Artist to Artist: 23 Major Illustrators Talk to Children about Their Art


Eric CarleRobert Ingpen - 2007
    Fold-out pages featuring photographs of their early work, their studios and materials, as well as sketches and finished art create an exuberant feast for the eye that will attract both children and adults. Self-portraits of each illustrator crown this important anthology that celebrates the artists and the art of the picture book. An event book for the ages. Proceeds from the book will benefit the Eric Carle Museum of Picture Book Art in Amherst, MA.

The Gift


Lewis Hyde - 1979
    . . . A masterpiece.” —Margaret Atwood“No one who is invested in any kind of art . . . can read The Gift and remain unchanged.” —David Foster WallaceBy now a modern classic, The Gift is a brilliantly orchestrated defense of the value of creativity and of its importance in a culture increasingly governed by money and overrun with commodities. This book is even more necessary today than when it first appeared.An illuminating and transformative book, and completely original in its view of the world, The Gift is cherished by artists, writers, musicians, and thinkers. It is in itself a gift to all who discover the classic wisdom found in its pages.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

All My Friends Are Dead


Avery Monsen - 2010
    In other words, perfect." - The Huffington PostAn amusing and captivating tale that's a delightful primer for laughing at the inevitable: If you're a dinosaur, all of your friends are dead. If you're a pirate, all of your friends have scurvy. If you're a tree, all of your friends are end tables. Each page of this laugh-out-loud, illustrated humor book showcases the downside of being everything from a clown to a cassette tape to a zombie. Cute and dark all at once, this hilarious children's book for adults teaches valuable lessons about life.From the sock whose only friends have gone missing to the houseplant whose friends are being slowly killed by irresponsible plant owners (like you), All My Friends Are Dead presents hilariously entertaining stories about life and existential predicaments.The simple yet effective imagery, the personification of inanimate objects, and short, hilarious quips come together to create an amusing adventure through each character's unique grievance and wide-eyed dilemmas.Written by Avery Monsen, an actor, artist, and writer and Jory John, a writer, editor, and journalist. They are friends, and neither is dead. Yet.All My Friends Are Dead is both the saddest funny book and the funniest sad book you'll ever read.Children's book written for adults Displayed in an accessible cartoon form

Underground


David Macaulay - 1976
    We see a network of walls, columns, cables, pipes and tunnels required to satisfy the basic needs of a city's inhabitants.

The Gashlycrumb Tinies


Edward Gorey - 1963
    Gorey tells the tale of 26 children (each representing a letter of the alphabet) and their untimely deaths in rhyming dactylic couplets, accompanied by the author's distinctive black and white illustrations. It is one of Edward Gorey's best-known books, and is the most notorious amongst his roughly half-dozen mock alphabets.[2] It has been described as a "sarcastic rebellion against a view of childhood that is sunny, idyllic, and instructive". The morbid humor of the book comes in part from the mundane ways in which children die, such as falling down the stairs or choking on a peach. Far from illustrating the dramatic and fantastical childhood nightmares, these scenarios instead poke fun at the banal paranoias that come as a part of parenting.

Whatcha Mean, What's a Zine?


Mark Todd - 2006
    They contain diary entries, rants, interviews, and stories. They can be by one person or many, found in stores, traded at comic conventions, exchanged with friends, or given away for free. Zines are not a new idea: they’ve been around for years under various names (chapbooks, flyers, pamphlets). People with independent ideas have been getting their word out since before there were printing presses.This book is for anyone who wants to create their own zine. It’s for learning tips and tricks from contributors who have been at the fore front of the zine movement. It’s for getting inspired to put thoughts and ideas down on paper. It’s for learning how to design and print your own zine so you can put it in others’ hands. Whatcha Mean, What’s a Zine? is for anyone who has something to say.

The Encyclopedia of Writing and Illustrating Children's Books: From creating characters to developing stories, a step-by-step guide to making magical picture books


Desdemona McCannon - 2008
    This practical book is a step-by-step guide to becoming a successful graphic storyteller, showing how to create exciting plots and engaging characters that will delight young readers.Topics feature a wide range of genres, from fantasy and fairy tales to action-packed adventure, and offers guidance on how to tailor work to suit different age groups. The Encyclopedia of Writing and Illustrating Children's Books also features a special section on the commercial realities of the children's publishing industry, with tips on presenting and promoting work, and includes a gallery of inspirational examples from renowned children's writers and illustrators.

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Dragonology: The Complete Book of Dragons


Ernest Drake - 2003
    Don't let it fall into the wrong hands!Do you believe in dragons? Now, for the first time, the long-lost research of renowned nineteenth century dragonologist Dr. Ernest Drake is presented in all its eccentric glory, happily bridging the gap between dragon legend and fact. The meticulous Dr. Drake assigns Latin names to various dragon species, ruminates on why dragons are able to speak, speculates on how they could fly, and explains the true purpose of their notorious hoarding habits. Here are just a few of DRAGONOLOGY'S fascinating features:-- Novelty item on every spread, including tactile samples of dragon wings, dragon scales, and dragon skin -- Booklet of dragon riddles (indispensable to the burgeoning dragonologist) -- Sealed envelope containing a powerful dragon-calling spell -- Embossed faux leather cover with silver foil, encrusted with three dragon gemsIn his afterword, Dr. Drake reveals that one of the crucial goals of dragonologists is to preserve the magnificent creatures of their study wherever possible - a goal this tongue-in-cheek volume most affectionately achieves. An incomparable gift for secret dragonologists everywhere!

Adventures in Cartooning: How to Turn Your Doodles Into Comics


James Sturm - 2009
    . . a princess tried to make a comic.  And with the help of a magical cartooning elf, she learned how – well enough to draw her way out of an encounter with a dangerous dragon, near-death by drowning, and into her very own adventure!  Like the princess, young readers will discover that they already have the drawing and writing skills it takes to make a comic – they just need a little know-how.  And Adventures in Cartooning supplies just that.

Women in Science: 50 Fearless Pioneers Who Changed the World


Rachel Ignotofsky - 2016
    Full of striking, singular art, this collection also contains infographics about relevant topics such as lab equipment, rates of women currently working in STEM fields, and an illustrated scientific glossary. The women profiled include well-known figures like primatologist Jane Goodall, as well as lesser-known pioneers such as Katherine Johnson, the African-American physicist and mathematician who calculated the trajectory of the 1969 Apollo 11 mission to the moon.

The Lost Words


Robert Macfarlane - 2017
    Words like Dandelion, Otter, Bramble, Acorn and Lark represent the natural world of childhood, a rich landscape of discovery and imagination that is fading from children's minds.The Lost Words stands against the disappearance of wild childhood. It is a joyful celebration of the poetry of nature words and the living glory of our distinctive, British countryside. With acrostic spell-poems by peerless wordsmith Robert Macfarlane and hand-painted illustrations by Jackie Morris, this enchanting book captures the irreplaceable magic of language and nature for all ages.

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures


Walt Stanchfield - 2009
    For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Mary, Who Wrote Frankenstein


Linda Bailey - 2018
    Mary is one such dreamer, a little girl who learns to read by tracing the letters on her mother's tombstone and whose only escape from her strict father and overbearing stepmother is through the stories she reads and imagines. Unhappy at home, she seeks independence, and at the age of seventeen runs away with poet Percy Bysshe Shelley, another dreamer. She travels to Europe and surrounds herself with more poets and writers, including Lord Byron and John Polidori. On a stormy summer evening, Byron suggests a contest to see who can create the best ghost story. After nine months of daydreaming, 21-year-old Mary Shelley's terrifying tale is published, a novel that goes on to become a very well-known monster story.