Book picks similar to
Edge of the Sun by Bruce R. Cordell


art
gaming
roleplaying-games
science-fiction

Mindjammer


Sarah Newton - 2011
    It's a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining - something which could tear the whole Commonality apart!

Tempered: A Space Opera Military Adventure


T.S. Paul - 2019
     Casey Lewis led the best Special Operations unit in all of the Confederation until it betrayed her. Taking revenge, she expected to die in a blaze of glory and gunfire but that was not to be. Now she's Chef of the Navy and it's her job to teach, tutor, and investigate each and every kitchen in the fleet. On her own terms. When she accidentally uncovers a plot against not only the battleship she's on but the Confederation as a whole, all hell breaks loose. Bad Casey is back and she's not fooling around this time! ***This book contains bad language, sexual situations, violence, more violence, and a whole lot of innuendo. No actual Chefs were harmed in the making of this book.

Three-body problem series 3 books collection set - the dark forest, death's end


Cixin Liu
    Description:- The Three-Body Problem 1967: Ye Wenjie witnesses Red Guards beat her father to death during China's Cultural Revolution. This singular event will shape not only the rest of her life but also the future of mankind. Four decades later, Beijing police ask nanotech engineer Wang Miao to infiltrate a secretive cabal of scientists after a spate of inexplicable suicides. Wang's investigation will lead him to a mysterious online game and immerse him in a virtual world ruled by the intractable and unpredicatable interaction of its three suns. The Dark Forest Crossing light years, they will reach Earth in four centuries' time. But the sophons, their extra-dimensional agents and saboteurs, are already here. Only the individual human mind remains immune to their influence. This is the motivation for the Wallfacer Project, a last-ditch defence that grants four individuals almost absolute power to design secret strategies, hidden through deceit and misdirection from human and alien alike. Three of the Wallfacers are influential statesmen and scientists, but the fourth is a total unknown. Death's End Half a century after the Doomsday Battle, the uneasy balance of Dark Forest Deterrence keeps the Trisolaran invaders at bay.Earth enjoys unprecedented prosperity due to the infusion of Trisolaran knowledge and, with human science advancing and the Trisolarans adopting Earth culture, it seems that the two civilizations can co-exist peacefully as equals without the terrible threat of mutually assured annihilation. But peace has made humanity complacent.

Exploration Command


Doug Dandridge - 2014
    Short on every resource but the intelligence of their personnel, Exploration Command goes where no human has gone before, discovering new worlds, species and civilizations, pushing the boundaries of knowledge, and always on the lookout for new discoveries that could help the Empire in its struggle against the invader. In this volume are three novelettes about Exploration Command, the scientific part of the Fleet. In Retribution, a Command team finds a devastated alien civilization being aided by missionaries from the Empire. Or are they? In Timeless, an ancient derelict is found in a place where no ship should be. Does it hide the secrets to a technology the Empire has sought for over a thousand years? And in They Don't Care, alien species are being wiped out by a renegade race. Can a single two ship team stop them, or will more species go into the long night? For those readers of Exodus: Empires at War, these stories fill in some of the background of the Empire and add to the series. For newcomers, they are a great introduction to the series.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Tiberium Wars (Command & Conquer, #1)


Keith R.A. DeCandido - 2005
    -In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities-Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360-Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage-Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans-Quick-reference appendix tables for swift cross-faction unit and structure comparisons-Covers both PC and Xbox 360 versions of Red Alert 3

Astrid's War: Attack on the USS Valley Forge


Alan Householder - 2019
    

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?

Scouts Out: Books One and Two


Danny Loomis - 2016
    He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.

Works of E. E. "Doc" Smith (8 books)


E.E. "Doc" Smith - 2009
    To find each work in the anthology, you must go to the "Go To" section of your Nook, and then select "Chapter." It might get a blank screen--if it does, then hit the page forward button and the work will appear. Eight works by classic sci-fi author E.E. Smith collected in one book with an active table of contents.Works include:The Galaxy PrimesMasters of SpaceThe Skylark of SpaceSkylark ThreeSpacehounds of IPCSubspace SurvivorsTriplanetaryThe Vortex Blaster

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Broken (A Matthew Simon Book Book 1)


Clay S. Roberts - 2020
    Behind his steely façade is a man who has experienced more losses than one man should. His biological parents are long dead. His adoptive parents have passed. Now, it’s just him and his might alone in the world. A chance encounter with a woman in need of help exposes him to a danger. His heroic efforts reveal a long-held secret about who he is and what he’s destined to become. He’s the child of prophecy. Now he must embrace his new role, grow stronger, and make allies before a Dark God exacts his plans to take over the universe—all while testing his prowess with strong, beautiful women who are eager to see what he’s made of. Warning: Book contains strong sexual themes, a harem of powerful women, brutal battles, evil monsters, and a sadistic Dark God who will stop at nothing to get what he wants. Find out what happens in this adrenaline-rushing adult fantasy adventure novel!

FURY RISING (Children of the Mountain Book 4)


R.A. Hakok - 2019
     Exiled from Mount Weather, Gabe, Mags and Johnny make their way north, seeking shelter from the coming storms. With the furies awakening across the country they stumble into the middle of a feud between two unlikely adversaries.

On Station: Galactic Council Realm


J. Clifton Slater - 2015
    In the Military, if you screw up, you either get busted or promoted. Sergeant Phelan Oscar Piran, formally of the Galactic Council Marine Corps, discovers that both can happen. If it wasn't difficult enough trouble being the oldest Ensign in the Galactic Council Navy, call sign J-Pop, the Druids have plans for him. He's not a Druid, having failed the Ritual, but his parents are Druids. ‘On Station’ is an adventure encompassing a Galactic Empire, Space Cats, Martial Arts, Marines, Navy Aviators and the unfolding story of the Galactic Council Realm. ‘On Station’ is the 1st book in the series with ‘On Duty’ and ‘On Guard’ continuing the story of Phelan Oscar Piran and the Galactic Council Realm.