Digital Signal Processing Implementations: Using DSP Microprocessors--With Examples from TMS320C54xx


Avtar Singh - 2003
    The objective of the book is to help students understand the architecture, programming, and interfacing of commercially available programmable DSP devices, and to effectively use them in system implementations. Throughout the book, the authors utilize a popular family of DSP devices, viz., TMS320C54xx from Texas Instruments. In the end, students will be comfortable in using both hardware and software for designing with the programmable DSP devices.

Teach Yourself Electricity and Electronics (Teach Yourself)


Stan Gibilisco - 1993
    Targeted at the novice market, this self-instruction guide to electronics and electricity has been fully updated to include the latest emerging technologies, including wireless communications, computers and the Internet.

Modern Control Engineering


Katsuhiko Ogata - 1970
    The layout of the book covers the following: Laplace transforms, mathematical model

The Book of PoC||GTFO


Manul Laphroaig - 2017
    Until now, the journal has only been available online or printed and distributed for free at hacker conferences worldwide.Consistent with the journal's quirky, biblical style, this book comes with all the trimmings: a leatherette cover, ribbon bookmark, bible paper, and gilt-edged pages. The book features more than 80 technical essays from numerous famous hackers, authors of classics like "Reliable Code Execution on a Tamagotchi," "ELFs are Dorky, Elves are Cool," "Burning a Phone," "Forget Not the Humble Timing Attack," and "A Sermon on Hacker Privilege." Twenty-four full-color pages by Ange Albertini illustrate many of the clever tricks described in the text.

Tesla, Master of Lightning


Margaret Cheney - 1999
    Years in the making, this thoroughly researched volume presents important new materials: archival documents and photographs; excerpts from Tesla's writings, lectures, and diaries; selections from his correspondence (some previously unpublished). By placing Tesla's patents and inventions in historical context, the book documents how aspects of television, X-rays, satellite transmission, and advance defense systems such as the U.S. Strategic Defense Initiative (Star Wars) were foreshadowed in Tesla's work. The 250 black-and-white and duo tone images create an invaluable record of the man and his times vividly showcasing his inventions and working methods. Tesla: Master of Lightning illuminates the life and grand achievements of this eccentric wizard.

Engineering Thermodynamics


P.K. Nag - 1982
    

Fundamentals of Physics, Part 1 (Chapters 1-11)


David Halliday - 1993
    Powered by Wiley's EduGen system, this site includes a vast array of high-quality content including: Homework Management: An Assignment tool allows instructors to create student homework and quizzes, using dynamic versions of end-of-chapter problems from Fundamentals of Physics or their own dynamic questions. Instructors may also assign readings, activities, and other work for students to complete. A Gradebook automatically grades and records student assignments. This not only saves time, but also provides students with immediate feedback on their work. Each student can view his or her results from past assignments at any time. An Administration tool allows instructors to manage their class rosters on-line. A Prepare and Present tool contains a variety of the Wiley-provided resources (including all the book illustrations, Java applets, and digitized video) to help make preparation time more efficient. instructors to meet the needs of each course. Self-Assessment. A Study and Practice area links directly to the multimedia version of Fundamental of Physics, allowing students to review the text while they study and complete homework assignments. In addition to the complete on-line text, students can also access the Student Solutions Manual, the Student Study Guide, interactive simulations, and the Interactive LearningWare Program. Interactive LearningWare. Interactive LearningWare leads the student step-by-step through solutions to 200 of the end-of-chapter problems from the text. And there's lots more! You'll need to see it to believe it. Check out the Halliday/Resnick/Walker site at: www wiley.com/college/halliday

Family Guy: The Official Episode Guide: Seasons 1-3


Steve Callaghan - 2005
    Learn more about Peter, Lois, Meg, Chris, Stewie, Brian, and friends than you can shake a stick at -- or, in Brian's case, shake a martini at!There's a ton of insider stuff too:Commentary from the show's creator, producers, writers, and voice-over artists, including thoughts about those guys at Fox who did the unthinkable (like canceling the show) ...and then the unheard of (like bringing it back to the network!)Behind-the-scenes jokes and pranksSubtle things you may have missedAnd lots moreIt's all here -- Family Guy, uncanceled, unbanned, and uncensored!It's a must-have for all Family Guy fans.

Digital Apollo: Human and Machine in Spaceflight


David A. Mindell - 2008
    Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than "spam in a can" despite the automatic controls, digital computers, and software developed by engineers.Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA's extensive archives. Mindell's exploration of how human pilots and automated systems worked together to achieve the ultimate in flight -- a lunar landing -- traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.

Physical Computing: Sensing and Controlling the Physical World with Computers


Dan O'Sullivan - 2004
    With a multiple book buying audience, this book doesn't require a specific background or technical experience. It is designed to help make a more interesting connection between the physical world and the computer world. The audience size is comparable to that of the Robot builder market. In addition to this audience, physical computing is also taught at several universities across the US. This book is a great source of information and knowledge for anyone interested in bridging the gap between the physical and the virtual.

Electric Circuits


James W. Nilsson - 1983
    Electric Circuits is the most widely used introductory circuits textbook of the past decade. The book has remained popular due to its success in implementing three themes throughout the text: (1) It builds an understanding of concepts based on information the student has previously learned; (2) The text helps stress the relationship between conceptual understanding and problem-solving approaches; (3) The authors provide numerous examples and problems that use realistic values and situations to give students a strong foundation of engineering practice.

Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists


Dustyn Roberts - 2010
    Photographs, illustrations, screen shots, and images of 3D models are included for each project.This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.Discover how to:Find and select materialsFasten and join partsMeasure force, friction, and torqueUnderstand mechanical and electrical power, work, and energyCreate and control motionWork with bearings, couplers, gears, screws, and springsCombine simple machines for work and funProjects include:Rube Goldberg breakfast machineMousetrap powered carDIY motor with magnet wireMotor direction and speed controlDesigning and fabricating spur gearsAnimated creations in paperAn interactive rotating platformSmall vertical axis wind turbineSADbot: the seasonally affected drawing robotMake Great Stuff!TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Arduino For Dummies


John Nussey - 2013
    Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, tolearn about and play with electronics. Through this book you learnhow to build a variety of circuits that can sense or control thingsin the real world. Maybe you'll prototype your own product orcreate a piece of interactive artwork? This book equips you witheverything you'll need to build your own Arduino project, but whatyou make is up to you! If you're ready to bring your ideas into thereal world or are curious about the possibilities, this book is foryou. ? Learn by doing ? start building circuits and programmingyour Arduino with a few easy to follow examples - rightaway!? Easy does it ? work through Arduino sketches line by linein plain English, to learn of how a they work and how to write yourown? Solder on! ? Only ever used a breadboard in the kitchen?Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time? Kitted out ? discover new and interesting hardware to makeyour Arduino into anything from a mobile phone to a geigercounter!? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to takeyour Arduino project to the next level.? Get social ? teach your Arduino to communicate withsoftware running on a computer to link the physical world with thevirtual worldIt's hardware, it's software, it's fun! Start building the nextcool gizmo with Arduino and Arduino For Dummies.

The ARRL General Class License Manual


American Radio Relay League - 2010
    To upgrade to General Class, you must already hold a Technician Class license (or have recently passed the Technician license exam). Upgrading to a General license--which conveys extensive HF privileges—only requires passing a written examination. Once you do, the entire range of operating modes and the majority of the amateur spectrum below 30 MHz become available to you.Use this book to study for your General Class license exam. Every page presents information you will need to pass the exam and become an effective operator. You'll cover small sections at a time:Procedures and PracticesRules and RegulationsComponents and CircuitsRadio Signals and EquipmentDigital ModesAntennasPropagationElectrical and RF SafetyAt the end of the book, you'll find the entire General Question Pool.NEW FEATURE: Online Review and Practice Exams. As you complete each chapter of this book, use ARRL's online Exam Review for Ham Radio to help prepare you for exam day. This web-based service uses the question pool to construct chapter-by-chapter reviews. Once you've finished this book, use the online service to take practice exams with the same number and variety of questions that you'll encounter on exam day. You won't have any surprises on exam day!About ARRL: Founded in 1914 by Hiram Percy Maxim, ARRL (American Radio Relay League) is the national association for Amateur Radio in the US. Today, with more than 161,000 members, ARRL is the largest organization of radio amateurs in the world. ARRL's mission is based on five pillars: Public Service, Advocacy, Education, Technology, and Membership.

The Elements of Computing Systems: Building a Modern Computer from First Principles


Noam Nisan - 2005
    The books also provides a companion web site that provides the toold and materials necessary to build the hardware and software.