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The Journal of Curious Letters
James Dashner - 2008
Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials “M.G.,” the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live?The first volume of an outstanding new children’s fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes — danger... As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?From the Publisher (Shadow Mountain)
Invitation to the Game
Monica Hughes - 1991
Lisse and her friends are unemployable after graduation, but the government gives them an abandoned warehouse in a bleak neighborhood to live in. Anxious to escape their dreary lives, the friends embrace The Game, which takes them to paradise. But is this world real or only a computer simulation?
Disney After Dark
Ridley Pearson - 2004
Finn Whitman and four other teens have been hired as Disney World guides, but with an odd twist: With cutting-edge technology, they have been transformed into hologram projections capable of leading guests around the park. What begins as an exciting theme park job turns into a virtual nightmare as Finn and his pals attempt to thwart an uprising by a menacing group of Disney villains.
Alice in Wonderland
Jane Carruth - 1865
For the editions of the original book, see here
.Alice's Adventures in Wonderland (commonly shortened to Alice in Wonderland) is an 1865 novel written by English mathematician Charles Lutwidge Dodgson under the pseudonym Lewis Carroll. It tells of a girl named Alice falling through a rabbit hole into a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course and structure, characters and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre.
The Wonderful Wizard of Oz
L. Frank Baum - 1900
To get home, she must find the wonderful wizard in the Emerald City of Oz. On the way she meets the Scarecrow, the Tin Woodman and the Cowardly Lion. But the Wicked Witch of the West has her own plans for the new arrival... will Dorothy ever see Kansas again?
Raven's Gate
Anthony Horowitz - 2005
When Matt Freeman gets into trouble with the police, he's sent to be fostered in Yorkshire. It's not long before he senses there's something wrong with his guardian; with the whole village. Then Matt learns about the Old Ones and begins to understand just how he is different. But no one will believe him; no one can help. There is no proof. There is no logic. There is just the Gate.
Larklight
Philip Reeve - 2006
One ordinary sort of morning they receive a correspondence informing them that a gentleman is on his way to visit, a Mr Webster. Visitors to Larklight are rare if not unique, and a frenzy of preparation ensues. But it is entirely the wrong sort of preparation, as they discover when their guest arrives, and a Dreadful and Terrifying (and Marvellous) adventure begins. It takes them to the furthest reaches of Known Space, where they must battle the evil First Ones in a desperate attempt to save each other - and the Universe. Recounted through the eyes of Art himself, Larklight is sumptuously designed and illustrated throughout.
Have Space Suit—Will Travel
Robert A. Heinlein - 1958
He answers a distress radio call from Peewee, scrawny rag doll-clutching genius aged 11. With the comforting cop Mother Thing, three-eyed tripod Wormfaces kidnap them to the Moon and Pluto.
Fly by Night
Frances Hardinge - 2005
Her cruel uncle keeps her locked up in his mill, and her only friend is her pet goose, Saracen, who'll bite anything that crosses his path. But she does have one small, rare thing: the ability to read. She doesn't know it yet, but in a world where books are dangerous things, this gift will change her life.Enter Eponymous Clent, a smooth-talking con man who seems to love words nearly as much as Mosca herself. Soon Mosca and Clent are living a life of deceit and danger -- discovering secret societies, following shady characters onto floating coffeehouses, and entangling themselves with crazed dukes and double-crossing racketeers. It would be exactly the kind of tale Mosca has always longed to take part in, until she learns that her one true love -- words -- may be the death of her."Fly by Night" is astonishingly original, a grand feat of the imagination from a masterful new storyteller.
The City of Ember
Jeanne DuPrau - 2003
It worked…but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all—the lights are failing. Soon Ember could be engulfed by darkness…But when two children, Lina and Doon, discover fragments of an ancient parchment, they begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?
Gideon the Cutpurse
Linda Buckley-Archer - 2006
Gideon Seymour, cutpurse and gentleman, hides from the villainous Tar Man. Suddenly the sky peels away like fabric and from the gaping hole fall two curious-looking children. Peter Schock and Kate Dyer have fallen straight from the twenty-first century, thanks to an experiment with an antigravity machine. Before Gideon and the children have a chance to gather their wits, the Tar Man takes off with the machine -- and Kate and Peter's only chance of getting home. Soon Gideon, Kate, and Peter are swept into a journey through eighteenth-century London and form a bond that, they hope, will stand strong in the face of unfathomable treachery.
Ender's Game
Orson Scott Card - 1985
The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails.
The Wind in the Willows
Kenneth Grahame - 1908
Toad, Badger, and Ratty--have enchanted children of all ages. Whether the four friends are setting forth on an exciting adventure, engaging in a comic caper, or simply relaxing by the River Thames, their stories are among the most charming in all English literature.
The Girl with the Silver Eyes
Willo Davis Roberts - 1980
The attempt succeeds until Mr. Cooper asks Katie too many questions.