The King's Bastard


Rowena Cory Daniells - 2010
    It was destined for Lence, his twin brother, older by seven minutes and the rightful heir to Rolencia. But the royal heir resents Byren’s growing popularity, and in the court of King Rolen, the shadows are thick with enemies plotting revolution.Darkness stirs across Rolencia and untamed magic of the gods wells up from the earth’s heart, twisting the minds of men with terrible visions. The touched must learn to control their gift – or die. Disharmony stirs within Rolen’s household, and as magic, madness and political machinations threaten to tear Rolencia apart, King Rolen’s children must do all they can to restore their father’s kingdom...

Defiant Guardians


Jacob Peppers - 2018
    It is also home to Aaron Envelar, a disillusioned sellsword known as the Silent Blade, who cares nothing for the criminal overlords or their schemes, who only wants to survive and make a little coin in the process. But when a group of unwitting thugs steal his mother’s necklace, the only link he has to his murdered parents, Aaron decides that sometimes gold isn’t enough—sometimes, blood is the only payment worth taking. And whatever else will come, this time, he will not be silent. After all, when you take everything from a man, what else does he have to lose? The Killings at Rockman's Ford - by D.W. Hawkins A dangerous fugitive. A deadly secret. An unwelcome champion. For generations, the seasons have turned with indifference to the sleepy hamlet of Rockman’s Ford. Residents and visitors alike would say it’s a delightful place where terrible things don’t happen—not murder, and never sorcery. Those things happen to other people in other places. When a man is found murdered by hostile magic, the peaceful illusion is rocked by the emergence of dark secrets. For D’Jenn Pike, a Warlock of the Conclave, hostile magic is an everyday occurrence. When he’s asked to help find the killer, his soul is tested by the chase. With bodies mounting, D’Jenn is all that stands between Rockman’s Ford and vengeful magic, but his courage could get him hanged alongside the murderer. The guilty must pay, but the gods have no interest in justice. The Renegade Apprentice - by Andy Peloquin A fight to the death. The prize: freedom. Evren hates the endless torments and cruelties of his life as an apprentice priest. When he finds the opportunity to flee, he seizes it in both fists. But the streets of Vothmot hold their own share of dangers. He must battle street thugs, rival gangs, even his own trusted comrades to truly be free. Dragon Born - by Aaron Hodges For five long years, Enala has lived in exile. And for five years she has trained, mastering the arts of war and survival. Yet she remains trapped, forbidden to leave the boundaries of the forest. Smothered by her parents, she longs for adventure, for the chance to escape the stagnation of her life. Desperate, Enala turns to the only creatures that might help. The Gold Dragons… Cambion - by Stevie Collier A pastor for a mother. A demon for a father. The devil wanted a son, and, using his evil trickery, was able to obtain one while simultaneously spitting in God's face. Follow the path of a teen once loved by everyone who is now hated. What makes him so different isn't just the horns that sprout from his head, but the powers the devil has bestowed upon him. Will he use them to slaughter the followers of God? Those who so easily turned their backs on him? Will he accept his heir to the dark throne? Or, will he use his powers to fight his serpent of a father and all his minions?

Mission Pack 4: Missions 13-16


J.S. Morin - 2017
     With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.

Vesik: Box Set 2


Eric R. Asher - 2018
    A vile betrayal. Necromancer Damian Vesik faces his darkest hour, but he's not dead yet.THIS BROKEN WORLD (Book 4)An ocean of darkness lives in the journal of Philip Pinkerton. Ancient things with no place in our world are rising from the Abyss. Ezekiel, the arrogant, mad god has called us into battle. Does he think we can't touch him, or does he know we can't? I wish I knew. The world’s only hope lies in a forgotten weapon, the strength of our allies, and one necromancer of questionable ancestry. Yeah, this is going to end well.DESTROYER RISING (Book 5)It's been three years since we failed Vicky, the child once known as Elizabeth Gray. Three years she's lived as something not quite alive, but far from dead. Her path grows darker, even as she spreads light and hope through a tortured world. The Destroyer has come to claim her, and I can’t fail her again. I won't. Elizabeth's fate lies in the Burning Lands, and we will storm the gates.RATTLE THE BONES (Book 6)Much has been lost in the conflict with the Fae king and his allies, a conflict we hadn’t known we were in until one of our own fell at his hand. And while a great Seal between realms may have been rebuilt, dark things slipped through in the chaos, creatures who would overrun this world. Our allies are many. Our enemies are terrible. And someone ate my last chimichanga despite the fact I had clearly marked it with a note that said it was mine.This collection includes books 4, 5, and 6 of the Vesik urban fantasy series. Jump into the madness today!

The Penitent Damned


Django Wexler - 2013
    When she goes up against Duke Orlanko's Concordat secret police, though, she may have taken on more than she bargained for...This is a prequel short story to The Thousand Names. It was released for free on io9 -- http://io9.com/the-coolest-fantasy-st... -- and is also available on the Kindle Store.

The Return of the Sorceress


Silvia Moreno-Garcia - 2021
    Yalxi, the deposed Supreme Mistress of the Guild of Sorcerers, is on a desperate mission. Her lover and confidant seized her throne and stole the precious diamond heart, the jewel that is the engine of her power. Yalxi sets out to regain her magic and find a weapon capable of destroying the usurper. But this will mean turning to unlikely allies and opening herself up to unpleasant memories that have been suppressed for many years. For Yalxi is no great hero, but a cunning sorceress who once forged her path in blood – and must reckon with the consequences.Set in a fantastical land where jewels and blood provide symbiotic magical powers to their wearers, The Return of the Sorceress evokes the energy of classic sword and sorcery, while building a thoroughly fresh and exciting adventure ripe for our era.

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

The Swordbearer


Glen Cook - 1982
    In his hands, it would taste blood and cleave its own path through war, seeking vengeance for mortal--and immortal--treachery.

Homeland


R.A. Salvatore - 1990
    But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

Spiderlight


Adrian Tchaikovsky - 2016
    The great prophecy has foretold that a band of misfits, led by a high priestess will defeat the Dark Lord Darvezian, armed with their wits, the blessing of the Light and an artifact stolen from the merciless Spider Queen.Their journey will be long, hard and fraught with danger. Allies will become enemies; enemies will become allies. And the Dark Lord will be waiting, always waiting…Spiderlight is an exhilarating fantasy quest from Adrian Tchaikovsky, the author of Guns at Dawn and the Shadows of the Apt series.

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.