Just Can't Get Enough: Toys, Games, and Other Stuff from the 80's That Rocked


Matthew Robinson - 2007
    From Hit Stix to Hungry, Hungry Hippos, My Little Pony to My Buddy, this book has all the toys and games that made the '80s one of the gnarliest decades of the century. Packed with colorful photographs and illustrations and written in an entertaining, irreverent style, Just Can't Get Enough is filled with personal anecdotes, funny facts, and random trivia, along with special features like the Redonkulous Meter, which measures how beyond ridiculous each product truly was. Hilarious and original, this book is a must-have for anyone who ever snuggled with their Care Bear, staged epic battles between He-Man and Skeletor, played with their Lite-Brite for hours, or all of the above.

The LEGO® Book


Daniel Lipkowitz - 2009
    From its beginnings in a carpenter's workshop and the development of the first plastic brick, to the group's current position as an international brand, a timeline highlights key moments in LEGO® history. Fascinating facts on every significant LEGO® product line, theme park, video game, artwork, competition, club, collectible and more combine with images from the LEGO Group's photo archives-many seen here for the first time-and inspiring ideas on how to make a variety of things from just a few bricks. Packaged in a beautiful slip case with cutting-edge design, this two-volume set also features Standing Small-a 96-page book celebrating the minifigure. LEGO, the LEGO logo, the Brick configuration and the Minifigure are trademarks of the LEGO Group. ©2009 The LEGO Group.

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

Toy Time!: From Hula Hoops to He-Man to Hungry Hungry Hippos: A Look Back at the Most- Beloved Toys of Decades Past


Christopher Byrne - 2013
    Joe action figures, demolishing fleets of vehicles with your Tonka Toy Trucks, or Karate-chopping imaginary street thugs with your Teenage Mutant Ninja Turtles?  What about carefree summer afternoons counting ticks on your Skip-It, scooting around the neighborhood on your Big Wheel, or soaring down your backyard  Slip 'n Slide? Still a little bitter that your parents never let you have a  Nerf Super Soaker, or a Barbie Dream House? Did you prefer to unleash your inner artist with your Etch a Sketch, or your inner chef with your Easy-Bake Oven? Did you like to challenge your friends to  a rousing game of Mousetrap, or did you prefer to get tied up in knots over a round of Twister? In Toy Time! you’ll be reunited with all these classic toys and more.  No matter when you grew up, or what types of play ignited your imagination, Toy Time! will take you on a journey of rediscovery, allowing you to relive those carefree, innocent, and fun-filled days of childhood.Charming, playful, and full of photos of vintage toys, Toy Time! is an exploration and celebration of the toys that roused our imaginations, shaped our memories, and touched our lives.

History of Art


H.W. Janson - 1962
    In the 1st edition, published in 1962, he spoke to that perennial reader he gently called "the troubled layman." His opening paragraph revealed his sympathy: "Why is this supposed to be art?" he quoted rhetorically. "How often have we heard this question asked--or asked it ourselves, perhaps--in front of one of the strange, disquieting works that we are likely to find nowadays in the museum or art exhibition?" Keeping that curious, questioning perspective in mind, he wrote a history of art from cave painting to Picasso that was singularly welcoming, illuminating & exciting. Sojourning thru this book, a reader is offered every amenity for a comfortable trip. Because he never assumes knowledge on the part of the reader, a recent immigrant from Mars could comprehend Western art from this text. The only assumption the Jansons have made is that with a little guidance everyone can come to understand the artifacts that centuries of architecture, sculpture, design & painting have deposited in our paths. Countless readers have proven the Jansons right & found their lives enriched in the process.

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

Hatch Show Print: The History of a Great American Poster Shop


Paul Kingsbury - 2001
    Country musicians and magicians, professional wrestlers and rock stars, all have turned to Nashville's historic Hatch Show Print to create showstopping posters. Established in 1879, Hatch preserves the art of traditional printing that has earned a loyal following to this day (including the likes of Beck, Emmylou Harris, and the Beastie Boys). Hatch Show Print: The History of a Great American Poster Shop is the first fully illustrated tour of this iconic print shop and also chronicles the long life and large cast of employees, entertainers, and American legends whose histories are intertwined with it. Complete with 190 illustrations--as well as a special book jacket that unfolds to reveal an original Hatch poster on the reverse--Hatch Show Print is a dazzling document of this legendary institution.

It's All a Game: The History of Board Games from Monopoly to Settlers of Catan


Tristan Donovan - 2017
    But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification?In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

Standing Small: A Celebration of 30 years of the Lego Minifigure


Nevin Martell - 2010
    

The Medium is the Massage


Marshall McLuhan - 1967
    Using a layout style that was later copied by Wired, McLuhan and coauthor/designer Quentin Fiore combine word and image to illustrate and enact the ideas that were first put forward in the dense and poorly organized Understanding Media. McLuhan's ideas about the nature of media, the increasing speed of communication, and the technological basis for our understanding of who we are come to life in this slender volume. Although originally printed in 1967, the art and style in The Medium is the Massage seem as fresh today as in the summer of love, and the ideas are even more resonant now that computer interfaces are becoming gateways to the global village.

The Chair: Rethinking Culture, Body, and Design


Galen Cranz - 1998
    With over ninety illustrations, this book traces the history of the chair as we know it from its crudest beginnings up through the modern office variety. Drawing on anecdotes, literary references, and famous designs, Galen Cranz documents our ongoing love affair with the chair and how its evolution has been governed not by a quest for comfort or practicality, but by the designation of status.Relating much of the modern era's rampant back pain to an increasingly sedentary lifestyle spent in traditional seating, Cranz goes beyond traditional ergonomic theory to formulate new design principles that challenge the way we think and live. A farsighted and innovative approach to our most intimate habitat, this book offers guidelines that will assist readers in choosing a chair-and designing a lifestyle-that truly suits our bodies. Praise for The Chair:  "[A] concise, multidisciplinary gem."—Publishers Weekly "Cranz is no sedentary historian. The Chair is a call to action."—Jonathan Levi, Los Angeles Times "Galen Cranz has written a provocative book. Pull up a comfortable chair-if you can find one-and read it."—Witold Rybczynski

The Evolution of Useful Things: How Everyday Artifacts-From Forks and Pins to Paper Clips and Zippers-Came to be as They are.


Henry Petroski - 1994
    How did the table fork acquire a fourth tine?  What advantage does the Phillips-head screw have over its single-grooved predecessor? Why does the paper clip look the way it does? What makes Scotch tape Scotch?   In this delightful book Henry Petroski takes a microscopic look at artifacts that most of us count on but rarely contemplate, including such icons of the everyday as pins, Post-its, and fast-food "clamshell" containers.  At the same time, he offers a convincing new theory of technological innovation as a response to the perceived failures of existing products—suggesting that irritation, and not necessity, is the mother of invention.

Whatever Happened to Pudding Pops?: The Lost Toys, Tastes, and Trends of the 70s and 80s


Gael Fashingbauer Cooper - 2011
    Whatever Happened to Pudding Pops? takes you back in time to the tastes, smells, and sounds of childhood in the '70s and '80s, when the Mystery Date board game didn't seem sexist, and exploding Pop Rocks was the epitome of candy science. But what happened to the toys, tastes, and trends of our youth? Some vanished totally, like Freakies cereal. Some stayed around, but faded from the spotlight, like Sea-Monkeys and Shrinky Dinks. Some were yanked from the market, revised, and reintroduced...but you'll have to read the book to find out which ones. So flip up the collar of that polo shirt and revisit with us the glory and the shame of those goofy decades only a native could love.

Color: A Natural History of the Palette


Victoria Finlay - 2003
    Extracted from an Afghan mine, the blue “ultramarine” paint used by Michelangelo was so expensive he couldn’t afford to buy it himself. Since ancient times, carmine red—still found in lipsticks and Cherry Coke today—has come from the blood of insects.

The Secret Lives of Color


Kassia St. Clair - 2016
    From blonde to ginger, the brown that changed the way battles were fought to the white that protected against the plague, Picasso's blue period to the charcoal on the cave walls at Lascaux, acid yellow to kelly green, and from scarlet women to imperial purple, these surprising stories run like a bright thread throughout history.In this book, Kassia St. Clair has turned her lifelong obsession with colors and where they come from (whether Van Gogh's chrome yellow sunflowers or punk's fluorescent pink) into a unique study of human civilization. Across fashion and politics, art and war, the secret lives of color tell the vivid story of our culture.