The Pixar Treasures


Tim Hauser - 2009
    It begins with a group of animators who were inspired by Walt Disney films. In the late 1970s and early '80s, John Lasseter, Brad Bird, and Joe Ranft were hired into an apprenticeship program at Walt Disney Productions. The last of Disney's golden age artists, including animators Eric Larson, Milt Kahl, Frank Thomas, and Ollie Johnston mentored the young dreamers, and as Pixar later developed, their work would draw heavily from this direct connection with Walt Disney's "Nine Old Men." The tale continues with Pixar's foray into computer animation, and the resulting success of Toy Story. With chapters on A Bug's Life; Monsters, Inc.; Finding Nemo; The Incredibles; Cars; Ratatouille; and WALL*E, Hauser's narrative covers the struggles, growth, and successes of an incredible animation studio. And it gives readers a sneak peak at the newest Disney*Pixar film, Up. Filled with unique removable keepsakes, The Pixar Treasures is an essential collector's item for every Pixar fan.

Retrospective, 1964-1984


H.R. Giger - 1984
    Carefully rendered reproductions of Giger's best paintings are accompanied by his own commentary. 70 color illus. 75 b&w illus. 25 b&w photos.

The Art of Ranma 1/2


Rumiko Takahashi - 2001
    The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.

The Art of Steven Universe: The Movie


Cartoon Network - 2020
     Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.

The Crafting of Narnia: The Art, Creatures, and Weapons from Weta Workshop


Daniel Falconer - 2008
    Discover the genius behind the world of Narnia and how it was brought to the big screen in this lavish art book produced by the films' own special effects studio.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

種村有菜collection―満月をさがしてイラスト集


Arina Tanemura - 2004
    A collection of Arina Tanemura's art for the hit series Full Moon wo Sagoshite, as well as art from Kamikaze Kaito Jeanne, Short-Tempered Melancholic, and I-O-N.

Darkwerks: The Art of Brom


Brom - 1997
    150 full-color reproductions offer a glimpse into the mind of this dark master whose work has enhanced books, comics, games, and videos, ranging from Dungeons & Dragons to Doom II. Among the material included are unpublished early works; covers such as the deeply unsettling Fire Clown and horror-filled Rat’s Den; and trading cards in a variety of genres, including the collectible Dark Age.

Painted Blossoms: Creating Expressive Flower Art with Mixed Media


Carrie Schmitt - 2015
    Each one is unique; you can't paint one wrong! Painted Blossoms will encourage you to welcome creativity with ease as you discover ways to tend the garden within. In addition to watching yourself grow through seven different stepped-out flower projects, you'll learn basic design elements, how to get unstuck from the mud, how to carve your own stamps, cut your own stencils and more.A sampling of what you'll add to your creative toolshed:Techniques for creating a wide variety of flower shapesThe know-how to incorporate key design elements into your floral paintingsHow to absorb inspiration beyond the garden to include your favorite symbols, intentions and storiesTips and advice from over a dozen established artists--each with a unique floral styleNurture today what's waiting to bloom within you with Painted Blossoms!

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

NieR Automata World Guide Illustation Artbook


Square Enix - 2017
    Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説

I Will Never Forget You: Frida Kahlo and Nickolas Muray


Salomon Grimberg - 2004
    Now back in print by popular demand, the classic volume I Will Never Forget You collects more than 50 striking portraits of Kahlo as we know and love her, wearing traditional costumes, heavy jewelry, and flowers in her hair. Archival letters and photographs that tell the story of Kahlo and Muray's touching relationship accompany these stunning plates and make for a truly unique celebration of one of the 20th century's most beloved artists.

Tiki Pop


Sven A. Kirsten - 2014
    Americans embraced these visions and incorporated fantasy into reality: mid-century fashion, popular music, eating and drinking, and even architecture were influenced by the Tiki trend. With unfettered enthusiasm—ignoring scholarly authenticity and political correctness—American artisans molded the Tiki into their own image, creating a mid-century pop culture genre that was forgotten until the 2000s, when urban archeologist Sven Kirsten wrested the figure of the Tiki from obscurity with his pioneering TASCHEN books The Book of Tiki and Tiki Modern. This book traces the development of Tiki as romantic vision and kitschy cultural appropriation, from its earliest beginnings when James Cook “discovered” the Pacific Islands in the second half of the 18th century to Herman Melville’s South Sea adventure stories like Moby Dick and Gauguin’s exuberant, exotic paintings to the jungle fantasies of the Hollywood dream factory. Published in connection with an exhibition at the prestigious Musée du quai Branly in Paris, Tiki Pop the culmination of Sven Kirsten’s research efforts. With his widely lauded visual style, the author places venerable ancient godheads next to their Polynesian pop counterparts. With hundreds of previously unpublished images, the story of Tiki the 20th-century pop icon unfolds from its earliest beginnings to its spectacular downfall in the dawning awareness of the Western world’s colonial misdeeds.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.