Book picks similar to
Shrek: The Art of the Quest by Kathleen Jones
art-books
art
animation
tv-film
James Bond: 50 Years of Movie Posters
Alastair Dougall - 2012
From 1962's Dr. No to 2012's Skyfall, this lavish film-by-film guide, written by Bond Production Designer Dennis Gassner, boasts the most impressive visual collection of James Bond movie posters to date. Featuring a gallery of rare and sought-after posters, as well as spectacular unused concept artwork, and unique teasers and lobby cards from virtually every country where Bond movies have screened, this is a gorgeous collection of the images that have defined cinema's most famous superspy. 007 (Gun Logo) and related James Bond Trademarks© 1962-2012 Danjaq, LLC and United Artists Corporation. All rights reserved. 007 (Gun Logo) and related James Bond Trademarks are trademarks of Danjaq, LLC, licensed by EON Productions Limited.
Sketch with Asia: Manga Style Art, Tips and Tutorials
Asia Ladowska - 2019
Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.
Goodbye, Dragon Inn
Nick Pinkerton - 2021
In this wide-ranging and elegiac essay, Nick Pinkerton reflects upon Tsai Ming-liang’s 2003 film Goodbye, Dragon Inn, a modern classic haunted by the ghosts and portents of a culture in flux.
The Art of Fullmetal Alchemist: The Anime
Hiromu Arakawa - 2004
The cool and stylish artwork of the television program has now been compiled into a prestige format, hardcover book for both collectors and fans. Art inspired by the anime, along with initial character designs, cel art, and production notes--all this plus an interview with Yoshiyuki Itoh, the character designer for the anime. Face it true believers, it doesn't get better than this!
Life Lessons from Bob Ross
Bob Ross - 2020
Chapters range from Blank Canvas: It's Your World, which illuminates how to approach each day, to Bravery Tests: Challenging Yourself, which draws upon your inner strength, to Happy Little Accidents: Creating Success from Failure, which affirms the power of positive thinking.Bob Ross's lessons gently encourage everyone to live their best Bob Ross life--an aspiration more important now than ever before.
Back to the Future: The Ultimate Visual History
Michael Klastorin - 2015
This deluxe, officially licensed book goes behind the scenes to tell the complete story of the making of these hugely popular movies and how the adventures of Marty McFly and Doc Brown became an international phenomenon.Back to the Future: The Ultimate Visual History is a stunning journey into the creation of this beloved time-traveling saga and features hundreds of never-before-seen images from all three movies, along with rare concept art, storyboards, and other visual treasures.The book also features exclusive interviews with key cast and crew members—including Michael J. Fox, Christopher Lloyd, Lea Thompson, Robert Zemeckis, Bob Gale, Steven Spielberg, Frank Marshall, Kathleen Kennedy, and more—and tells the complete story of the production of the movies, from the initial concept to the staging of iconic scenes such as the “Enchantment Under the Sea” dance and the hoverboard sequence. The book also delves into the wider Back to the Future universe, exploring the animated television show and Back to the Future: The Ride.Written by Michael Klastorin—the production publicist on the second and third movies—with Back to the Future expert Randal Atamaniuk, this book delivers a range of surprises from the Universal Pictures archives and also includes a wealth of special removable items.Comprehensive, compelling, and definitive, Back to the Future: The Ultimate Visual History is the book that fans have been waiting for.
The Anatomy of Story: 22 Steps to Becoming a Master Storyteller
John Truby - 2007
As a result, writers will dig deep within and explore their own values and worldviews in order to create an effective story. Writers will come away with an extremely precise set of tools to work with--specific, useful techniques to make the audience care about their characters, and that make their characters grow in meaningful ways. They will construct a surprising plot that is unique to their particular concept, and they will learn how to express a moral vision that can genuinely move an audience.The foundations of story that Truby lays out are so fundamental they are applicable--and essential--to all writers, from novelists and short-story writers to journalists, memoirists, and writers of narrative non-fiction.
Disney A to Z: The Official Encyclopedia
Dave Smith - 2006
It will appeal to all Disney fans.
Spirited Away
Andrew Osmond - 2008
Spirited Away, directed by the veteran anime film-maker Hayao Miyazaki, is Japan’s most successful film, and one of the top-grossing ‘foreign language’ films ever released. Set in modern Japan, the film is a wildly imaginative fantasy, at once personal and universal. It tells the story of a listless little girl who stumbles into a magical world where gods relax in a palatial bathhouse; where there are giant babies and hard-working soot sprites, and where a train runs across the sea. Andrew Osmond’s insightful study describes how Miyazaki wrote, storyboarded and directed Spirited Away with a degree of creative control undreamt of in most popular cinema, using the film’s delightful, freewheeling visual ideas to explore issues ranging from personal agency and responsibility to what Miyazaki sees as the lamentable state of modern Japan. Osmond unpacks the film’s visual language, which many Western (and some Japanese) audiences find both beautiful and sometimes bewildering. He traces connections between Spirited Away and Miyazaki’s prior body of work, and provides an account of the film’s production and the creative differences between Miyazaki and his collaborators, arguing that Spirited Away uses the cartoon medium to create a compellingly immersive drawn world.
Future Noir: The Making of Blade Runner
Paul M. Sammon - 1996
Dick's brilliant and troubling SF novel Do Androids Dream of Electric Sheep, still rules as the most visually dense, thematically challenging, and influential SF film ever made. Future Noir is the story of that triumph.The making of Blade Runner was a seven-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards, and the most innovative art directors and set designers in the industry.A fascinating look at the ever-shifting interface between commerce and the art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamerous inside account of how the work of SF's most uncompromising author was transformed into a critical sensation, a commercial success, and a cult classic.
The Art of Toy Story 4: (Toy Story Art Book, Pixar Animation Process Book)
Josh Cooley - 2019
Includes exclusive interviews with the production team on the making of the film and insights into their creative vision• Kids and adults will love going the behind the scenes of their favorite movie to follow the adventures of Woody, Buzz Lightyear, Forky and the gang• Toy Story 4 is the latest in the Disney Pixar Toy Story animated film series that has spanned more than 20 years and has captured the hearts of millions• The Art of Toy Story 4 reveals the vivid imagination that brought this story to lifeFans of The Art of Toy Story, The Art of Toy Story 3, The Art of Pixar: 25th Anniversary will loveThe Art of Toy Story 4.This book is perfect for children, teens, and adults• Animators• Animation students• Pixar fans• Toy Story fans©2019 Disney Enterprises, Inc.All Rights Reserved.
The Film Encyclopedia: The Most Comprehensive Encyclopedia of World Cinema in a Single Volume
Ephraim Katz - 1979
With up-to-date additions, this fifth edition features more than 7,000 A-Z entries on the artistic, technical, and commercial aspects of moviemaking, including:- Directors, producers, stars, screenwriters, and cinematographers- Styles, genres, and schools of filmmaking- Motion picture studios and film centers- Film-related organizations and events- Industry jargon and technical terms- Inventions, inventors, and equipment- Plus, an index of Academy Award winning films and artists, top grossing films, and much more.
Masters of Cinema: Tim Burton
Aurélien Ferenczi - 2008
1958) is the youngest of Hollywood's most successful directors. He has the knack of making films with a very broad appeal, taking the silliness out of the representation of children, while remaining in touch with the child within himself and his audiences. Burton emerged as a director and storyteller after working as an animator for Disney. His meeting with Johnny Depp enabled him to give physical form to the heroes of his imaginary worlds, where fear is mixed with laughter, strange is normal and those who are not normal, such as "Edward Scissorhands" (1990), must be preserved. After "Beetlejuice" (1988) and "Charlie and the Chocolate Factory" (2005), the resolutely boyish Burton, now in his fifties, presents his version of "Alice in Wonderland" (2010).
500 Animals in Clay: Contemporary Expressions of the Animal Form
Suzanne J.E. Tourtillott - 2006
Juried by distinguished artist and educator Joe Bova, this magnificent gallery includes pieces from an international group of artists; the beautifully crafted works range from the representational to the abstract, from artful realism to provocative surrealism (including animal-human hybrids). Ann Marais’ image of a waterfowl painted onto a porcelain dish has a restrained, Asian quality. Sharkus’ painted and smoke-fired stoneware turtle could easily be mistaken for the living creature. Bova provides astute and illuminating commentary overall, with selected artists’ notes.
MGM: Hollywood's Greatest Backlot
Steven Bingen - 2010
During its Golden Age, the studio employed the likes of Garbo, Astaire, and Gable, and produced innumerable iconic pieces of cinema such as The Wizard of Oz, Singin’ in the Rain, and Ben-Hur.It is estimated that a fifth of all films made in the United States prior to the 1970s were shot at MGM studios, meaning that the gigantic property was responsible for hundreds of iconic sets and stages, often utilizing and transforming minimal spaces and previously used props, to create some of the most recognizable and identifiable landscapes of modern movie culture.All of this happened behind closed doors, the backlot shut off from the public in a veil of secrecy and movie magic. M-G-M: Hollywood’s Greatest Backlot highlights this fascinating film treasure by recounting the history, popularity, and success of the MGM company through a tour of its physical property.Featuring the candid, exclusive voices and photographs from the people who worked there, and including hundreds of rare and unpublished photographs (including many from the archives of Warner Bros.), readers are launched aboard a fun and entertaining virtual tour of Hollywood’s most famous and mysterious motion picture studio.