EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

The Art of Persona 5


Prima Games - 2017
    Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

Bloodborne Official Artworks


FromSoftware - 2017
    Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

Dark Souls: Design Works


From Software - 2011
    Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

The Art of Final Fantasy IX


Dan Birlew - 2000
    The book includes rarely-seen concept art and detailed pencil sketches, an immense collection of character art, airship and vehicle designs, monsters and unique weapon images, and full-page scenes from the most beautiful cinemas in video game history. Entertaining and informative commentary is provided as well as anecdotal captions relevant to story and events of FINAL FANTASY IX.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Crimzon and Clover - Collection One


M.R. Mathias - 2013
    If you liked the International Bestselling Saga of the Dragoneers, then you have met Crimzon already. Before the old red dragon came around to help those young heroes, he and his own rider, a fiery red haired warrior named Clover, considered the whole world to be their playground. It isn't wise to mess with a girl with a dragon, especially these two. This is a collection of the Crimzon and Clover Short Stories to date.This Kindle Book includes:Crimzon and Clover One - Orphaned Dragon - Lucky Girl,Crimzon and Clover Two - Tricky Wizard,Crimzon and Clover Three - The Grog,Crimzon and Clover Four - Wrath of Crimzon, andCrimzon and Clover Five - Killer of GiantsANDThe First Dragoneer - A Dragoneer Saga Novella.

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.

Celtic Dragons: A Boxset


Dee Bridgnorth - 2018
    He’s gorgeous, well-built, and more than confident that he knows exactly what life has in store for him. But when Dhara Swamy walks into his life, brilliant, beautiful, and just a little bit broken, everything he thought he knew turns upside down. Dhara is attacked in her own home by unseen powers, and her scientist mind won’t let her accept the fact that there’s something happening to her that the natural laws of the universe just can’t explain. Kean is well-versed in the supernatural, though, and he recognizes immediately that Dhara needs the kind of help that can’t be found in a lab, explained in a textbook, or theorized in a classroom. Book Two Moira Brennan’s beauty is as vivid as her flame-red hair and glowing dragon scales. Both are a badge of vibrancy and power that she wears proudly, and while she’s not one to start a fight, she won’t walk away from one either. As part of the Boston dragon clan, Moira spends her days imbedded in the secret supernatural world of Boston, and her nights in her true dragon form, flying over the city, diving beneath the ocean, and resting in the tree tops. She’s not interested in settling down or changing anything about her life, but then Grady Princeton walks in a with a problem in his company’s vault and everything turns on its head. Book Three Eaman Cleary is a man of few words, and a bit of a mystery, even to those closest to him. He likes it that way, and he’s happiest when he’s flying through the air, his pure-white dragon form blending into the clouds and the pale-blue sky. White-blonde hair and artic skin only add to his mysterious persona, and nobody has ever inspired him to come out of his shell—at least not until Autumn Pruitt walks into the office, afraid for her own life and her daughters’ lives. Autumn never meant to stumble into the clearing in the woods or to see what she saw, but now she can’t get away from the consequences. Book Four Nothing scares Siobhan MacFaddan, except, perhaps, the fear that she’ll spend her life alone. Tall, tan, and blonde, she certainly gets plenty of attention, but she only wants attention from the man who is supposed to be her soulmate, if she can ever find him. Siobhan may not be exactly sure what she’s looking for in a soulmate, but she certainly knows what she’s not looking for, and that’s Julius Giordano, no matter how drop-dead gorgeous he is. When Julius comes to her office to tell her that he’s having visions where a man murders a woman, it doesn’t take her long to figure out that he has a supernatural window into the future or that the man gets under her skin—and not in a good way. But she has to save the woman in Julius’ visions, and as the case progresses, so do her feelings for the man suddenly gifted with psychic abilities. Book Five Ronan Connolly isn’t just another dragon shifter—he’s the rugged, gorgeous, powerful leader of his generation and the person charged with the responsibility of making sure that the clan’s quickly dwindling numbers don’t spell destruction. Dragon shifters can only breed with other dragon shifters, as the legend tells it, and that means that here is a growing shortage of mates for Ronan and his friends. All he cares about is saving the clan from dying out, and the only way to do that is to find some way for shifters and humans to reproduce together.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.