The Darwin Effect


Mark Lukens - 2016
    They are all suffering from short-term memory loss and they can't remember why or how they got on this ship. The onboard computer (MAC) tells them that it was programmed to wake them up early. They believe MAC woke them up by mistake. They can't re-enter suspended animation, there's only enough food for a few months, and they are too far away to return to Earth ... but even if they could return, MAC tells them that the Earth has been destroyed by nuclear war. They realize that they are all going to die on this ship.Cromartie, the unelected leader of their group, tries his best to keep the others calm, but soon they are at each other's throats. After one of them is found murdered, Cromartie and Sanders form an alliance. Cromartie tells Sanders that pieces of his memories are beginning to come back to him in his dreams; he believes he's seeing clues to their survival.But after the next murder, Cromartie and Sanders must work fast to find the mind-blowing key to their survival and figure out which one of them is the killer before it's too late.

The Very Best of Tad Williams


Tad Williams - 2014
    Readers only familiar with such masterpieces as The Dragonbone Chair and Talchaser’s Song will be delighted to discover that in his short fiction, Williams has been able to explore myriad new possibilities and adventures.Previously collected in multiauthor anthologies and limited hardcover editions, these superlative talks of dragons, super-soldiers, wizards, cyberpunks, heroes, and fools are now available together for the first time in an affordable trade paperback edition. These stories showcase the exhilarating breadth of Williams’ imagination, in stories hearkening to the tales of such classic fantasists as J. R. R. Tolkien, Robert Jordan, Ray Bradbury, and Peter S. Beagle. Included is an original tale written specifically for this volume.The Very Best of Tad Williams is a true delight to those who have imagined themselves in fantastic worlds beyond the everyday and mundane.TABLE OF CONTENTSThe Old Scale GameThe Storm DoorThe Stranger’s HandsChild of an AncientCityThe Boy Detective of Oz: An Otherland StoryThree Duets for Virgin and NosehornDiary of a DragonNot with a Whimper, EitherSome Thoughts Re: Dark DestroyerZ is for...Monsieur Vergalant’s CanardThe Stuff that Dreams are Made OfFish Between FriendsEvery Fuzzy Beast of the Earth, Every Pink Fowl of the AirA Stark and Wormy KnightBlack SunshineAnd Ministers of Grace

The 5th Wave


Rick Yancey - 2013
    After the 2nd, only the lucky escape. And after the 3rd, only the unlucky survive. After the 4th wave, only one rule applies: trust no one.Now, it's the dawn of the 5th wave, and on a lonely stretch of highway, Cassie runs from Them. The beings who only look human, who roam the countryside killing anyone they see. Who have scattered Earth's last survivors. To stay alone is to stay alive, Cassie believes, until she meets Evan Walker. Beguiling and mysterious, Evan Walker may be Cassie's only hope for rescuing her brother-or even saving herself. But Cassie must choose: between trust and despair, between defiance and surrender, between life and death. To give up or to get up.

River of Teeth


Sarah Gailey - 2017
    This is true.Other true things about hippos: they are savage, they are fast, and their jaws can snap a man in two.This was a terrible plan.Contained within this volume is an 1890s America that might have been: a bayou overrun by feral hippos and mercenary hippo wranglers from around the globe. It is the story of Winslow Houndstooth and his crew. It is the story of their fortunes. It is the story of his revenge.

Admiral


Sean Danker - 2016
    I tried to look on the bright side.” He is the last to wake. The label on his sleeper pad identifies him as an admiral of the Evagardian Empire—a surprise as much to him as to the three recent recruits now under his command. He wears no uniform, and he is ignorant of military protocol, but the ship’s records confirm he is their superior officer. Whether he is an Evagardian admiral or a spy will be of little consequence if the crew members all end up dead. They are marooned on a strange world, their ship’s systems are failing one by one—and they are not alone.

Bugs in the Arroyo


Steven Gould - 2009
    When Kimball comes upon twelve-year-old Thayet, she's been stuck on a rock in a river of bugs for two days, no food, no water, and no way back.This is an excerpt from 7th Sigma.

Plague


Max Hawthorne - 2016
     “Holy --- Steve, the Taser’s not stopping him!” “It has to! Nobody can take that. Hit him again!” “Look out! Here he comes!” Ron charged again, powering his way past the jolts of pain. He smashed into the nearest intruder with bone-jarring force, grappling with him, tearing at him. The struggle intensified as the two rolled around on the alley’s blood-soaked cobblestones. The second creature joined in the battle, striking at his head with a hard stick in an effort to aid his comrade. Ron laughed. The intruders were pathetically weak. He could sense it. He snatched the light from the closer one and backhanded him across the face with it, sending him sprawling. Then he turned toward the other one. He was stumbling backward, clawing at his hip, and obviously terrified. Amused, Ron turned away and focused on the one on the ground. He took a deep whiff, smelling the hot blood that ran in rivulets from the downed newcomer’s brow, and listened to the jackhammer beating of his heart. More food. THE DEADLIEST KILLERS ARE THE ONES YOU CAN'T SEE. Three weeks have passed since the monstrous Kronosaurus imperator’s attack on Harcourt Marina stunned the world. The death toll was horrific, but Paradise Cove’s traumatized survivors soon discover they have more to worry about than just burying their dead and rebuilding their shattered lives. Accompanying the pliosaur were hordes of primeval pathogens. With their host destroyed, the Cretaceous-era bacteria are forced to find new homes for themselves. They do: tiny, bipedal life forms whose warm, iron-rich blood provides perfect growing conditions. They begin to multiply and spread, their mutagenic qualities quickly warping their unwitting host’s delicate bodies and minds. Soon, the infected are transformed into mindless beasts, consumed with a burning hunger for flesh. And like all ravening beasts, they must feed . . .

Event


David L. Golemon - 2006
    Led by the valiant Major Jack Collins, they are dedicated to uncovering the hidden truths behind the myths and legends propagated throughout world history—from underground agencies and conspiracy theories to extraterrestrial life and UFOs. And now that a new, unspeakable threat has been revealed, humanity's greatest hope for survival lies with Collins and his crew.This time, the Group faces an enemy of remarkable strength and power. In order to ensure that history's errors never be repeated, the Group must team up with an unlikely ally to stop a deadly presence known only as the Destroyer of Worlds. Now, amid the desert wastelands of the American Southwest, the epic battle between two entities is about to begin….

Hollowland


Amanda Hocking - 2010
    This is the way the world ends - not with a bang or a whimper, but with zombies breaking down the back door.Nineteen-year-old Remy King is on a mission to get across the wasteland left of America, and nothing will stand in her way - not violent marauders, a spoiled rock star, or an army of flesh-eating zombies.

World War Z: An Oral History of the Zombie War


Max Brooks - 2006
    Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.

The Nova Chronicles: Books 1-5


S.J. Bryant - 2015
    Enjoy full-throttle action and adventure.SurvivorWhen everyone runs, who will stand?Nova is a new recruit to the Jagged Maw: an elite bounty hunter guild.During a routine collection, she finds herself dragged into the middle of an alien uprising.The Ancients, merciless beings set on reclaiming the universe, have only one person left to stop them: Nova.She must battle the Ancients, time, and her sanity, in order to stop the annihilation of the human race.Fear the hero who has nothing left to lose.PilgrimAfter her encounter with the Ancients, Nova is more determined than ever to break free of the Confederacy.When she arrives on a planet that’s been silent for over one hundred and fifty years, she discovers that the planet is far from abandoned.In order to survive, Nova and her companions must fight.When a historical enemy emerges, there will be more than their lives at stake.HunterEver wanted to hunt a vampire?They're nothing compared to the lecheons Nova faces in this gripping action adventure.The blood-sucking lecheons are running rampant on Boullion Five and the police have been over-run.Nova is the only one who will take the job, but with deadly cunning, super reflexes, and a thirst for blood, the lecheons could prove too much, even for her.It will take her killer instinct to survive, and even that may not be enough.GamblerWhen Aart goes missing Nova is forced to travel back to her hated home planet of Tabryn.Her latest job to solve a casino heist takes her deep into the fetid underbelly of the corrupt planet, and faces from her past start to resurface.It will take all of her strength to stay afloat as the past tries to pull her back to where it all began.Discover the planet that made the bounty hunter in Book Four: Gambler.JusticeAfter the Ancients and the lecheons, Nova is looking for something simple, but life is never that easy.Murder, man-eating plants, and rumours of cannibalism from the Inner Galaxies all await Nova in Book 5: Justice.

The Games


Ted Kosmatka - 2012
     NAMED ONE OF THE BEST BOOKS OF THE YEAR BY PUBLISHERS WEEKLYSet in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.   Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.   The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic.   Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and—most disquietingly—intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.Praise for The Games   “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review)   “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review)   “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)

Fire and Ice


Sherrilyn Kenyon - 2001
    She knows that the one thing he values in her is her virginity, and in a last-ditch effort to escape the fate her father has decreed for her, she sets out to seduce the first man she can find. Adron Quiakides was once a fierce League assassin. Now he lives in constant pain from wounds suffered years earlier at the hands of a madman. When Livia approaches him in a darkened bar, he willingly falls for her seduction. But when he feels the warmth of her healing touch he knows that he can't let her go. With her in his arms, he is free of pain, both body and soul.FIRE & ICE - Originally published in a stand alone ebook in 1998. Currently available in the OUT OF THIS WORLD anthology that features all the short stories Sherri wrote for Penguin.

After the Ending


Lindsey Sparks (Fairleigh) - 2013
     They may have survived the apocalypse, but the Virus changed them... Grad student Dani O'Connor won't let a cross-country move end her closest friendship. But when a mysterious virus consumes the world and Dani, herself, falls violently ill, she fears she'll never see her loved ones again. After her fever finally breaks, she barely recognizes the devastated world around her. Everyone is dead. Dani is all alone. Or so she thinks... As a bartender, Zoe is used to dealing with hotheads and dirtbags, but nothing could have prepared her for the twisted thoughts of her fellow survivors. Her family is gone, and anyone left alive in the world is either sick, crazy, or changed...like her. As her newfound super senses gain strength, Zoe must learn to control them before she loses herself to madness completely. Perilous terrain spans the distance between them, and deranged survivors lurk in dark corners everywhere. Can Dani and Zoe overcome deadly attacks and unseen dangers in order to find each other? Or will they lose their way--and their lives--along the journey? After The Ending is the first book in the evocative, superpowered post-apocalyptic adventure, The Ending Series. If you like unbreakable friendships, gritty dystopian settings, and a touch of romance, then you'll love Lindsey Pogue and Lindsey Fairleigh's heart-wrenching tale. Buy After The Ending to embark on a supernatural survival story today! THE ENDING SERIES After The Ending Into The Fire Out Of The Ashes Before The Dawn The Ending Beginnings: A Collection of Stories World Before: A Collection of Stories

Edgewood


Karen McQuestion - 2012
    Before long Russ discovers he's developed incredible superpowers, and he’s not the only one. Three other young people—beautiful Mallory, arrogant Jameson, and mysterious Nadia—have had the same experience and all of them now have powers of their own. Mallory can control peoples’ minds, Jameson moves objects with his thoughts, and Nadia has empathic abilities.At first the four relish their newfound gifts, but things become serious when they learn they are being hunted by an organization that wants them for its own nefarious purposes. When Russ’s family is threatened, he’s forced into action. What transpires will change all of them in ways they never imagined.