Footnotes in Gaza


Joe Sacco - 2009
    Raw concrete buildings front trash-strewn alleys. The narrow streets are crowded with young children and unemployed men. On the border with Egypt, swaths of Rafah have been bulldozed to rubble. Rafah is today and has always been a notorious flashpoint in this bitterest of conflicts. Buried deep in the archives is one bloody incident in 1956, that left 111 Palestinians dead, shot by Israeli soldiers. Seemingly a footnote to a long history of killing, that day in Rafah—cold-blooded massacre or dreadful mistake—reveals the competing truths that have come to define an intractable war. In a quest to get to the heart of what happened, Joe Sacco immerses himself in daily life of Rafah and the neighboring town of Khan Younis, uncovering Gaza past and present. Spanning fifty years, moving fluidly between one war and the next, alive with the voices of fugitives and schoolchildren, widows and sheikhs, Footnotes in Gaza captures the essence of a tragedy. As in Palestine and Safe Area Goražde, Sacco’s unique visual journalism has rendered a contested landscape in brilliant, meticulous detail. Footnotes in Gaza, his most ambitious work to date, transforms a critical conflict of our age into an intimate and immediate experience.

I Saw You...: Comics Inspired by Real Life Missed Connections


Julia WertzJoey Sayers - 2009
    Lonely hearts, romantics, and even cynics pore over missed connection ads in search of love, to gawk and giggle, or out of curiosity. These posted stranger sightings and chance encounters lay bare the truths and oddities of real-life loneliness and attractions and bring out the voyeur in the best of us. I Saw You takes this phenomenon and makes it even better. Julia Wertz has gathered the stars and soon-to-be-stars of the graphic art world, including Peter Bagge, Jesse Reklaw, Tom Hart, Sam Henderson, Laura Park, Emily Flake, Keith Knight, Janelle Hessig, Gabrielle Bell, Aaron Renier, Austin English, Corinne Mucha, Jeffrey Brown, Alec Longstreth, Minty Lewis, Joey Sayers, David Malki, Kazimir Strzepek, Ken Dahl, Shannon Wheeler, Shaenon Garrity, Rodd Perry, Abby Denson, Damien Jay, Sarah Glidden, and dozens more, to interpret these plaintive, hopeful postings in drawings that range from laugh-out-loud funny to disarmingly strange.

Kafka


David Zane Mairowitz - 1994
    Crumb's Kafka is a vibrant biography that examines this Czech writer and his works in a way that a bland texbook never could! R. Crumb's Kafka goes far beyond being explication or popularization or survey. It's a work of art in its own right, a very rare example of what happens when one very idiosyncratic artist absorbs another into his worldview without obliterating the individuality of the absorbed one. Crumb's art is filled with Kafka's insurmountable neuroses. They are all there: Gregor Samsa's sister, the luscious Milena Jesenska, the Advacate's "nurse" Leni, Olda and Frieda, and the ravishing Dora Diamant-drawn in that mixture of self-commandtantalizing knowingness, and sly sexuality, that amazonian randines and thick-limbed physicality that is Crumb.Crumb's idiosyncratic illustrations add a new dimension to the already idiosyncratic world of Kafka. Includes adaptations of "The Judgment," "The Trial," "The Castle," "A Hunger Artist," and "The Metamorphosis."

Pyongyang: A Journey in North Korea


Guy Delisle - 2003
    In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.

Why Grizzly Bears Should Wear Underpants


Matthew Inman - 2013
    Classics from the website, including “Dear Sriracha Rooster Sauce,” “What It Means When You Say Literally,” and “What We Should Have Been Taught in Our Senior Year of High School,” are featured alongside never-before-seen works of epic hilarity that will delight veteran and newbie Oatmeal fans alike.Matthew Inman’s first collection of The Oatmeal.com spent six weeks on the New York Times bestseller list and sold 200,000 copies. This pivotal and influential comic collection titled 5 Very Good Reasons to Punch a Dolphin in the Mouth introduced Samurai sword-wielding kittens and informed us on how to tell if a velociraptor is having pre-marital sex. Matthew's cat-themed collection How to Tell If Your Cat Is Plotting to Kill You is a #1 New York Times bestseller and has sold over 350,000 copies. Now with Why Grizzly Bears Should Wear Underpants, Inman offers a delicious, tantalizing follow-up featuring all new material that has been posted on the site since the publication of the first book plus never-before-seen comics that have not appeared anywhere.  As with every Oatmeal collection, there is a pull-out poster at the back of the book.In this second collection of over 50 comics, you'll be treated to the hilarity of "The Crap We Put Up with Getting On and Off an Airplane," "Why Captain Higgins Is My Favorite Parasitic Flatworm," "This Is How I Feel about Buying Apps," "6 Things You Really Don't Need to Take a Photo of," and much more. Along with lambasting the latest culture crazes, Inman serves up recurrent themes such as foodstuffs, holidays, e-mail, as well as technological, news-of-the-day, and his snarky yet informative comics on grammar and usage. Online and in print, The Oatmeal delivers brilliant, irreverent comic hilarity.

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

My Life in Japan: The Comic Book


Grace Buchele Mineta - 2016
    Join Grace and Ryosuke in their exciting, strange, and kind of awkward life together - smack in the middle of rice fields and mountains.

Alice in Sunderland


Bryan Talbot - 2007
    In the time of Lewis Carroll it was the greatest shipbuilding port in the world. To this city that gave the world the electric light bulb, the stars and stripes, the millennium, the Liberty Ships and the greatest British dragon legend came Carroll in the years preceding his most famous book, Alice in Wonderland, and here are buried the roots of his surreal masterpiece. Enter the famous Edwardian palace of varieties, The Sunderland Empire, for a unique experience: an entertaining and epic meditation on myth, history and storytelling and decide for yourself - does Sunderland really exist?

Trickster: Native American Tales, A Graphic Collection


Matt DembickiTim Tingle - 2010
    Whether a coyote or rabbit, raccoon or raven, Tricksters use cunning to get food, steal precious possessions, or simply cause mischief. In Trickster, the first graphic anthology of Native American trickster tales, more than twenty Native American tales are cleverly adapted into comic form. An inspired collaboration between Native writers and accomplished artists, these tales bring the Trickster back into popular culture in vivid form. From an ego-driven social misstep in "Coyote and the Pebbles" to the hijinks of "How Wildcat Caught a Turkey" and the hilarity of "Rabbit's Choctaw Tail Tale," Trickster bring together Native American folklore and the world of graphic novels for the first time.

Drowntown


Robbie Morrison - 2013
    The flooded metropolis of London has adapted to the rising sea levels: the elite gaze out over the Thames from their ivory towers, while the inhabitants of submerged pubs peer into the streets like specimens in an aquarium. Hired by a notorious underworld figure, Leo Noiret uncovers a terrifying conspiracy that stretches from the depths of Drowntown to the highest echelons of power. Meanwhile, aqua-courier Gina Cassel learns that young love can be a dangerous game when she becomes romantically involved with the heir to the Drakenberg Corporation. There’s a storm brewing in Drowntown, with Gina and Noiret at its heart…

Blackest Night #0


Geoff Johns
    Don't miss this prelude to the biggest comic event of the year! This special story recaps the key moments leading up to the start of BLACKEST NIGHT and will give readers everything they need to know about the Green Lantern universe, their ongoing War of Light, and their dark days ahead.

Nick Cave: Mercy on Me


Reinhard Kleist - 2017
    1957) is a Renaissance man. His wide-ranging artistic output—always uncompromising, hypnotic, and intense—is defined by an extraordinary gift for storytelling. In Nick Cave: Mercy on Me, Reinhard Kleist employs a cast of characters drawn from Cave’s music and writing to tell the story of a formidable artist and influencer. Kleist paints an expressive and enthralling portrait of Cave’s childhood in Australia; his early years fronting The Birthday Party; the sublime highs of his success with The Bad Seeds; and the crippling lows of his battle with heroin. Capturing everything from Cave’s frenzied performances in Berlin to the tender moments he spent with love and muse Anita Lane, Kleist’s graphic biography, like Cave’s songs, is by turns electrifying, sentimental, morbid, and comic—but always engrossing.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Sandman Companion


Hy Bender - 1999
    A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.

Panel One: Comic Book Scripts by Top Writers


Pat Gertler - 2002
    Contains annotations, plots, interviews, and scripts by many of comics' hottest writers, including Kurt Busiek, Neil Gaiman, Greg Rucka, Kevin Smith, Jeff Smith, Marv Wolfman, and more.