Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

The Art of Horizon Zero Dawn


Paul Davies - 2017
    The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Star Wars Technical Journal


Shane Johnson - 1995
    It is a vast universe that provides the setting for Star Wars, The Empire Strikes Back, and Return of the Jedi; strange creatures known as Jawas deal in used droids, while moisture farmers eke out a living on a harsh and arid desert planet. Rebel forces use whatever material they can muster, bringing it to bear against a vast and technologically advanced Empire that possesses weaponry capable of destroying an entire world in the space of a heartbeat.The Star Wars Technical Journal takes an in-depth look at the many and varied elements that comprise the rich Star Wars tapestry, including:-- The spacecraft, from TIE Series fighters to Star Destroyers-- The exotic locales, including Tatooine, Hoth, and Cloud City-- Histories of the Empire and the Rebel forces...and much, much more.Through comprehensive entries, extensive photographs, detailed schematics, rare production artwork, character designs, and six eight-page fold-out blueprints, the secrets of the species, the technologies, and the inner-workings of the Rebel and Imperial forces unfold.Through months of meticulous research, Texas author Shane Johnson reviewed hours of film and radio drama, hundreds of pages of technical material and media materials, roleplaying rules, production art, and everything else available covering the Star Wars canon. A talented technical illustrator as well, he also produced the schematics needed to properly cover the technical details that went into producing the adventure of a lifetime. His other credits include Star Trek: The Next Generation Technical Journal and Mr. Scott's Guide to the Enterprise.Based on Starlog magazine's Star Wars Technical Journals.

Star Wars: The Visual Dictionary


David West Reynolds - 1998
    DK#39;s renowned Eyewitness style brings the characters, costumes, droids, and gadgetry of the Star Wars universe to life in astonishing visual detail. Highly defined, annotated photography shows and explains the culture, background, and technology of the Star Wars trilogy. Fans of all ages will enjoy detailed revelations of Star Wars secrets like how a Stormtrooper#39;s equipment works, what the insides of a light saber look like, and what Sand People keep in their bandoliers. A visual glossary explains all the technical terms used in the trilogy. Together with Star Wars: Incredible Cross-Sections, these books comprises the definitive classic Star Wars reference library.

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

The Hobbit: An Unexpected Journey - Chronicles I: Art & Design


Daniel Falconer - 2012
    It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

The Art of Dishonored 2


Ian Tucker - 2016
    Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"

What Makes This Book So Great


Jo Walton - 2014
    In 2008, then-new science-fiction mega-site Tor.com asked Walton to blog regularly about her re-reading—about all kinds of older fantasy and SF, ranging from acknowledged classics, to guilty pleasures, to forgotten oddities and gems. These posts have consistently been among the most popular features of Tor.com. Now this volumes presents a selection of the best of them, ranging from short essays to long reassessments of some of the field's most ambitious series.Among Walton's many subjects here are the Zones of Thought novels of Vernor Vinge; the question of what genre readers mean by "mainstream"; the underappreciated SF adventures of C. J. Cherryh; the field's many approaches to time travel; the masterful science fiction of Samuel R. Delany; Salman Rushdie's Midnight's Children; the early Hainish novels of Ursula K. Le Guin; and a Robert A. Heinlein novel you have most certainly never read. Over 130 essays in all, What Makes This Book So Great is an immensely readable, engaging collection of provocative, opinionated thoughts about past and present-day fantasy and science fiction, from one of our best writers.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Fringe: September's Notebook


Tara Bennett - 2012
    Gathered by the Observer known only as “September,” these pages reveal new truths about the Fringe Division and Massive Dynamic. The book also closely examines the Amber timeline and the alternate universe “Over There.” Packed with concept art, exclusive photos, and intriguing ephemera, September’s Notebook will satisfy every serious fan’s hunger for details about the Observers, quirks and little-known facts about each character, insight into Fringe Science, and much more. “Easter eggs” throughout build on the many symbols and codes woven into the show’s fabric, uncovering truths never before revealed. With its layered storytelling, well-rendered characters, and complex overarching narrative, Fringe is the ideal show around which to publish, and Fringe: September’s Notebook provides a totally immersive reading experience.

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)


Bryan Cogman - 2012
    This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.