Day of the Dragon


Richard A. Knaak - 2001
    Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and re if the world of Azeroth is to see another dawn.

Cycle of Hatred


Keith R.A. DeCandido - 2006
    Cycle of Hatred

The Stolen Throne


David Gaider - 2009
    Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

Warcraft: Durotan


Christie Golden - 2016
    When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan's chieftain, must make an impossible decision: Abandon the territory, pride and traditions of his people, or lead them into the unknown.

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

Spirit Gate


Kate Elliott - 2006
    From the first page readers will be swept up in the story of Mai and Captain Anji, as they become unwitting players in a conflict that began many years earlier, and which will shake the foundations of their land.For hundreds of years the Guardians have ruled the world of the Hundred, but these powerful gods no longer exert their will on the world. Only the reeves, who patrol on enormous eagles, still represent the Guardians' power. And the reeves are losing their authority; for there is a dark shadow across the land that not even the reeves can stop.A group of fanatics has risen to devour villages, towns, and cities in their drive to annihilate all who oppose them. No one knows who leads them; they seem inhumanly cruel and powerful. Mai and Anji, riding with a company of dedicated warriors and a single reeve who may hold a key to stopping the deadly advance of the devouring horde, must try, or the world will be lost to the carnage. But a young woman sworn to the Goddess may prove more important than them all . . . if they are not too late.A haunting tale of people swept up by the chaos of war, this is superlative fantasy adventure, rich in texture, filled with color and excitement, masterfully crafted by a brilliantly gifted storyteller.

Dragon Wing


Margaret Weis - 1990
    Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms--and even they have yet to unravel the mysteries of their severed world...In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water--traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince--by the king himself. A dwarf will challenge the beliefs of his people--and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus--a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.

Empress


Karen Miller - 2007
    For her, a different path has been chosen. It is a path that will take her from stinking back alleys to the house of her god, from blood-drenched battlefields to the glittering palaces of Mijak.This is the story of Hekat, slave to no man.With her first series--Kingmaker, Kingbreaker--Karen Miller took the fantasy world by storm. Now, with Empress, she has created one of the most remarkable characters and unforgettable stories in recent years. This is an adventure not to be missed.

The Earthsea Quartet


Ursula K. Le Guin - 1993
    A natural magician, Ged becomes an Archmage and helps the High Priestess Tenar escape from the labyrinth of darkness. But as the years pass, true magic and ancient ways are forced to submit to the powers of evil and death.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Magic Kingdom for Sale/Sold


Terry Brooks - 1986
    But after he purchased it for a million dollars, Ben Holiday discovered that there were a few details the ad had failed to mention. Such as the fact that the kingdom was falling into ruin. The barons refused to recognize a king and taxes hadn't been collected for years. The dragon, Strabo, was laying waste to the countryside, while the evil witch, Nightshade, was plotting to destroy no less than everything. And if that weren't enough for a prospective king to deal with, Ben soon learned that the Iron Mark, terrible lord of the demons, challenged all pretenders to the throne of Landover to a duel to the death - a duel no mere mortal could hope to win. But Ben Holiday had one human trait that even magic couldn't overcome. Ben Holiday was stubborn.

Ghosts of Ascalon


Matt Forbeck - 2010
    . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

Magician


Raymond E. Feist - 1982
    Feist's classic fantasy epic, Magician, has enchanted readers for over twenty years. The revised edition was prepared to celebrate the tenth anniversary of its publication, and incorporates over 15,000 words of text omitted from previous editions.At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever.Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun.Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic. Reviews'Epic scope… fast moving action…vivid imagination'WASHINGTON POST'tons of intrigue and action'PUBLISHERS WEEKLY