Star Crusades: Nexus - Complete Series Box Set (Books 1 - 9)


Michael G. Thomas - 2017
    The greatest warriors, engineers and scientists of the age blaze a path to the worlds of T’Karan and Helios, far away from the human worlds of the Alliance. There they will meet alien races and become embroiled in intergalactic politics and conflict. Characters such as Spartan, the illegal pitfighter turned war hero of the Great Uprising, Teresa Morato, senior commander in the Marine Corps and a deadly warrior and Gun, the synthetic warrior giant turned General, a figure with a burning desire to hunt time and destroy the enemies of his tortured people. All of them will play their part in shaping humanity’s future in the galaxy. This complete box set contains the full text of every Star Crusades: Nexus novel. That’s right, all nine books! Buy the box set today and read the entire series from start to finish: Legions of Orion A chance discovery on the jungle world of Hyperion leads Alliance scientists on a path to creating a permanent spacebridge to the distant Orion Nebula. In a matter of days, great fleets of military and civilian ships depart for the single greatest expedition since the colonisation of Alpha Centauri. Machine Gods After decades of war, the Alliance reached the Orion Nebula and discovered the advanced but shattered remnants of the T'Kari. People and ships are diverted to this rich area of space to continue its exploration and exploitation. At the same time a secretive faction of the T'Kari, known simply as the Raiders unleash attacks on any ships or facilities left unguarded, be it human or T'Kari. Heroes of Helios A strike group of the dozen most advanced ships in the Alliance is assembled and sent to a summit of the remaining great powers of Orion. It is a measure of the reputation and military prowess of humanity that they are to be allowed to participate in joint exercises with the Narau Navy, a combined military force made up of ships from the five alien empires. The Great Betrayal The ancient prophecy spreads to the colonies of the Alliance and ignites a public debate on the rumour of the coming comet. The origins of the rumour revolve around the dark days of the last war fought on Helios. The prophecy speaks of the return of the 'Great Enemy' that will be signalled by the coming of a burning star. Prophecy of Fire The fragile Centauri-Helion Alliance is being tested to the limits as Alliance ground forces under the command of General Daniels deploy on Eos, a strategically placed moon. Call to Arms The Great Biomech War is now inevitable and the citizens of the Alliance ready themselves for what is to come. Ships and soldiers from a hundred worlds set their eyes on Helios, some looking to defend it and others making their plans to bring about its destruction. As each day passes, the defenders around Helios grow, and each day brings the prophetic comet closer to them. Battle for Helios For a thousand years the Helions have predicted the return of the Biomechs and their hordes, and for a thousand years they have done little to prepare. The Prophecy of Fire has spread like a disease through every world, infusing fear to civilian and soldier alike. Wrath of the Gods The opening battles of the bloodiest war in human history have been fought, and now the enemy spreads from world to world, exterminating all before them. This is no war for territory or resources, it is one of genocide. The Black Rift.

Empire of Ashes: An Epic Space Opera Series


Ben Hale - 2021
    

The Eyes of the Huntress (Shil the Huntress, #1)


Niall Teasdale - 2018
    The great and the good celebrate her victories. Criminals dread the day they hear she is hunting them. But it was not always thus…

Retribution Required


C.R. Daems - 2018
    There smuggling, bribes, and a wild-west live-free-or-die attitude prevails and an eye-for-an-eye is the preferred method of retribution. For Zenaida, a child of the Rim, the death of her father requires retribution. But she must first learn how to survive while trying to track down her snow leopard's stolen litter and her father's killers. But unknown to her, her father's killers spared her for a reason—a secret that could mean her death if she discovers it.

Mission Pack 4: Missions 13-16


J.S. Morin - 2017
     With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.

Diamond Age, or, Young Lady's Illustrated Primer by Neal Stephenson Summary & Study Guide


BookRags - 2011
    89 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of The Diamond Age, or, Young Lady's Illustrated Primer.

Witch World Saga 1-3: The Original Three Books


Andre Norton - 2017
     Witch World The first book in the classic Witch World saga by beloved fantasy and science fiction author Andre Norton. Simon Tregarth, a man on the run, escapes from our world into another, where magic still has power. He finds new purpose in the service of Estcarp, whose witches use their ancient knowledge of magic to protect their home. But a new threat is rising: the mysterious Kolder, who possess powers and technology unlike anything known in the Witch World. It will take Simon and the forces of Estcarp all their might, their courage, and their magic to drive back the insurmountable enemy. Web of the Witch World Fantasy and science fiction Grand Master Andre Norton’s Witch World saga continues in Web of the Witch World. After repulsing the Kolder, the land of Estcarp is safe, until a sudden disappearance sends Simon Tregarth and his allies on a quest to stop an enigmatic new danger. Though the Kolder were defeated before, they rise again with a vengeance, and their plot is even more sinister than before. From Karsten in the south to the swamps of Tor to the Kolder’s impenetrable stronghold and beyond, Simon must fight to stop the invaders of his adopted home once and for all. Year of the Unicorn Year Of the Unicorn returns to Andre Norton’s Witch World with a tale of adventure and magic. The orphan Gillan grew up in an abbey in High Hallack, always knowing she was different and never feeling at home. When the lords of High Hallack pledge twelve brides to the Were Riders in exchange for their protection, Gillan is faced with an opportunity few would consider: to take the place of one of the twelve chosen women and go off to parts unknown to marry one of these strange wild men. But Gillan leaps at the chance to leave the only home she has ever known in the hopes of finding something she was meant to do. And her rare gift to see through illusions that fool others will prove vital in a journey where nothing is as it seems.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

The Forever Gate Ultimate Edition: Books 1-9 (Complete Series)


Isaac Hooke - 2019
    It has been one of the highest-rated sci-fi series on Amazon over the last three years. This bundle contains books 1 through 9--the complete series--and will captivate fans of science fiction, fantasy, thrillers, and cyberpunk. In this riveting nine-volume set, Hoodwink Cooper infiltrates a tyrannical alien regime and traverses multiple realities in a daring attempt to save his daughter from certain doom... There's only one problem. He might destroy the last living remnants of humanity in the process. This ultimate edition contains THE FOREVER GATE volumes one through nine. Strap yourself in, because the mind-bending thrill ride that explores what it means to be human has only just begun.

The Time Takers


Saxon Andrew - 2014
    Throughout history, humans have been saved a moment before they died. Those that are taken, awake to find themselves in a strange new world different from anything they had ever seen. They discover that some agency has taken them out of the time they lived and dropped them into the early Cretaceous Age. They are now faced with surviving in a world that was called the Golden Age of the Dinosaurs. Not only must they learn how to survive the giant carnivores but also survive other humans. They are challenged to build a civilization ninety million years before the first Homo sapiens appeared on Earth. The humans struggling to survive wonder if the Time Takers are a larger danger than any they face in the prehistoric world they now inhabit. One of them is determined to find out why they were taken and his quest could endanger everyone. Excerpt from: The Time Takers Suddenly, the cave was filled with a deafening roar. Everyone in the cave turned, grabbed their ears and looked to the left, where they saw an opening in the cave wall at the end of a short corridor. Something was filling the opening. Andy was stunned at what he saw. This was a nightmare that could only come from an overdose of bad drugs. Everyone fled across the cave to the wall furthest from the opening. The Romans broke formation and ran with the others. The Roman Leader held his ground and Andy saw he was shocked and frightened out of his wits. It was easy to see why. Andy sprinted across the cave and moved into the short corridor leading to the opening where a giant head with rows of sharp teeth was being pushed further into the cave. He stopped twenty feet from the head, raised the bow and fired an arrow directly into the open mouth of the huge Allosaurus. The giant reptile screamed and jerked its head back out of the opening but not before Andy had notched another arrow and hit it between the eyes with an arrow that buried itself to the fletching. The giant’s roar was silenced as it straightened up and then fell backwards. Andy put the bow over his shoulder and ran toward the entrance. He saw a large stone wheel on the right side of the opening designed to block the entrance and he ran behind it and tried to push it forward. The roars from outside the cave were getting louder…and numerous; everyone inside could hear that there were more of the nightmares that had stuck its head in the cave outside the opening. He pushed as hard as he could but the wheel was just too heavy to move. There was a channel cut into the floor for it to roll in; but it was just too massive to budge. The Roman Leader sprinted over and started pushing with Andy. They looked out of the opening as they struggled to move the stone wheel and saw ten of the giant carnivores were just outside the entrance surrounding the dead Allosaurus,. They appeared to be trying to determine what killed it. One of them looked at the cave opening and started moving toward it. Ten Samurai and five Vikings arrived at that moment and began pushing with Andy and the Roman. The wheel started moving and then rolled over the entrance just before the dinosaur arrived. The men gathered at the wheel felt it lean into the cave for a moment…and then fall back against the opening. This book is dedicated to my brother, Wayne. I wish you could have read this one. Thanks for reading Science Fiction to me when I was five years old. You started me on the path that led me to all the stories that spring from my imagination, I miss you and love you. Visit us on face book at www.facebook.com/SaxonAndrewsUniverse or our website at www.annihilationseries.com. You may contact me directly at saxonandrew@msn.com

Spaceships and Spellcasters


Glynn Stewart - 2018
    A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas.  Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars

A Hunter and His Legion (The Praetorian Series: Book III)


Edward Crichton - 2013
    Joined now by a team of Special Forces operators from an alternate and skewed timeline with their own agendas and motivations, Hunter now finds himself without direction. Since escaping Ancient Rome four years earlier, his only goal was to survive long enough to enact his scheme to remove Agrippina from power and place Vespasian, a once and future emperor of Rome, on the throne in her place. But all his well laid plans came to a fruitless end when he and his friends narrowly escaped a grisly fate at the hands of Agrippina. However, there was one thing that survived Hunter’s encounter with the empress to focus his mind. The orb. He has often thought on it, but has never really understood it, yet now comes the moment when he must come to grips with the fact that only by understanding its nature will he be able to harness its power and send everyone home. The orb should have been his sole source of focus from the very beginning, but it was only after his recent failure to apprehend Agrippina that this fact was fully realized. Found in the rubble of Agrippina’s villa was a note left for him by his deceased friend Marcus Varus, tasking him with a mission to track down ancient Druids who may be able to help him. Now, after years trapped in Antiquity, Hunter must finally seek answers to the central mystery that has plagued him since becoming history's first recorded time traveler. Armed with fresh clues and a final destination, Hunter and his company embark on a new quest, one that will take them beyond the boundaries of the Roman Empire in search of centuries old information about a relic few even know exists. But a darkness accompanies them. While the orb is a powerful tool, it is also a deadly device in the hands of those who underestimate or do not understand its dark potential. With its ability to grant certain users the ability to manipulate time, also comes a degenerative property that can reduce an individual into a simpering, doddering fool, or warp him into a tyrannical despot. The orb’s ability to do this is well documented in both Caligula and Claudius, and perhaps Agrippina too, but it is Hunter who should be most concerned by its influence. He has interacted with it far more than anyone else, and as he and his friends begin their odyssey, his challenge will be greater than simply discovering the truth about the orb’s origins, but overcoming and surviving its ill effects as he struggles to maintain control of his mind.

Pete, Popeye and Olive (Privateer Tales Shorts Book 2)


Jamie McFarlane - 2016
    When an opportunity to join the Mechanized Infantry presents itself, Pete is first in line. He knows that he's going to get shot at one way or another, but the idea of sitting in a warm and more importantly, dry mechanized suit appeals to him almost beyond reason. While still training in the jungle, Pete's squad is called out to intervene in a skirmish in a nearby village. Of course, the Marines haven't seen fit to certify his squad with ordnance. The fact that they'll be up against a platoon of squishies doesn't convince him that's it's any better of an idea and things turn quickly to crap when they discover the squishies are protected by grav-tanks. Pete, Popeye and Olive is a fast paced, short-story with plenty of action.

Master Walk


Sharon Lee - 2003
    He faces pirates, politics, police, and plots. All he has to do is survive. . .In Master Walk, award-winning science fiction authors Sharon Lee and Steve Miller bring a new YA universe to life. Introducing The Advocacy, a rough-and-tumble civilization that has a mix of sentient races and a lot to learn."Sharon Lee and Steve Miller are so good, it's scary." -- S. L. Viehl, author of the StarDoc series"Nobody else in the field combines space opera and comedy of manners with the same deftness and brio as these two." -- Debra Doyle, co-author of the Mageworlds novels". . .classic space adventure. . .is full of action. . . The world building is outstanding. . ." -- Booklist

Expanse series #1-6


James S.A. Corey
    a. corey includes titles:- Leviathan Wakes, Caliban's War, Abaddon's Gate, Cibola Burn, Nemesis Games, Babylon's Ashes. Description:- Leviathan Wakes Humanity has colonised the solar system - Mars, the Moon, the Asteroid Belt and beyond - but the stars are still out of our reach.Jim Holden is an officer on an ice miner making runs from the rings of Saturn to the mining stations of the Belt. Caliban's War While Earth and Mars have stopped shooting each other, the core alliance is shattered. The outer planets and the Belt are uncertain in their new - possibly temporary - autonomy. Abaddon's Gate For generations, the solar system - Mars, the Moon, the Asteroid Belt - was humanity's great frontier. Until now. The alien artefact working through its program under the clouds of Venus has emerged to build a massive structure outside the orbit of Uranus: a gate that leads into a starless dark. Cibola Burn: Book 4 of the Expanse The gates have opened the way to a thousand new worlds and the rush to colonise has begun. Settlers looking for a new life stream out from humanity's home planets. Illus, the first human colony on this vast new frontier, is being born in blood and fire. Nemesis Games: Book 5 of the Expanse A thousand worlds have opened, and the greatest land-rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Babylon's Ashes: Book Six of the Expanse The Free Navy - a violent group of Belters in black-market military ships - has crippled the Earth and begun a campaign of piracy and violence among the outer planets. The colony ships heading for the thousand new worlds on the far side of the alien ring gates are easy prey, and no single navy remains strong enough to protect them.