Magic Marks the Spot


Caroline Carlson - 2013
    “My dear,” he said, “let me be clear: You are a young lady. You will not tell silly tales and you will never be a pirate.”Hilary Westfield has always dreamed of being a pirate. She can tread water for thirty-seven minutes. She can tie a knot faster than a fleet of sailors. She particularly enjoys defying authority, and she already owns a rather pointy sword. There’s only one problem: The Very Nearly Honorable League of Pirates refuses to let any girl join their ranks of scourges and scallywags.Girls belong at Miss Pimm’s Finishing School for Delicate Ladies, learning to waltz, faint, and cursty. But Hilary and her dearest friend, the gargoyle, have no use for such frivolous lessons—they are pirates! (Or very nearly.)To escape from a life of petticoats and politeness, Hilary answers a curious advertisement for a pirate crew and suddenly finds herself swept up in a seafaring adventure that may or may not involve a map without an X, a magical treasure that likely doesn’t exist, a rogue governess who insists on propriety, a crew of misfit scallywags, and the most treacherous—and unexpected—villain on the High Seas.Will Hilary find the treasure in time? Will she become a true pirate after all? And what will become of the gargoyle?

Sky Jumpers


Peggy Eddleman - 2013
    The bombs destroyed almost everything that came before, so the skill that matters most in White Rock—sometimes it feels like the only thing that matters—is the ability to invent so that the world can regain some of what it’s lost.But Hope is terrible at inventing and would much rather sneak off to cliff dive into the Bomb’s Breath—the deadly band of air that covers the crater the town lives in—than fail at yet another invention.When bandits discover that White Rock has invented priceless antibiotics, they invade. The town must choose whether to hand over the medicine and die from disease in the coming months or to die fighting the bandits now. Hope and her friends, Aaren and Brock, might be the only ones who can escape through the Bomb’s Breath and make the dangerous trek over the snow-covered mountain to get help.For once, inventing isn’t the answer, but the daring and risk-taking that usually gets Hope into trouble might just save them all.

Pip Bartlett's Guide to Magical Creatures


Jackson Pearce - 2015
    Her aunt is a vet for magical creatures. And her new friend Tomas is allergic to most magical creatures. When things go amok—and they often go amok—Pip consults Jeffrey Higgleston’s Guide to Magical Creatures, a reference work that Pip finds herself constantly amending. Because dealing with magical creatures like unicorns, griffins, and fuzzles doesn’t just require book knowledge—it requires hands-on experience and thinking on your feet. For example, when fuzzles (which have an awful habit of bursting into flame when they’re agitated) invade your town, it’s not enough to know what the fuzzles are—Pip and Tomas also must trace the fuzzles’ agitation to its source, and in doing so, save the whole town.

Foundling


D.M. Cornish - 2006
    Foundling begins the journey of Rossamund, a boy with a girl’s name, who is just about to begin a dangerous life in the service of the Emperor. What starts as a simple journey is threatened by encounters with monsters—and people, who may be worse. Learning who to trust and who to fear is neither easy nor without its perils, and Rossamund must choose his path carefully. Complete with appendices, maps, illustrations, and a glossary, Monster Blood Tattoo grabs readers from the first sentence and immerses them in an entirely original fantasy world with its own language and lore.

A Dragon's Guide to the Care and Feeding of Humans


Laurence Yep - 2015
    Oddly enough, Winnie seems to think Miss Drake is her pet—a ridiculous notion! Unknown to most of its inhabitants, the City by the Bay is home to many mysterious and fantastic creatures, hidden beneath the parks, among the clouds, and even in plain sight. And Winnie wants to draw every new creature she encounters: the good, the bad, and the ugly. But Winnie’s sketchbook is not what it seems. Somehow, her sketchlings have been set loose on the city streets! It will take Winnie and Miss Drake’s combined efforts to put an end to the mayhem . . . before it’s too late.

Castle Hangnail


Ursula Vernon - 2015
    After all, she is twelve years old, barely five feet tall, and quite polite. (The minions are used to tall, demanding evil sorceresses with razor-sharp cheekbones.) But the castle desperately needs a master or else the Board of Magic will decommission it, leaving all the minions without the home they love. So when Molly assures them she is quite wicked indeed (So wicked! REALLY wicked!) and begins completing the tasks required by the Board of Magic for approval, everyone feels hopeful. Unfortunately, it turns out that Molly has quite a few secrets, including the biggest one of all: that she isn't who she says she is.This quirky, richly illustrated novel is filled with humor, magic, and an unforgettable all-star cast of castle characters.

Dreamwood


Heather Mackey - 2014
    Her father, an expert on the supernatural, has been away for too long while doing research in Saarthe, a remote territory in the Pacific Northwest populated by towering redwoods, timber barons, and the Lupine people. But upon arriving, she learns her father is missing: Rumor has it he’s gone in search of dreamwood, a rare tree with magical properties that just might hold the cure for the blight that’s ravaging the forests of Saarthe.Determined to find her father (and possibly save Saarthe), Lucy and her vexingly stubborn friend Pete follow William Darrington’s trail to the deadly woods on Devil’s Thumb. As they encounter Lupine princesses, giant sea serpents, and all manner of terrifying creatures, Lucy hasn’t reckoned that the dreamwood itself might be the greatest threat of all.

The Wild Robot


Peter Brown - 2016
    She has no idea how she got there or what her purpose is--but she knows she needs to survive. After battling a violent storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants.As Roz slowly befriends the animals, the island starts to feel like home--until, one day, the robot's mysterious past comes back to haunt her.From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed novel about what happens when nature and technology collide.

Stormbreaker


Anthony Horowitz - 2000
    He wasn't wearing his seatbelt, they said. But when fourteen-year-old Alex finds his uncle's windshield riddled with bullet holes, he knows it was no accident. What he doesn't know yet is that his uncle was killed while on a top-secret mission. But he is about to, and once he does, there is no turning back. Finding himself in the middle of terrorists, Alex must outsmart the people who want him dead. The government has given him the technology, but only he can provide the courage. Should he fail, every child in England will be murdered in cold blood.

Chasing Vermeer


Blue Balliett - 2004
    Before they know it, the two find themselves at the center of an international art scandal, where no one — neighbors, parents, teachers — is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem-solving skills, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?