Vitamin D: New Perspectives in Drawing
Emma Dexter - 2005
In the following and largest section of the book (over 300 pages and approximately 500 illustrations), the 100 or more artists are presented in an A to Z order. Some artists are presented on 2 pages, some on 4 pages. About 5 selections of work are reproduced for each artist, along a text written by an author who is a specialist on the artist's work. The 500-word texts are brief surveys of the artist's career to date, and aim at introducing the methods and subject matter at issue in their recent works. A selected list of exhibitions and bibliography also complements the reproductions and text on each artist.
Animal Anatomy for Artists: The Elements of Form
Eliot Goldfinger - 2004
Designed for painters, sculptors, and illustrators who use animal imagery in their work, Animal Anatomy for Artists offers thorough, in-depth information about the most commonly depicted animals, presented in a logical and easily understood format for artists--whether beginner or accomplished professional. The book focuses on the forms created by muscles and bones, giving artists a crucial three-dimensional understanding of the final, complex outer surface of the animal. Goldfinger not only covers the anatomy of the more common animals, such as the horse, dog, cat, cow, pig, squirrel, and rabbit, but also the anatomy of numerous wild species, including the lion, giraffe, deer, hippopotamus, rhinoceros, elephant, gorilla, sea lion, and bear. Included are drawings of skeletons and how they move at the joints, individual muscles showing their attachments on the skeleton, muscles of the entire animal, cross sections, photographs of live animals, and silhouettes of related animals comparing their shapes and proportions. He offers a new and innovative section on the basic body plan of four-legged animals, giving the reader a crucial conceptual understanding of overall animal structure to which the details of individual animals can then be applied. The chapter on birds covers the skeleton, muscles and feather patterns. The appendix presents photographs of skulls with magnificent horns and antlers and a section on major surface veins. Incredibly thorough, packed with essential information, Animal Anatomy for Artists is a definitive reference work, an essential book for everyone who depicts animals in their art.
Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas - 2008
They will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. Glebas also teaches how to spot potential problems before they cost time and money, and he offers creative solutions on how to solve them.
Drawing and Painting Beautiful Faces: A Mixed-Media Portrait Workshop
Jane Davenport - 2015
Author Jane Davenport is a beloved artist and international workshop instructor known by her thousands of students and fans for her over-the-top, enthusiastic, happy, and encouraging style. In Drawing and Painting Beautiful Faces, Davenport guides you, step by step, through the foundations of drawing a face, developing successful features, creating skin tones, playing with bright colors, shading, highlighting, and much more as you learn to create amazing mixed-media portraits.With this elegantly designed guidebook, you will quickly master a variety of techniques in a variety ofmediums, including:PencilMarkerPenWatercolorAcrylic paintInkPastelEphemeraDrawing and Painting Beautiful Faces will have you dancing your way through the exercises. In no time at all, you will have a selection of beautifully faced portraits ready to view, display, or even sell to a fashion designer.
Anatomy: A Complete Guide for Artists
Joseph Sheppard - 1975
Joseph Sheppard's concise instructions have been carefully integrated with over 250 halftone illustrations and over 180 line drawings to lead artists one step at a time through the techniques required in rendering human anatomy convincingly.The opening chapter of the book presents the special techniques involved in mastering human proportion.The chapters that follow each deal with a separate part of the body: the arm, hand, leg, foot, torso, head, and neck (with special coverage of facial features and expressions) and the complete figure.Each of these chapters follows a basic format that combines drawings of the featured body portion from many different angles, coverage of the specific bones and muscles involved, a table of muscle origins and insertions, and coverage of surface anatomy and depictions of the body part in a variety of positions.
The Legend of Zelda: Art & Artifacts
Nintendo - 2017
This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!
Anatomy for the Artist
Jenő Barcsay - 1953
Jenö Barcsay, a professor who taught applied anatomy at the Budapest Academy of Fine Arts, offers a detailed portrayal of the body for the fine artist in 142 full-page plates. From the entire skeleton and the joints in and out of motion to all the muscles and even facial characteristics, every body part appears in close-up and from varying perspectives. Accompanying the images are brief discussions of male and female anatomical construction, explaining precisely the articulations and movement of the foot, the arm, the trunk, the spinal column, and the skull. In many cases, two sketches appear side by side: one just lightly traced in, and marked with letters to show how proportions and perspective were figured, and another fully finished drawing. Without the indispensable information contained on these illuminating pages, painters cannot observe with understanding all the attitudes, positions, and movements of which the body is capable—and produce a truly magnificent work of art. Features a new concealed spiral that keeps the book open as you work!
Comics and Sequential Art
Will Eisner - 1985
Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.
Illustration School: Let's Draw Plants and Small Creatures
Sachiko Umoto - 2009
Build on basic lines and shapes to create flower petals, butterfly wings, tree branches, and leaves. Discover helpful tips that will improve your drawing skills, such as focusing on how branches grow, differences in flower shapes, and how poses express emotion. See how easy it is to turn plants and animals into sweet expressive characters by adding facial expressions and clothes. A singing butterfly? Why not! Sachiko’s clear step-by-step instructions for tracing and drawing are perfect for all ages and skill levels. After mastering a few elements, build a composition that shows off your unique style. Draw lovely bouquets, sunny fields of flowers, or sketch a rabbit running by a tree. In no time you’ll be creating doodles and illustrations every day in sketchbooks, art journals—anywhere you can. Techniques you’ll learn include:Building characters that come to life on the pageAdding animated faces and poses to flowers, fruit, and bugsDrawing poses that add movement and excitement to charactersArranging elements into pleasing compositionsIncorporating details and color that make your illustrations uniqueFill pages with your own Illustrated stories—or just doodle whenever the mood strikes. With Illustration School: Let’s Draw Plants and Small Creatures, you’ll never lack for ideas or inspiration. School was never this much fun! Discover how the Illustration School series of books makes drawing enjoyable and stress-free. Using Sachiko Umoto’s fun, easy techniques for sketching quirky animals, plants, landscapes, and people in the Japanese character style, you’ll fill pages with charming illustrations that are uniquely you.
The Art of Animal Drawing: Construction, Action Analysis, Caricature
Ken Hultgren - 1993
You'll learn why the author considers construction, action analysis, and caricature all-important for a clear understanding of animal anatomy and movement. You'll also benefit from Mr. Hultgren's expert advice and tips on catching the essential movement and character of animals and avoiding the stiff, wooden poses that are the frequent and unfortunate result of much sketching of animals from life. Throughout, the emphasis is on construction drawings (there are over 700 line illustrations and halftones) rather than on text. This means the student is able to view the development process of the drawing by example rather than theory or description. The book begins with introductory chapters on the special techniques of drawing animals, the use of line, establishing mood and feeling, conveying action, and brush techniques. Mr. Hultgren then turns to individual animal forms — horses, deer, cats, cows and bulls, giraffes, camels, gorillas, pigs, and many more. His instruction on animal caricature will be especially valuable to the legions of artists avidly interested in the subject.The Art of Animal Drawing belongs in the library of any artist — student, amateur, or professional — who is interested in drawing animals.
The Art of Steven Universe: The Movie
Cartoon Network - 2020
Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.
The Art of How to Train Your Dragon 2
Linda Sunshine - 2014
The Art of How to Train Your Dragon 2 includes more than 300 concept sketches, preliminary drawings, architectural plans, and digital artwork that reveal how teams of artists bring the Dragon and Viking worlds to life with modern cinematic energy.Starring the voice talent of the original cast—Jay Baruchel, Gerard Butler, Craig Ferguson, America Ferrara, Jonah Hill, Christopher Mintz-Plasse, T. J. Miller, Kristin Wiig—along with Cate Blanchett, Kit Harington, and Djimon Hounsou, this action packed comedy adventure continues the story of Hiccup and Toothless five years after they have successfully united dragons and Vikings on the Island of Berk. While Astrid, Snoutlout and the rest of the gang are challenging each other to dragon races (the island’s new favorite contact sport), the now inseparable pair journey through the skies, charting unmapped territories and exploring new worlds.When one of their adventures leads to the discovery of a secret ice cave that is home to hundreds of new wild dragons and the mysterious Dragon Rider, the two friends find themselves at the center of a battle to protect the peace. Now, Hiccup and Toothless must unite to stand up for what they believe while recognizing that only together do they have the power to change the future of both men and dragons.
Art, Inc.: The Essential Guide for Building Your Career as an Artist
Lisa Congdon - 2014
Build a career doing what you love. In this practical guide, professional artist Lisa Congdon reveals the many ways you can earn a living by making art—through illustration, licensing, fine art sales, print sales, teaching, and beyond. Including industry advice from such successful art-world pros as Nikki McClure, Mark Hearld, Paula Scher, and more, Art, Inc. will equip you with the tools—and the confidence—to turn your passion into a profitable business.LEARN HOW TO: • Set actionable goals • Diversify your income • Manage your bookkeeping • Copyright your work • Promote with social media • Build a standout website • Exhibit with galleries • Sell and price your work • License your art • Acquire an agent • And much more
200 Projects to Strengthen Your Art Skills
Valerie Colston - 2008
This profusely illustrated book teaches serious beginners the fundamental skills of graphic design as an introduction to their formal study in fine art, illustration, computer game design, interior design, animation, and virtually all other avenues in the visual arts. The author advises on setting up a proper workspace and assembling the needed materials--everything from sketchpads and paints to affordable computer software. Chapters that follow present themes and related projects that instruct readers in The basics of line art for illustration and lettering Understanding color and tone and using color media Texture in art Spatial relationships and perspective Creating shapes and relating them to other elements of composition More than 200 color illustrations demonstrate art principles and practical techniques, and show students how to apply what they are learning in a wide range of media.