The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

The Seer's Secret


Brittany Fichter - 2021
    But this reality will soon shatter. For among the cursed ashes of Solevar, a Seer has been found.Eirin, the king's favored warrior-in-training, is going to fail her combat test. She knows this, as does everyone around her. This comes as no surprise, though. Eirin never understood why the king chose to train her alongside the Walled City's most promising fighters. She's always been too slow, too weak, never enough for what a true Sgaeth is meant to be. And now that it's nearly over, she dreams only of returning to the home where she's loved and she belongs.For years, Drystan, the king's Heir, chosen for his strength and prowess in combat, has watched Eirin fight only to fall again and again. And though he's only the king's Heir, his patience with the situation grows thin. Anyone can see that Eirin was never meant to be a Sgaeth, but the king refuses to listen. As if his worry over Eirin's safety isn't enough, the ever-present pain in Drystan's chest is reaching nearly crippling levels. If he can't get it under control, his suffering will soon begin to affect those he should be keeping safe.Both Eirin and Drystan's plans and ambitions are brought to a halt, however, when just before Eirin's combat trial, the Walled City is attacked by an army of monstrous shifters. And Eirin and Drystan hear a word uttered that changes the course of the battle and their lives.Seer.Upon hearing mention of this word, the king sends Eirin, Drystan, and a small party of companions out of the Walled City, out of the mountain, into the ancient, dying land of Solevar. There, he promises, they will find the answers they've been seeking. But no matter what happens, Drystan must protect Eirin at all costs. The Walled City's survival depends on it.As they make their way into the dangerous world of the Atharrach shifters, far from the safety of their city's walls, Drystan and Eirin begin to see that perhaps the world is not exactly as they've been told. Even more importantly, though, they learn world-altering secrets about their own selves. And if they can't learn to embrace their true natures...and trust one another along the way, the world as they know it might fall.

Treasury of Greek Mythology: Classic Stories of Gods, Goddesses, Heroes & Monsters


Donna Jo Napoli - 2011
    Brought to life with lyrical text by award-winning author Donna Jo Napoli and stunning artwork by award-winning illustrator Christina Balit, the tales of gods and goddesses such as Zeus, Aphrodite, Apollo, and Athena and heroes and monsters such as Helen of Troy, Perseus, and Medusa will fascinate and engage children’s imaginations.   National Geographic completes the book with embellishments of each story: sidebars for each god, goddess, hero, and monster link the myths to constellations, geography, history, and culture to help young readers connect the stories to real life events, people, and places. A family tree and a “cast of characters” profile page help make relationships between the characters clear, and a mapping feature adds to the fun and fascination. Resource notes and ample back matter directing readers to more information round out this luminous book. Sure to dazzle all those intrigued with the fantastic tales of Greek mythology and enchant new readers, this vibrant book will soon become a family keepsake.National Geographic supports K-12 educators with ELA Common Core Resources.Visit www.natgeoed.org/commoncore for more information.

The Norse Myths: A Guide to the Gods and Heroes


Carolyne Larrington - 2017
    Passages translated from Old Norse bring this legendary world to life, from the myths of creation to ragnarök, the prophesied end of the world at the hands of Loki’s army of monsters and giants, and everything that comes in between: the long and problematic relationship between the gods and the giants, the (mis)adventures of human heroes and heroines, with their family feuds, revenges, marriages, and murders; and the interaction between the gods and mortals.Photographs and drawings show a range of Norse sites, objects, and characters, from Viking ship burials to dragons on runestones. Dr. Carolyne Larrington describes the Norse myths’ origins in pre-Christian Scandinavia and Iceland, and their survival in archaeological artifacts and written sources, from Old Norse sagas and poems to the less-approving accounts of medieval Christian writers. She traces their influences into the work of Wagner, William Morris, and J. R. R. Tolkien, and even Game of Thrones in the resurrection of the Fimbulvetr, or “Mighty Winter."

The Book of English Magic


Philip Carr-Gomm - 2009
    English authors such as J.R.R.Tolkien, C.S. Lewis, Terry Pratchett, and J.K.Rowling, dominate the world of magic in fiction, but from the earliest times, England has also acted as home to generations of eccentrics and scholars who have researched and explored every conceivable kind of occult art. Most people are torn between a fascination with magic and an almost instinctive fear of the occult, of a world redolent with superstition and illusion. And yet more people now practice magic in England than at any time in her history. The Book of English Magic explores this hidden story, from its first stirrings to our present-day fascination with all things magical. Along the way readers are offered a rich menu of magical things to do and places to visit.

Indian Legends of the Pacific Northwest


Ella Elizabeth Clark - 1958
    Each group of stories is prefaced by a brief factual account of Indian beliefs and of storytelling customs. Indian Legends of the Pacific Northwest is a treasure, still in print after fifty years.

Irish Myths and Legends


Michael Scott - 1992
    From the epic Irish legend of Cuchulain to tales of banshees, leprechauns and wizards, these short stories and fables cover a wide range of Ireland's mythology and legends, forming a companion volume to Michael Scott's Irish Folk and Fairy Tales.

Myths and Legends of All Nations: Famous Stories from the Greek, German, English, Spanish, Scandinavian, Danish, French, Russian, Bohemian, Italian and other sources


Logan Marshall - 1914
    Deucalion and Pyrrha Theseus and the Centaur Niobe The Gorgon's Head From Hawthorne's "Wonder Book." The Golden FleeceFrom Hawthorne's "Tanglewood Tales." The CyclopsFrom Church's "Stories from Homer." Œdipus and the SphinxAdapted from Church's "Stories from Greek Tragedians."Antigone, a Faithful Daughter and SisterThe Story of IphigeniaFrom Church's "Stories from Greek Tragedians."The Sack of TroyFrom Church's "Stories from Virgil."Beowulf and GrendelFrom Joyce Pollard's "Stories from Old English Romance."The Good King Arthur The Great Knight Siegfried Lohengrin and Elsa the BeautifulFrom the German of Robert Hertwig.Frithiof the Bold Wayland the Smith Twardowski, the Polish Faust Ilia Muromec of Russia Kralewitz Marko of Servia The Decision of Libuscha Count Roland of FranceFrom Church's "Stories of Charlemagne and the Peers of France."The Cid

Egyptian Mythology: A Guide to the Gods, Goddesses, and Traditions of Ancient Egypt


Geraldine Pinch - 2002
    Now, in Egyptian Mythology, Geraldine Pinch offers a comprehensive introduction thatuntangles the mystery of Egyptian Myth.Spanning Ancient Egyptian culture--from 3200 BC to AD 400--Pinch opens a door to this hidden world and casts light on its often misunderstood belief system. She discusses the nature of myths and the history of Egypt, from the predynastic to the postpharaonic period. She explains how Egyptian culturedeveloped around the flooding of the Nile, or the inundation, a phenomenon on which the whole welfare of the country depended, and how aspects of the inundation were personified as deities. She explains that the usually cloudless skies made for a preoccupation with the stars and planets. Indeed, much early Egyptian mythology may have developed to explain the movement of these celestial bodies. She provides a timeline covering the seven stages in the mythical history of Egypt and outlining the major events of each stage, such as the reign of the sun God. A substantial A to Z section coversthe principal themes and concepts of Egyptian mythology as well as the most important deities, demons, and other characters. For anyone who wants to know about Anubis, the terrifying canine god who presided over the mummification of bodies and guarded burials, or Hathor, the golden goddess whohelped women to give birth and the dead to be reborn, or an explanation of the nun, the primeval ocean from which all life came, Egyptian Mythology is the place to look.

Creating Life


Randy Ellefson - 2017
    With chapters on creating gods, species/races, plants, animals, monsters, heroes, villains, and even undead, it draws on the author’s quarter century of world building experience. Pointed questions, and an examination of answers and their repercussions, will help readers decide on goals, how to reach them, and whether they are even worth pursuing. Always practical, Creating Life will quickly improve the skills of beginners and experts alike, making a time consuming project more fun, easier, faster, and skillfully done.Unlike other world building guides, the series discusses how to use your inventions in stories while balancing narrative flow with the need for explaining your world. Tailored examples illustrate this. Extensive, culled research on life forms is provided to classify and understand options without overwhelming world builders with extraneous details.Storytellers, game designers, gamers, and hobbyists will benefit from seven free templates that can be downloaded and reused. CREATING LIFE will help your setting stand out from the multitude of fantasy and science fiction worlds audiences see. THE ART OF WORLD BUILDING is the only multi-volume series of its kind and is three times the length, depth, and breadth of other guides.Endorsement from Bestselling Author Piers Anthony:"I read Creating Life (The Art of World Building, #1), by Randy Ellefson...It is exhaustive, well written, and knowledgeable...I, as a successful science fiction and fantasy writer, have generated many worlds, so this material is familiar, but it would have been easier and probably better had I had a reference like this. It is realistic, recognizing that the average writer may not have the patience to work out all the details before getting into the action..."

The Legend of Sigurd & Gudrún


J.R.R. Tolkien - 2009
    Tolkien composed his own version, now published for the first time, of the great legend of Northern antiquity, in two closely related poems to which he gave the titles The New Lay of the Völsungs and The New Lay of Gudrún.In the "Lay of the Völsungs" is told the ancestry of the great hero Sigurd, the slayer of Fáfnir most celebrated of dragons, whose treasure he took for his own; of his awakening of the Valkyrie Brynhild, who slept surrounded by a wall of fire, and of their betrothal; and of his coming to the court of the great princes who were named the Niflungs (or Nibelungs), with whom he entered into blood-brotherhood. In that court there sprang great love but also great hate, brought about by the power of the enchantress of the Niflungs, skilled in the arts of magic, of shape-changing and potions of forgetfulness.In scenes of dramatic intensity, of confusion of identity, thwarted passion, jealousy, and bitter strife, the tragedy of Sigurd and Brynhild, of Gunnar the Niflung and Gudrún his sister, mounts to its end in the murder of Sigurd at the hands of his blood-brothers, the suicide of Brynhild, and the despair of Gudrún. In the "Lay of Gudrún" her fate after the death of Sigurd is told, her marriage against her will to the mighty Atli, ruler of the Huns (the Attila of history), his murder of her brothers the Niflung lords, and her hideous revenge.Deriving his version primarily from his close study of the ancient poetry of Norway and Iceland known as the Poetic Edda (and where no old poetry exists, from the later prose work Völsunga Saga), J.R.R. Tolkien employed a verse-form of short stanzas whose lines embody in English the exacting alliterative rhythms and the concentrated energy of the poems of the Edda.

The Prose Edda


Snorri Sturluson
    Written in Iceland a century after the close of the Viking Age, it tells ancient stories of the Norse creation epic and recounts the battles that follow as gods, giants, dwarves and elves struggle for survival. It also preserves the oral memory of heroes, warrior kings and queens. In clear prose interspersed with powerful verse, the Edda provides unparalleled insight into the gods' tragic realisation that the future holds one final cataclysmic battle, Ragnarok, when the world will be destroyed. These tales from the pagan era have proved to be among the most influential of all myths and legends, inspiring modern works as diverse as Wagner's Ring Cycle and Tolkien's The Lord of the Rings.This new translation by Jesse Byock captures the strength and subtlety of the original, while his introduction sets the tales fully in the context of Norse mythology. This edition also includes detailed notes and appendices.

The Seven Basic Plots: Why We Tell Stories


Christopher Booker - 2004
    Using a wealth of examples, from ancient myths and folk tales via the plays and novels of great literature to the popular movies and TV soap operas of today, it shows that there are seven archetypal themes which recur throughout every kind of storytelling. But this is only the prelude to an investigation into how and why we are 'programmed' to imagine stories in these ways, and how they relate to the inmost patterns of human psychology. Drawing on a vast array of examples, from Proust to detective stories, from the Marquis de Sade to E.T., Christopher Booker then leads us through the extraordinary changes in the nature of storytelling over the past 200 years, and why so many stories have 'lost the plot' by losing touch with their underlying archetypal purpose. Booker analyses why evolution has given us the need to tell stories and illustrates how storytelling has provided a uniquely revealing mirror to mankind's psychological development over the past 5000 years.This seminal book opens up in an entirely new way our understanding of the real purpose storytelling plays in our lives, and will be a talking point for years to come.

Sword Coast Adventurer's Guide


Steve Kenson - 2015
    Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.   The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:   · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.   · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.  · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.   · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.   With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.

Exercise Myths


Rujuta Diwekar - 2017
    In this extract from the bestselling book Don’t Lose Out, Work Out!, Rujuta explodes many myths about exercising – spot reduction, weight training leading to brawn, the 100 Suryanamaskar routine, etc. – and pushes you to do it the right way, right away!