandit algorithmsGet additional code examples written in Julia, Ruby, and JavaScript with supplemental online materials

The Mikado Method


Ola Ellnestam - 2014
    The Mikado Method is a process for surfacing the dependencies in a codebase, so that you can systematically eliminate technical debt and get things done.It gets its name from a simple game commonly known as "pick-up sticks." You start with a jumbled pile of sticks. The goal is to remove the Mikado, or Emperor, stick without disturbing the others. Players carefully remove sticks one at a time, leaving the rest of the heap intact, slowly exposing the Mikado. The game is a great metaphor for eliminating technical debt—carefully extracting each intertwined dependency until you're able to successfully resolve the central issue and move on.The Mikado Method is a book by the creators of this process. It describes a pragmatic, straightforward, and empirical method to plan and perform non-trivial technical improvements on an existing software system. The method has simple rules, but the applicability is vast. As you read, you'll practice a step-by-step system for identifying the scope and nature of your technical debt, mapping the key dependencies, and determining the safest way to approach the "Mikado"-your goal. A natural byproduct of this process is the Mikado Graph, a minimalistic, relevant, just-in-time roadmap and information radiator that reflects deep understanding of how your system works.

Understanding Ecmascript 6: The Definitive Guide for JavaScript Developers


Nicholas C. Zakas - 2016
    In Understanding ECMAScript 6, expert developer Nicholas C. Zakas provides a complete guide to the object types, syntax, and other exciting changes that ECMAScript 6 brings to JavaScript. Every chapter is packed with example code that works in any JavaScript environment so you'll be able to see new features in action. You'll learn:How ECMAScript 6 class syntax relates to more familiar JavaScript conceptsWhat makes iterators and generators usefulHow arrow functions differ from regular functionsWays to store data with sets, maps, and moreThe power of inheritanceHow to improve asynchronous programming with promisesHow modules change the way you organize codeWhether you're a web developer or a Node.js developer, you'll find Understanding ECMAScript 6 indispensable on your journey from ECMAScript 5 to ECMAScript 6.

A Smarter Way to Learn HTML & CSS: Learn it faster. Remember it longer.


Mark Myers - 2015
    Short chapters are paired with free interactive online exercises to teach the fundamentals of HTML and CSS. Written for beginners, useful for experienced developers who want to sharpen their skills. Prepares the reader to code a website of medium complexity. The learner spends two to three times as long practicing as he does reading. Based on cognitive research showing that retention increases 400 percent when learners are challenged to retrieve the information they just read. Explanations are in plain, nontechnical English that people of all backgrounds can readily understand. With ample coding examples and illustrations.

OpenGL SuperBible: Comprehensive Tutorial and Reference


Richard S. Wright Jr. - 1996
    If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one. You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders. Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for. A small but telling point: This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href="http://www.barnesandnoble.com/newslet... Only

The Unified Software Development Process


Ivar Jacobson - 1999
    This book demonstrates how the notation and process complement one another, using UML models to illustrate the new process in action. It describes the constructs such as use cases, actors, and more.

Are You Smart Enough to Work at Google?


William Poundstone - 2012
    The blades start moving in 60 seconds. What do you do? If you want to work at Google, or any of America's best companies, you need to have an answer to this and other puzzling questions. Are You Smart Enough to Work at Google? guides readers through the surprising solutions to dozens of the most challenging interview questions. The book covers the importance of creative thinking, ways to get a leg up on the competition, what your Facebook page says about you, and much more. Are You Smart Enough to Work at Google? is a must-read for anyone who wants to succeed in today's job market.

C++ Pocket Reference


Kyle Loudon - 2003
    This is especially true when it comes to object-oriented and template programming. The C++ Pocket Reference is a memory aid for C++ programmers, enabling them to quickly look up usage and syntax for unfamiliar and infrequently used aspects of the language. The book's small size makes it easy to carry about, ensuring that it will always be at-hand when needed. Programmers will also appreciate the book's brevity; as much information as possible has been crammed into its small pages.In the C++ Pocket Reference, you will find:Information on C++ types and type conversions Syntax for C++ statements and preprocessor directives Help declaring and defining classes, and managing inheritance Information on declarations, storage classes, arrays, pointers, strings, and expressions Refreshers on key concepts of C++ such as namespaces and scope More!C++ Pocket Reference is useful to Java and C programmers making the transition to C++, or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.Together with its companion STL Pocket Reference, the C++ Pocket Reference forms one of the most concise, easily-carried, quick-references to the C++ language available.

Erlang and OTP in Action


Martin Logan - 2010
    Multi-core processors and the increasing demand for maximum performance and scalability in mission-critical applications have renewed interest in functional languages like Erlang that are designed to handle concurrent programming. Erlang, and the OTP platform, make it possible to deliver more robust applications that satisfy rigorous uptime and performance requirements.Erlang and OTP in Action teaches you to apply Erlang's message passing model for concurrent programming--a completely different way of tackling the problem of parallel programming from the more common multi-threaded approach. This book walks you through the practical considerations and steps of building systems in Erlang and integrating them with real-world C/C++, Java, and .NET applications. Unlike other books on the market, Erlang and OTP in Action offers a comprehensive view of how concurrency relates to SOA and web technologies.This hands-on guide is perfect for readers just learning Erlang or for those who want to apply their theoretical knowledge of this powerful language. You'll delve into the Erlang language and OTP runtime by building several progressively more interesting real-world distributed applications. Once you are competent in the fundamentals of Erlang, the book takes you on a deep dive into the process of designing complex software systems in Erlang. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

The Problem with Software: Why Smart Engineers Write Bad Code


Adam Barr - 2018
    As the size and complexity of commercial software have grown, the gap between academic computer science and industry has widened. It's an open secret that there is little engineering in software engineering, which continues to rely not on codified scientific knowledge but on intuition and experience.Barr, who worked as a programmer for more than twenty years, describes how the industry has evolved, from the era of mainframes and Fortran to today's embrace of the cloud. He explains bugs and why software has so many of them, and why today's interconnected computers offer fertile ground for viruses and worms. The difference between good and bad software can be a single line of code, and Barr includes code to illustrate the consequences of seemingly inconsequential choices by programmers. Looking to the future, Barr writes that the best prospect for improving software engineering is the move to the cloud. When software is a service and not a product, companies will have more incentive to make it good rather than "good enough to ship."

Learning React Native: Building Native Mobile Apps with JavaScript


Bonnie Eisenman - 2016
    With this hands-on guide, you'll learn how to build applications that target iOS, Android, and other mobile platforms instead of browsers. You'll also discover how to access platform features such as the camera, user location, and local storage.With code examples and step-by-step instructions, author Bonnie Eisenman shows web developers and frontend engineers how to build and style interfaces, use mobile components, and debug and deploy apps. Along the way, you'll build several increasingly sophisticated sample apps with React Native before putting everything together at the end.Learn how React Native provides an interface to native UI componentsExamine how the framework uses native components analogous to HTML elementsCreate and style your own React Native components and applicationsInstall modules for APIs and features not supported by the frameworkGet tools for debugging your code, and for handling issues outside of JavaScriptPut it all together with the Zebreto effective-memorization flashcard appDeploy apps to the iOS App Store and Google's Play Store

Practical Object Oriented Design in Ruby


Sandi Metz - 2012
    The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

The Node Beginner Book


Manuel Kiessling - 2011
    The aim of The Node Beginner Book is to get you started with developing applications for Node.js, teaching you everything you need to know about advanced JavaScript along the way on 59 pages.

Reactive Programming with RxJava: Creating Asynchronous, Event-Based Applications


Tomasz Nurkiewicz - 2016
    With this practical book, Java developers will first learn how to view problems in the reactive way, and then build programs that leverage the best features of this exciting new programming paradigm.Authors Tomasz Nurkiewicz and Ben Christensen include concrete examples that use the RxJava library to solve real-world performance issues on Android devices as well as the server. You'll learn how RxJava leverages parallelism and concurrency to help you solve today's problems. This book also provides a preview of the upcoming 2.0 release.Write programs that react to multiple asynchronous sources of input without descending into callback hellGet to that aha! moment when you understand how to solve problems in the reactive wayCope with Observables that produce data too quickly to be consumedExplore strategies to debug and to test programs written in the reactive styleEfficiently exploit parallelism and concurrency in your programsLearn about the transition to RxJava version 2