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Mastering Qt 5: Create stunning cross-platform applications by Guillaume Lazar
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Choose Your Own Story: The Minecraft Zombie Adventure
Aidan Orion - 2016
You get to decide how the story goes, so it will be the most exciting story ever! Each section of the book will offer you a couple choices about what you want to do next. As you make your choices, your experience of reading the story will be different from everyone else's. There are 25 different endings to discover and only some of them will take you to the sequel. Are YOU smart enough to make all the right decisions and find your way to the end? Well, prove it! Or maybe you just want to make all the WORST decisions and see what sort of trouble you can get in. It's really up to you! Make friends with mobs, terrorize the players, maybe protect them, and discover the secrets of the world of Minecraft in this brand new book! You will never have read a book like this before.
The Minecraft Zombie Adventure is a great book for any kid ages 8+. It will be a memorable experience for any reader and is also a great experience to read together, deciding on the choices as a team. Interactive fiction, like this book, is a proven way to get reluctant readers into reading heavier fare. It's always exciting because there is always something for the reader to do.
What are you waiting for? Read it now!
Anyone Can Draw Anime (Aspiring artist's guide: manga and anime)
Robby Bishop - 2021
This is a great how to draw book for kids!In this beginners drawing book, every mini drawing lesson is broken down into easy to follow step by step instructions.Let your kids learn to draw because kids that draw:✅ Develops Fine Motor Skills✅ Encourages Visual Analysis✅ Helps Establish Concentration✅ Improves Hand-Eye Coordination✅ Increases Individual Confidence✅ Teaches Creative Problem SolvingThis learn to draw books for kids is perfect for kids 09 - 12, but also for kids age 04 - 08 with a high interest in drawing will be able to follow the instructions easily as well.This How to Draw Anime: Step by Step beginners drawing for kids is the only sketch book for kids you'll need to turn your kids' creativity into artistic confidence, by having them learn how to draw cool stuff!
Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries
Krzysztof Cwalina - 2005
Expanded and updated for .NET 3.5, this new edition focuses on the design issues that directly affect the programmability of a class library, specifically its publicly accessible APIs. This book can improve the work of any .NET developer producing code that other developers will use. It includes copious annotations to the guidelines by thirty-five prominent architects and practitioners of the .NET Framework, providing a lively discussion of the reasons for the guidelines as well as examples of when to break those guidelines. Microsoft architects Krzysztof Cwalina and Brad Abrams teach framework design from the top down. From their significant combined experience and deep insight, you will learnThe general philosophy and fundamental principles of framework design Naming guidelines for the various parts of a framework Guidelines for the design and extending of types and members of types Issues affecting-and guidelines for ensuring-extensibility How (and how "not") to design exceptions Guidelines for-and examples of-common framework design patternsGuidelines in this book are presented in four major forms: Do, Consider, Avoid, and Do not. These directives help focus attention on practices that should "always" be used, those that should "generally" be used, those that should "rarely" be used, and those that should "never" be used. Every guideline includes a discussion of its applicability, and most include a code example to help illuminate the dialogue. "Framework Design Guidelines, Second Edition, " is the only definitive source of best practices for managed code API development, direct from the architects themselves. A companion DVD includes the Designing .NET Class Libraries video series, instructional presentations by the authors on design guidelines for developing classes and components that extend the .NET Framework. A sample API specification and other useful resources and tools are also included.
JavaScript: The Definitive Guide
David Flanagan - 1996
This book is both an example-driven programmer's guide and a keep-on-your-desk reference, with new chapters that explain everything you need to know to get the most out of JavaScript, including:Scripted HTTP and Ajax XML processing Client-side graphics using the canvas tag Namespaces in JavaScript--essential when writing complex programs Classes, closures, persistence, Flash, and JavaScript embedded in Java applicationsPart I explains the core JavaScript language in detail. If you are new to JavaScript, it will teach you the language. If you are already a JavaScript programmer, Part I will sharpen your skills and deepen your understanding of the language.Part II explains the scripting environment provided by web browsers, with a focus on DOM scripting with unobtrusive JavaScript. The broad and deep coverage of client-side JavaScript is illustrated with many sophisticated examples that demonstrate how to:Generate a table of contents for an HTML document Display DHTML animations Automate form validation Draw dynamic pie charts Make HTML elements draggable Define keyboard shortcuts for web applications Create Ajax-enabled tool tips Use XPath and XSLT on XML documents loaded with Ajax And much morePart III is a complete reference for core JavaScript. It documents every class, object, constructor, method, function, property, and constant defined by JavaScript 1.5 and ECMAScript Version 3.Part IV is a reference for client-side JavaScript, covering legacy web browser APIs, the standard Level 2 DOM API, and emerging standards such as the XMLHttpRequest object and the canvas tag.More than 300,000 JavaScript programmers around the world have made this their indispensable reference book for building JavaScript applications."A must-have reference for expert JavaScript programmers...well-organized and detailed."-- Brendan Eich, creator of JavaScript
The Unwritten Laws of Business
W.J. King - 1944
The Unwritten Laws of Business is such a book. Originally published over 60 years ago as The Unwritten Laws of Engineering, it has sold over 100,000 copies, despite the fact that it has never been available before to general readers. Fully revised for business readers today, here are but a few of the gems you’ll find in this little-known business classic: If you take care of your present job well, the future will take care of itself.The individual who says nothing is usually credited with having nothing to say.Whenever you are performing someone else’s function, you are probably neglecting your own.Martyrdom only rarely makes heroes, and in the business world, such heroes and martyrs often find themselves unemployed.Refreshingly free of the latest business fads and jargon, this is a book that is wise and insightful, capturing and distilling the timeless truths and principles that underlie management and business the world over.The little book with the big history.In the summer of 2005, Business 2.0 published a cover story on Raytheon CEO William Swanson’s self-published pamphlet, Swanson’s Unwritten Rules of Management. Lauded by such chief executives as Jack Welch and Warren Buffett, the booklet becamea quiet phenomenon. As it turned out, much of Swanson’s book drew from a classic of business literature that has been in print for more than sixty years. Now, in a new edition revised and updated for business readers today, we are reissuing the 1944 classic that inspired a number of Swanson’s “rules”: The Unwritten Laws of Business. Filled with sage advice and written in a spare, engaging style, The Unwritten Laws of Business offers insights on working with others, reporting to a boss, organizing a project, running a meeting, advancing your career, and more. Here’s just a sprinkling of the old-fashioned, yet surprisingly relevant, wisdom you’ll find in these pages:If you have no intention of listening to, considering, and perhaps using, someone’s opinion, don’t ask for it.Count any meeting a failure that does not end up with a definite understanding as to what’s going to be done, who’s going to do it, and when.The common belief that everyone can do anything if they just try hard enough is a formula for inefficiency at best and for complete failure at worst.It is natural enough to “look out for Number One first,” but when you do, your associates will be noticeably disinclined to look out for you.Whether you’re a corporate neophyte or seasoned manager, this charming book reveals everything you need to know about the “unwritten” laws of business.
Learning XML
Erik T. Ray - 2001
Fortunately, there s a solution: Erik T. Ray s Learning XML, Second Edition. This book presents an outstanding birds-eye view of the XML landscape. It s definitely not a programming book (though it does introduce some key XML programming issues). Rather, it s focused on key ideas you need to understand whatever you want to do with XML. That could be document management, web or print content delivery, application integration, B2B commerce, data storage, internationalization -- you name it.Ray s day job is software developer and XML specialist at O Reilly. There, he s helped to implement a complete publishing solution, using DocBook-XML and Perl to produce books in print, on CD-ROM, and for online delivery. So he understands XML from the real-world point of view of someone with a job to do. His first goal is to take on the big questions. First, What is XML? Ray attacks this question from multiple angles, introducing XML as a general-purpose information storage system, a markup language toolkit, and an open standard (or, increasingly, a collection of standards). What can (and can t) you do with XML? What s the history that led us here? And what tools do you need to get started? Next, he introduces the basic building blocks of XML markup and all XML-derived languages: stuff you ll need to know regardless of your goals. Through easy examples, you ll understand elements, attributes, entities, and processing instructions -- and how they fit together in a well-formed XML document. Then, it s on to representing information with XML -- in other words, understanding the nature and planning the structure of the documents you ll be using. Ray starts simply, then builds on his basic examples to discuss narrative documents with text flows, block and inline elements, and titled sections. Once you can handle those, he discusses more complex information modeling, as used in specialized markup languages such as VML. This edition contains an entirely new chapter on XML Schemas -- what he calls the shepherds that keep documents from straying outside of the herd and causing trouble. Schemas, of course, have become hugely important. This is one of the best plain-English introductions to the topic we ve seen. Ray then turns to presentation, introducing CSS stylesheets, basic usage, rule matching, properties, and more. A little later on, he returns to the subject -- this time with a complete introduction to XSL-FO that illuminates two powerful examples. The first is TEI-XML, a markup language for scholarly documents (Ray presents a Shakespearean sonnet, appropriately coded). The second is the immensely powerful DocBook -- which, as we ve observed, Ray knows inside and out. Learning XML is superbly written. Clear explanations. Simple examples. Great metaphors and analogies. And excellent introductions to nearly every topic that matters, from links to presentation, transformation to internationalization. If you re just starting out with XML, you re lucky to have it. Bill CamardaBill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks for Dummies, Second Edition.
Building Mobile Apps at Scale: 39 Engineering Challenges
Gergely Orosz - 2021
By scale, we mean having numbers of users in the millions and being built by large engineering teams.For mobile engineers, this book is a blueprint for modern app engineering approaches. For non-mobile engineers and managers, it is a resource with which to build empathy and appreciation for the complexity of world-class mobile engineering.
Caspion & the White Buffalo
Melvin Litton - 2019
Riding the crest of the bloody tide is Jim Caspion, a Civil War veteran turned buffalo hunter, a man of notable conscience and courage, ever haunted by the war, yet fleeing settlement and routine, forswearing the practicable for the exotic, the forbidden, and the extreme. From the opening pages when he rides into a buffalo stampede to escape a band of Cheyenne, to the very end, his fate is inexorably tied to the white buffalo he spies in his harrowing flight. Thereafter its spiritual aspect exerts a growing influence over his own wry, sensual nature, altering his outlook, determining his path. When he meets Moneva, a Cheyenne outcast, their love saga marks another verse in the enduring myth of the West that still shapes and sustains us.
Harvesting the Heart by Jodi Picoult | Summary & Study Guide
BookRags - 2011
Software Requirements 3
Karl Wiegers - 1999
Two leaders in the requirements community have teamed up to deliver a contemporary set of practices covering the full range of requirements development and management activities on software projects. Describes practical, effective, field-tested techniques for managing the requirements engineering process from end to end. Provides examples demonstrating how requirements "good practices" can lead to fewer change requests, higher customer satisfaction, and lower development costs. Fully updated with contemporary examples and many new practices and techniques. Describes how to apply effective requirements practices to agile projects and numerous other special project situations. Targeted to business analysts, developers, project managers, and other software project stakeholders who have a general understanding of the software development process. Shares the insights gleaned from the authors' extensive experience delivering hundreds of software-requirements training courses, presentations, and webinars.New chapters are included on specifying data requirements, writing high-quality functional requirements, and requirements reuse. Considerable depth has been added on business requirements, elicitation techniques, and nonfunctional requirements. In addition, new chapters recommend effective requirements practices for various special project situations, including enhancement and replacement, packaged solutions, outsourced, business process automation, analytics and reporting, and embedded and other real-time systems projects.
Introduction to the Theory of Computation
Michael Sipser - 1996
Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.
Go in Practice
Matt Butcher - 2015
Following a cookbook-style Problem/Solution/Discussion format, this practical handbook builds on the foundational concepts of the Go language and introduces specific strategies you can use in your day-to-day applications. You'll learn techniques for building web services, using Go in the cloud, testing and debugging, routing, network applications, and much more.
Artificial Intelligence: A Modern Approach
Stuart Russell - 1994
The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. *NEW-Nontechnical learning material-Accompanies each part of the book. *NEW-The Internet as a sample application for intelligent systems-Added in several places including logical agents, planning, and natural language. *NEW-Increased coverage of material - Includes expanded coverage of: default reasoning and truth maintenance systems, including multi-agent/distributed AI and game theory; probabilistic approaches to learning including EM; more detailed descriptions of probabilistic inference algorithms. *NEW-Updated and expanded exercises-75% of the exercises are revised, with 100 new exercises. *NEW-On-line Java software. *Makes it easy for students to do projects on the web using intelligent agents. *A unified, agent-based approach to AI-Organizes the material around the task of building intelligent agents. *Comprehensive, up-to-date coverage-Includes a unified view of the field organized around the rational decision making pa
Building Secure and Reliable Systems: Best Practices for Designing, Implementing, and Maintaining Systems
Heather Adkins - 2020
In this book, experts from Google share best practices to help your organization design scalable and reliable systems that are fundamentally secure.Two previous O'Reilly books from Google--Site Reliability Engineering and The Site Reliability Workbook--demonstrated how and why a commitment to the entire service lifecycle enables organizations to successfully build, deploy, monitor, and maintain software systems. In this latest guide, the authors offer insights into system design, implementation, and maintenance from practitioners who specialize in security and reliability. They also discuss how building and adopting their recommended best practices requires a culture that is supportive of such change.You'll learn about secure and reliable systems through:Design strategiesRecommendations for coding, testing, and debugging practicesStrategies to prepare for, respond to, and recover from incidentsCultural best practices that help teams across your organization collaborate effectively
The Elements of Statistical Learning: Data Mining, Inference, and Prediction
Trevor Hastie - 2001
With it has come vast amounts of data in a variety of fields such as medicine, biology, finance, and marketing. The challenge of understanding these data has led to the development of new tools in the field of statistics, and spawned new areas such as data mining, machine learning, and bioinformatics. Many of these tools have common underpinnings but are often expressed with different terminology. This book describes the important ideas in these areas in a common conceptual framework. While the approach is statistical, the emphasis is on concepts rather than mathematics. Many examples are given, with a liberal use of color graphics. It should be a valuable resource for statisticians and anyone interested in data mining in science or industry. The book's coverage is broad, from supervised learning (prediction) to unsupervised learning. The many topics include neural networks, support vector machines, classification trees and boosting—the first comprehensive treatment of this topic in any book. Trevor Hastie, Robert Tibshirani, and Jerome Friedman are professors of statistics at Stanford University. They are prominent researchers in this area: Hastie and Tibshirani developed generalized additive models and wrote a popular book of that title. Hastie wrote much of the statistical modeling software in S-PLUS and invented principal curves and surfaces. Tibshirani proposed the Lasso and is co-author of the very successful An Introduction to the Bootstrap. Friedman is the co-inventor of many data-mining tools including CART, MARS, and projection pursuit.