Silence


Michelle Sagara - 2012
    Ever since her boyfriend Nathan had died in a tragic accident, Emma had been coming to the graveyard at night. During the day she went through the motions at her prep school, in class, with her friends, but that's all it was. For Emma, life had stopped with Nathan's death.But tonight was different. Tonight Emma and her dog were not alone in the cemetery. There were two others there--Eric, who had just started at her school, and an ancient woman who looked as though she were made of rags. And when they saw Emma there, the old woman reached out to her with a grip as chilling as death....Emma was not quite like others teenagers. It was true that other girls had experienced grief. Other girls had also lost their fathers, or had their boyfriends die in a senseless accident. But though she hadn't known it till that night in the graveyard, unlike those other girls, she could see, touch, and speak with the dead. In fact, Emma could draw upon the essence of the dead to work magic. That was what Necromancers did.But Emma had no desire to be a Necromancer. She just wanted to help the ghosts who walked the streets of Toronto, unable to escape from the land of the living. And that was just as well, because had she chosen the path of the Necromancer, Eric would have had to kill her.Instead, Eric and his fellow Necromancer hunter Chase found themselves violating every rule they were sworn to follow, becoming part of Emma's group, helping her to stand against those who preyed upon the dead. But whether Emma and her friends could survive such a battle was anyone's guess. And whether Emma could learn to use the magic of the dead against her enemies without herself falling victim to the lure of such power remained to be seen. Eric seemed to think she could, and her living friends would never abandon her. But only time would tell what Emma's true destiny was....

Star Wars: The Magic of Myth


Mary Henderson - 1997
    For millions of viewers, the "Star Wars" epic presents a special vision that incorporates the wisdom and symbols of age-old myths in dynamic new ways that speak uniquely and unforgettably to our modern-day quest for meaning. Using hundreds of illustrations, "Star Wars: The Magic of Myth" presents the relationship between the creation of the movie trilogy and the mythic structure on which it is based. Here is a rich, detailed, and fascinating account of how characters, costumes, and settings were modeled on some of the most powerful imagery from the realms of history, myth, and the imagination. Incorporating elements from Greek mythology to Flash Gordon, "Star Wars" is not only entertainment in its grandest form but, like all great myths, a limitless source of imagery, insight, and universal emotion.

The Art of How to Train Your Dragon


Tracey Miller-Zarneke - 2010
    There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.

The Big Trip Up Yonder


Kurt Vonnegut Jr. - 1954
    Anti-Gerasone halts the aging process and prevents people from dying of old age as long as they keep taking it; as a result, America now suffers from severe overpopulation and shortages of food and resources. With the exception of the very wealthy, most of the population appears to survive on a diet of foods made from processed seaweed and sawdust. Gramps Ford, his chin resting on his hands, his hands on the crook of his cane, was staring irascibly at the five-foot television screen that dominated the room. On the screen, a news commentator was summarizing the day's happenings. Every thirty seconds or so, Gramps would jab the floor with his cane-tip and shout, "Hell, we did that a hundred years ago!" Emerald and Lou, coming in from the balcony, where they had been seeking that 2185 A.D. rarity--privacy--were obliged to take seats in the back row, behind about a dozen relatives with whom they shared the house. All save Gramps, who was somewhat withered and bent, seemed, by pre-anti-gerasone standards, to be about the same age--somewhere in their late twenties or early thirties. Gramps looked older because he had already reached 70 when anti-gerasone was invented. He had not aged in the 102 years since. "Next one shoots off his big bazoo while the TV's on is gonna find hisself cut off without a dollar--" his voice suddenly softened and sweetened--"when they wave that checkered flag at the Indianapolis Speedway, and old Gramps gets ready for the Big Trip Up Yonder." He sniffed sentimentally, while his heirs concentrated desperately on not making the slightest sound. For them, the poignancy of the prospective Big Trip had been dulled somewhat, through having been mentioned by Gramps about once a day for fifty years.

Hellboy: The First 20 Years


Mike Mignola - 2014
    Selected finished pieces are shown alongside sketches and raw scans from the last twenty years. * Never-before-seen art! * Mignola's best pieces from the last twenty years! "Nothing is better than having Mignola himself rendering Hellboy's world."—IGN "I envy the sheer variety and invention Mignola brings to Hellboy's world. [He] consistently manages to depict even the most grotesque monstrosity and make it somehow beautiful."—Peter de Sève, award-winning New Yorker cover artist and character designer for Ice Age film series, from his introduction

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

Wireless


Charles Stross - 2009
     The Hugo Award-winning author of such groundbreaking and innovative novels as "Accelerando, Halting State," and "Saturn's Children" delivers a rich selection of speculative fiction- including a novella original to this volume- brought together for the first time in one collection, showcasing the limitless imagination of one of the twenty-first century's most daring visionaries.

Minion


L.A. Banks - 2003
    Here is an account of her legend…All Damali Richards ever wanted to do was create music and bring it to the people. Now she is a spoken word artist and the top act for Warriors of Light Records. But come nightfall, she hunts vampires and demons—predators that people tend to dismiss as myth or fantasy. Damali and her Guardian team cannot afford such delusions, especially now, when a group of rogue vampires has been killing the artists of Warriors of Light and their rival, Blood Music.When strange attacks erupt within the club drug-trafficking network and draw the attention of the police, Damali realizes these killings are a bit out of the ordinary, even for vampires. Instead of neat puncture marks in the neck showing where the blood has been drained from the body, these corpses are mutilated beyond recognition, indicating a blood lust and thirst for destruction that surpasses any Damali has encountered before. Soon she discovers that behind these brutal murders is the most powerful vampire Damali has ever met—a seductive beast who is coming for her next…

Diablo Bestiary - The Book of Adria


Robert Brooks - 2018
    

Patterns


Pat Cadigan - 1987
    The final story, "The Power and the Passion", was original to this collection. The previously published stories included here are:* Eenie, Meenie, Ipsateenie * Vengeance is Yours * The Day the Martels Got the Cable * Roadside Rescue * Rock On * Heal * Another One Hits the Road * My Brother's Keeper * Pretty Boy Crossover * Two * Angel * It Was the Heat * The Power and the Passion

The Collected Fanzines


Harmony Korine - 2008
    Before those books, he and fellow artist Mark Gonzales put together limited run fanzines showcasing their bitingly satirical and wildly inappropriate collages and language pieces to be sold out of the Alleged and Andrea Rosen galleries in New York City. This boxed set contains replicas of all eight zines, perfectly reproduced, with a bonus poster added to the package.

The Complete Immortals Series Box Set


S.M. Schmitz - 2016
     Colin and Anna are sent to Baton Rouge by the Angel with only one directive: keep their past a secret, including their relationship. Believing their new mission would be short-lived, Colin agrees, but as the months pass and the demons they’ve grown accustomed to fighting defy every rule of war between Heaven and Hell, it seems more and more likely that the city has nothing to do with the unusual behavior of these demons and everything to do with this couple. Connected by a gift from the Angel, Colin and Anna have long shared a bond she promised was unbreakable, but when Anna disappears from him, Colin will discover that the demons he’d agreed to fight on behalf of Heaven are far from the most terrifying creatures to walk the Earth. Book Two: Devil's Thumb After a fateful decision in Baton Rouge, Colin and Anna move to Boulder where they hope they will get some much needed time off from hunting. But the demons who wanted retribution in Baton Rouge have followed them, and this time, they're not alone. Book Three: Garden of the Gods An earth shattering discovery means that the stakes in this battle against Hell are higher than ever for the Immortals, especially for Colin and Anna. When the powerful demons who have been pursuing them are discovered in the Garden of the Gods, it will become a race for survival for the hunters who have now become the hunted. Book Four: Angel's Alley In the final book of The Immortals series, Colin and Anna return to Baton Rouge to confront the demons who are preparing to wage war against Heaven. But they soon learn war isn’t the only thing Hell has planned, and what Colin and Anna stand to lose is far worse than anything they could have imagined.

A Wrinkle in Time Literature Guide


Madeleine L'Engle - 1997
    "I just got caught in a downdraft and blown off course. Let me sit down for a moment, and then I'll be on my way. Speaking of way, by the way, there is such a thing as a tesseract."A tesseract (in case the reader doesn't know) is a wrinkle in time. To tell more would rob the reader of the enjoyment of Miss L'Engle's unusual book.

Michael Crichton's Jurassic World: Jurassic Park / The Lost World


Michael Crichton - 1997
    Now at last in one volume, Michael Crichton's Jurassic Park and The Lost World--the two incomparably suspenseful, supremely scary, utterly unputdownable, worldwide best-selling return-of-the-dinosaurs novels, which together constitute Jurassic World.--front flap

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.