The Complete Idiot's Guide to Chess


Patrick Wolff - 1997
    Chess Champion, International Chess Grandmaster, and longtime instructor, this book includes information for both novice and expert, including over 400 illustrated chessboards and photos; over 20 pages of detailed answer key notes; a completely new chapter on new evidence about chess and its impact on brain power; a guide to the art of chess collectibles; and more. • Foreword by Larry Evans, former International Grandmaster and author of 20 highly acclaimed chess books and a popular monthly advice column in Chess Life • Strong sales for previous editions • For the beginner or the champ, and for young and old • Author has a high profile in the chess community

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

Mrs Flannagan's Trumpet


Catherine Cookson - 1976
    While staying with his grandparents on the eastern coast of England in 1890, 16-year-old Eddie finds himself allied with his rather prickly and reputedly deaf grandmother in the struggle to free his sister and the household maid from a band of white slavers.

The Simple Solution to Rubik's Cube


James G. Nourse - 1981
    Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!

Ideas Behind the Chess Openings: Algebraic Edition


Reuben Fine - 1989
    But there are so many complicated variations -- how can you memorize them all?You can't -- and you don't have to! If you understand the basic goals of the opening you're playing, you will know which moves fit logically into its overall scheme. This classic, best-selling volume, now completely reset in modern algebraic notation, explains everything you need to know to play the opening sensibly and successfully.Reuben Fine, an International Grandmaster, is one of the world's top players and a leading theoretician of chess. He is the author of over half a dozen books, including the definitive Basic Chess Endings.

The Power of the Blood


H.A. Maxwell Whyte - 1971
    A. Maxwell Whyte in this revealing exploration of the blessings to be found in Christ’s blood. As you delve deep into this newly revised and expanded version of Whyte’s classic best seller, you will find out how to…Experience God’s complete forgivenessBecome spiritually empowered, equipped, and energizedBreak the terrifying grip of fear and tormentCreate an atmosphere for miraclesDefeat oppression, addictions, and sickness Astounding results can take place in your life once you learn the value of this vital yet little-wielded weapon in the believer’s arsenal and how God wants us to use it in coping with life’s difficult situations. Discover the wonder-working power of the blood for yourself!

Don Quixote, U.S.A.


Richard Powell - 1966
    He has, however, been a disappointment to his family in several ways: In appearance he is insignificant looking both in face and figure; he went to the University of Florida instead of Harvard where his forbears had been mainstays of the varsity crew for generations, and he studied agriculture instead of pointing himself toward a career in banking, bonds, or law. To say the least he is not apparently the stuff from which heroes are fashioned.As an agricultural expert specializing in fruit farming, Arthur becomes a Peace Corps volunteer and is assigned to the Republic of San Marco in the Caribbean. This weak-chinned Don Quixote soon acquires his Sancho Panza in the person of a rascally eleven-year-old boy, Pepe, who makes a bargain to be paid 400 pesos each time he saves Arthur's life. (The payments mount alarmingly!)The island's dictator thinks he can use Arthur to obtain military supplies with which to wipe out the band of guerillas in the hills who oppose his corrupt dictatorship. Failing in this the dictator decides to murder Goodpasture and cause an international incident by blaming it on the guerillas. This, he reasons, will bring the U.S. in to help stamp out the rebels.This plan also backfires (with Pepe's help, of course) and Goodpasture is taken prisoner and when they see he is a harmless eccentric he is appointed chief cook for the guerillas. From then on Arthur's life becomes a series of misadventures through which he moves serenely and from which he generally emerges unscathed (again with Pepe's assistance) until he surprisingly finds himself the guerillas' leader.Following one of the funniest bloodless revolutions imaginable Arthur Peabody Goodpasture ends up as Arthur el Gavilan, the new dictator of San Marco. "His strength was as the strength of ten because his heart was pure."

Japan


David Murray - 1894
    In Toscanelli's map, used by Columbus as the basis of his voyages, “Cipango” occupies a prominent place to the east of Asia, with no American continent between it and Europe. It was the aim of Columbus, and of many subsequent explorers, to find a route to this reputedly rich island and to the eastern shores of Asia. The latitude of the most northern point of Yezo is 45° 35', and the latitude of the most southern point of Kyushu is 31°. The longitude of the most eastern point of Yezo is 146° 17', and the longitude of the most western point of Kyushu is 130° 31'. The four principal islands therefore extend through 14° 35' of latitude and 15° 46' of longitude. The empire consists of four large islands and not less than three thousand small ones. Some of these small islands are large enough to constitute distinct provinces, but the greater part are too small to have a separate political existence, and are attached for administrative purposes to the parts of the large islands opposite to which they lie. The principal island is situated between Yezo on the north and Kyushu on the south. From Omasaki, the northern extremity at the Tsugaru straits, to Tokyo, the capital, the island runs nearly north and south a distance of about 590 miles, and from Tokyo to the Shimonoseki straits the greatest extension of the island is nearly east and west, a distance of about 540 miles. That is, measuring in the direction of the greatest extension, the island is about 1130 miles long. The width of the island is nowhere greater than two hundred miles and for much of its length not more than one hundred miles. The second largest island is Yezo, lying northeast from the Main island and separated from it by the Tsugaru straits. Its longest line is from Cape Shiretoko at its northeast extremity to Cape Shira-kami on Tsugaru straits, about 350 miles; and from its northern point, Cape Soya on the La Perouse straits to Yerimosaki, it measures about 270 miles. The centre of the island is an elevated peak, from which rivers flow in all directions to the ocean. Hakodate the principal port is situated on Tsugaru straits and possesses one of the most commodious harbors of the empire

Oedipus the King


Scott Hurley - 2011
    Designed to provide insight and an overview about each text for students and teachers, these guides endeavor to develop knowledge and understanding rather than just provide answers and summaries.

Murphy


Samuel Beckett - 1938
    The novel recounts the hilarious but tragic life of Murphy in London as he attempts to establish a home and to amass sufficient fortune for his intended bride to join him.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Birth of the Chess Queen: A History


Marilyn Yalom - 2004
    It wasn't until chess became a popular pastime for European royals during the Middle Ages that the queen was born and was gradually empowered to become the king's fierce warrior and protector.Birth of the Chess Queen examines the five centuries between the chess queen's timid emergence in the early days of the Holy Roman Empire to her elevation during the reign of Isabel of Castile. Marilyn Yalom, inspired by a handful of surviving medieval chess queens, traces their origin and spread from Spain, Italy, and Germany to France, England, Scandinavia, and Russia. In a lively and engaging historical investigation, Yalom draws parallels between the rise of the chess queen and the ascent of female sovereigns in Europe, presenting a layered, fascinating history of medieval courts and internal struggles for power.

Alibaba and the Forty Thieves


B. Jain Publishers Ltd - 2008
    Suitable for ages 4 to 8 years, this work is illustrated so that the child easily understands the story.