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Beneath the Shining Jewel by Balogun Ojetade


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The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

EverMage


Trip Ellington - 2014
    Clumsy, awkward, naive, and frequently a nuisance to his mentor wizard, it was hard for Mithris to believe he’d ever become a great and powerful wielder of magic... But everything changed for the young apprentice one day when vicious and foul creatures attacked his master’s tower, killing his mentor, and driving Mithris into exile in the wild world outside. Alone and left to care for himself for the first time in his life, Mithris must find the strength and courage to become the very thing he never expected he could be...A powerful wizard... And he must do it in time to stop the monsters, avenge his master’s death, and save the world from the clutches of a power-hungry wizard. Length: 80,000 Words This Bundle Contains: - EverMage #1: Of Swords and Magic - EverMage #2: Of Wizards and Men - EverMage #3: Of Earth and Stone - EverMage #4: Of Flame and Ash - EverMage #5: Of Absence and Void - EverMage #6: The Final Foundation

The Book of Words


J.V. Jones - 2000
    Jones's epic fantasy adventure series. THE BAKER'S BOY At vast Castle Harvell, Where King Lesketh lies dying, two fates collide. In her regal suite, young Melliandra, the daughter of an influential lord, rebels against her forced betrothal to the sinister Prince Kylock. In the kitchens, an apprentice named Jack is terrified by his sudden, uncontrolled power to work miracles. Together they flee the castle, stalked by a sorcer who has connived for decades to control the crown, committing supernatural murder to advance his schemes. Meanwhile, a young knight begins a quest leaving behind his home and family to seek out the treacherous Isle of Larn, where lies a clue to his desperate search for the truth. And a wondrous epic of darkness and beauty begins... A MAN BETRAYED At Castle Harvell demented Prince Kylock grabs the reins of power and hate by murdering his father. Harvell's two young refugees are torn apart by the storms of war:Headstrong young Melliandra is captured by brutal slavers and Jack, whose wild power works miracles, falls prey to a smuggler's lying charms and a woman's seductive schemes. Meanwhile, in the distant stronghold of Bren, Kylock's betrothed, beautiful, mad Catherine, dabbles with darkest sorceries. A knight's shattered destiny is about to lead from death-sport pits to the blood-strewn creation of an empire--and a wondrous epic of grandeur and magic continues... MASTER AND FOOL The Known Lands are teetering on the brink of war. Desperate to avert worldwide catastrophe, Jack, the baker's boy, must learn to harness the full strength of his magic to face his ultimate destiny--a final confrontation with the murderously evil Kylock

Lost Lands of Witch World


Andre Norton - 2004
    Having written adventure science fiction for almost thirty years, she turned to something new, science-fantasy, with Witch World. This unique world of sorceresses and the many others who fight such adversaries as the Kolder, the Hounds of Alizon and other threats, has proven to be Miss Norton's most beloved and popular creation. Three Against the Witch World, Warlock of the Witch World , and Sorceress of the Witch World, the fourth, fifth, and sixth novels in the series, have long been recognized as novels that comprise the core of the series, along with the first three novels.Today, four decades after their first publication, these novels of adventure, excitement, and daring remain as fresh and original as when they first appeared. For the first time they are now available in a single volume for new readers of all ages to discover, and for fans to rediscover in an attractive, durable new format.Includes a long introduction by Mercedes Lackey.

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

Echoes


Michelle West - 2011
    Set during the trek through the Sea of Sorrows, this is the story of Kallandras’ youth, in the labyrinths of the Brotherhood of Assassins.