Machine Learning: New and Collected Stories


Hugh Howey - 2017
    These stories explore everything from artificial intelligence to parallel universes to video games, and each story is accompanied by an author’s note exploring the background and genesis of each story.   Howey’s incisive mind makes Machine Learning: New and Collected Stories a compulsively readable and thought-provoking selection of short works—from a modern master at the top of his game.

Awakening


Brandon Sanderson - 2011
    This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.

Sleepover


Alastair Reynolds - 2010
    It was developed from notes for an unwritten novel and maybe one day that novel will be completed, for we need to know the fate of the Earth. This story presents one of the more unusual apocalyptic ideas.

If at First . . .


Peter F. Hamilton - 2007
    Hamilton has proven himself a modern master of epic space opera, carrying the tradition of far-future empire building begun by Heinlein and Asimov into the new millennium. But Hamilton is also a master of the short story, and when he tackles one of science fiction’s most enduring themes—time travel—the result is as provocative as it is entertaining. It starts in 2007 with a break-in. The victim: Marcus Orthew, the financial and technological genius behind Orthanics, the computer company whose radical products have delivered a one-two punch to the industry, all but knocking PCs and Macs out of the ring. The perpetrator: a man obsessed with Orthew. Just another simple case of celebrity stalking—or so everyone assumes at first, including Metropolitan Police Chief Detective David Lanson. But when Lanson interviews the suspect, he makes a startling claim: Orthew is from the future. Or, rather, a future—a parallel timeline. Thus begins the ride of a lifetime for Lanson, as his pursuit of the facts tumbles him headlong down a rabbit hole—and the hunter finds himself hunted.

Proto Zoa


Lois McMaster Bujold - 2011
    Bujold’s "work remains among the most enjoyable and rewarding in contemporary SF” – Publishers WeeklyContains "Barter", which was first published in The Twilight Zone Magazine, March/April 1985. "Garage Sale", which was first published in American Fantasy, Spring 1987. "The Hole Truth", first published in The Twilight Zone Magazine, December 1986. "Dreamweaver's Dilemma", first published in Dreamweaver's Dilemma, 1995. "Aftermaths" (epilogue to Shards of Honor), which first appeared in Far Frontiers, Vol. V, Spring 1986.

The Hammer of God


Arthur C. Clarke - 1992
    . .[Clark] handles both ideas and characters with deftness and wit; in short, the outstanding living science fiction writers is romping".-- "Chicago Sun-Times". In the year 2110 technology has cured most of our worries. But even as humankind enters a new golden age, an amateur astronomer points his telescope at just the right corner of the night sky and sees disaster hurtling toward Earth: a chunk of rock that could annihilate civilization. While a few fanatics welcome the apocalyptic destruction as a sign from God, the greatest scientific minds of Earth desperately search for a way to avoid the inevitable. On board the starship Goliath Captain Robert Singh and his crew must race against time to redirect the meteor form its deadly collision course. Suddenly they find themselves on the most important mission in human history--a mission whose success may require the ultimate sacrifice."Clarke is still at the top of his game".-- "The Detroit News"."As good as any anything he's written. . .for a hard-science-fiction treat, I suspect "The Hammer Of God" won't be topped".-- "Star Tribune", Minneapolis."Classic Clarke. . .a good story".-- "The Denver Post".

The Very Best of Tad Williams


Tad Williams - 2014
    Readers only familiar with such masterpieces as The Dragonbone Chair and Talchaser’s Song will be delighted to discover that in his short fiction, Williams has been able to explore myriad new possibilities and adventures.Previously collected in multiauthor anthologies and limited hardcover editions, these superlative talks of dragons, super-soldiers, wizards, cyberpunks, heroes, and fools are now available together for the first time in an affordable trade paperback edition. These stories showcase the exhilarating breadth of Williams’ imagination, in stories hearkening to the tales of such classic fantasists as J. R. R. Tolkien, Robert Jordan, Ray Bradbury, and Peter S. Beagle. Included is an original tale written specifically for this volume.The Very Best of Tad Williams is a true delight to those who have imagined themselves in fantastic worlds beyond the everyday and mundane.TABLE OF CONTENTSThe Old Scale GameThe Storm DoorThe Stranger’s HandsChild of an AncientCityThe Boy Detective of Oz: An Otherland StoryThree Duets for Virgin and NosehornDiary of a DragonNot with a Whimper, EitherSome Thoughts Re: Dark DestroyerZ is for...Monsieur Vergalant’s CanardThe Stuff that Dreams are Made OfFish Between FriendsEvery Fuzzy Beast of the Earth, Every Pink Fowl of the AirA Stark and Wormy KnightBlack SunshineAnd Ministers of Grace

Overclocked: More Stories of the Future Present


Cory Doctorow - 2016
    Another tale tells of the heroic exploits of “sysadmins”—systems administrators—as they defend the cyberworld, and hence the world at large, from worms and bioweapons. And yes, there’s a story about zombies, too.

Child of Night


John French - 2014
    Having abandoned his insane primarch and brothers many years ago, he doesn’t know what he’s done wrong, but he’s sure he doesn’t want to be captured. What will happen when he discovers that his Legion has fallen into heresy? And where will his loyalties lie?Learn the fate of the Chief Librarian of the XIII Legion, former servant of Konrad Curze. The first Horus Heresy Night Lords story from John French is both an insight into changes that have taken place within the XIII Legion over the course of the Great Crusade, and a fascinating glimpse into the underworld slums of ancient Terra itself.

Youth


Isaac Asimov - 1952
    The animals seem intelligent enough, and Red recruits Slim to help him train the odd creatures to do circus tricks. But the boys are about to discover their playthings aren’t exactly animals—and they’ve allowed themselves to be caught for a reason . . . Youth is a riveting tale from the author of countless classics, including I, Robot and the Foundation Trilogy, which won the Hugo Award for Best All-Time Series.

Amaryllis and Other Stories


Carrie Vaughn - 2016
    This collection brings together alien encounters, classic fantasy creatures, strange magic, historical milieus; stories with heart, of people making their ways in the world the best they can, however strange and hostile those worlds might be; rare, hard-to-find stories that haven't been available in years. All this, now brought together in the first widely-available retrospective collection of Vaughn's work, including her Hugo-nominated, WSFA Small Press Award winning story "Amaryllis," about a post-catastrophe future in which a community struggles to live in balance with the environment and each other."Amaryllis" was also published in Lightspeed Magazine.ContentsTHE BEST WE CANSTRIFE LINGERS IN MEMORYA HUNTER'S ODE TO HIS BAITSUN, STONE, SPEARCROWSSALVAGEDRAW THY BREATH IN PAINTHE GIRL WITH THE PRE-RAPHAELITE HAIRGAME OF CHANCEROARING TWENTIESA RIDDLE IN NINE SYLLABLES1977DANAE AT SEAFOR FEAR OF DRAGONSTHE ART OF HOMECOMINGASTROPHILIABANNERLESSAMARYLLIS

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Measures of Absolution


Marko Kloos - 2013
    A novella in the Terms of Enlistment universe.

Pythias


Frederik Pohl - 2010
    Please enjoy this historical and classic work. All of our titles are only 99 cents and are formatted to work with the Nook. Also, if it is an illustrated work, you will be able to see all of the original images. This makes them the best quality classic works available for the lowest price. So enjoy this classic work as if it were the original book!

The Last Flight of the Cassandra


James S.A. Corey - 2019
    While prospecting in the Aten Asteroids, the crew come across a mystery on Xi-Mallow 434 that forces a tough decision.This story was published as part of Green Ronin's Expanse RPG as a jumping off point for new RPG sessions, and is not part of The Expanse book series canon.