Imajica


Clive Barker - 1991
    At its heart lies the sensualist and master art forger, Gentle, whose life unravels when he encounters Judith Odell, whose power to influence the destinies of men is vaster than she knows, and Pie 'oh' pah, an alien assassin who comes from a hidden dimension.That dimension is one of five in the great system called Imajica. They are worlds that are utterly unlike our own, but are ruled, peopled, and haunted by species whose lives are intricately connected with ours. As Gentle, Judith, and Pie 'oh' pah travel the Imajica, they uncover a trail of crimes and intimate betrayals, leading them to a revelation so startling that it changes reality forever.

Dragonsbane


Barbara Hambly - 1985
    In return for the promise of the King to send help to the Winterlands, Aversin agreed to attempt the nearly impossible feat again.With them, to guard them on the haunted trip south, went Jenny Waynest, a half-taught sorceress and mother of Aversin's sons.But at the decadent Court, nothing was as expected. Rebellion threatened the land. Zyerne, a sorceress of seemingly unlimited power, held the King under an evil spell, and he refused to see them. Meantime, the dragon fed well on the knights who had challenged him.In the end, Aversin, Jenny, and Gareth had to steal away at night to challenge Morkeleb, largest and wisest of dragons......but that was only the beginning of the perils they must face.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

The Book of Deacon


Joseph R. Lallo - 2010
    The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.

Furies of Calderon


Jim Butcher - 2004
    But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light the lamps. Yet as the Alerans' most savage enemy - the Marat horde - returns to the Valley, Tavi's courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war ...