Book picks similar to
The Sundered Realm by Robert E. Vardeman


fantasy
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sci-fi-fantasy

Lord Valentine's Castle


Robert Silverberg - 1979
    Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.

The Magic Goes Away


Larry Niven - 1978
    . . But hordes of selfish, short-sighted magicians have used up the mana that moved the world, and the magic goes away. Even the most powerful spells are fast becoming futile, and so Orolandes, sad Achaean with half a sword, goes on a quest in search of the lost power. But all the gods and Fair Atlantis are dead. The creatures of spirit, the unicorns and centaurs, are dying. Soon all the sparkling things will be gone from the world and only clay will remain -- and those damned stupid barbarians with their damned stupid swords will win after all...Interior black and white drawings by Esteban Maroto

The River of Dancing Gods


Jack L. Chalker - 1984
    Now, according to the stranger who met them on a road that wasn't there, they were due to die in nineteen minutes, eighteen seconds. But the ferryboat that waited to take them across the Sea of Dreams could bring them to a new and perhaps better life.There lay a world where fairies still danced by moonlight and sorcery became real. Joe could become a mighty-thewed barbarian warrior. Marge could be beautiful and find her magical self.And it was even as Throckmorton P. Ruddygore, the strange wizard, had promised. But there was a great deal more, as they soon learned.This was a world where Hell still strove to win its ancient war and demon princes sent men into battles of dark magic. It was a world where Joe and Marge must somehow help prevent the coming of Armageddon.

The Crown Tower


Michael J. Sullivan - 2013
    ONE IMPOSSIBLE MISSION. A LEGEND IN THE MAKING.A warrior with nothing to fight for is paired with a thieving assassin with nothing to lose. Together they must steal a treasure that no one can reach. The Crown Tower is the impregnable remains of the grandest fortress ever built and home to the realm’s most valuable possessions. But it isn’t gold or jewels the old wizard is after, and this prize can only be obtained by the combined talents of two remarkable men. Now if Arcadius can just keep Hadrian and Royce from killing each other, they just might succeed.The Riyria Revelations and The Riyria Chronicles are two separate, but related series, and you can start reading with either Theft of Swords (publication order) or The Crown Tower (chronological order).

The Mirror of Her Dreams


Stephen R. Donaldson - 1986
    Donaldson changed the face of fantasy fiction forever. In The Mirror of Her Dreams, the astonishing first novel in the two-volume Mordant’s Need series, Donaldson shows us a world of wondrous beauty and seductive illusion, where mirrors hold the deadliest of magics and nothing is what it seems. . . .The daughter of rich but neglectful parents, Terisa Morgan lives alone in a New York City apartment, a young woman who has grown to doubt her own existence. Surrounded by the flat reassurance of mirrors, she leads an unfulfilled life—until the night a strange man named Geraden comes crashing through one of her mirrors, on a quest to find a champion to save his kingdom of Mordant from a pervasive evil that threatens the land. Terisa is no champion. She wields neither magic nor power. And yet, much to her own surprise, when Geraden begs her to come back with him, she agrees.Now, in a culture where women are little more than the playthings of powerful men, in a castle honeycombed with secret passages and clever traps, in a kingdom threatened from without and within by enemies able to appear and vanish out of thin air, Terisa must become more than the pale reflection of a person. For the way back to Earth is closed to her. And the enemies of Mordant will stop at nothing to see her dead.

The Riddle-Master of Hed


Patricia A. McKillip - 1976
    Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape changers began replacing friends until no man could be trusted. So Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures. And with him always was the greatest of unsolved riddles; the nature of the three stars on his forehead that seemed to drive him toward his ultimate destiny.

Tarnsman of Gor


John Norman - 1967
    He has no inkling that his destiny is far greater than the small planet he has inhabited for the first twenty-odd years of his life. One frosty winter night in the New England woods, he finds himself transported to the planet of Gor, also known as Counter-Earth, where everything is dramatically different from anything he has ever experienced. It emerges that Tarl is to be trained as a Tarnsman, one of the most honored positions in the rigid, caste-bound Gorean society. He is disciplined by the best teachers and warriors that Gor has to offer…but to what end? This is the first book of John Norman's popular and controversial Gorean Saga, a series of novels the author began in 1967 with Tarnsman of Gor and are now considered cult classics.

Master of the Five Magics


Lyndon Hardy - 1980
    As such, he had no right to aspire to the hand of the fair lady, Queen Vendora, not even when he saved her during the siege of her frontier castle. But aspire he did.Contains additional chapters, glossary, and author's afterword.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

Helliconia Spring


Brian W. Aldiss - 1982
    Helliconia is emerging from its centuries-long winter. The tribes of the equatorial continent emerge from their hiding places and are again able to dispute possession of the planet with the ferocious phagors. In Oldorando, love, trade and coinage are being redisovered,This is the first volume of the Helliconia Trilogy -- a monumental saga that goes beyond anything yet created by this master among today's imaginative writers.

Gate of Ivrel


C.J. Cherryh - 1976
    In their time, long before the rise of the native civilizations, they had terrorized a hundred worlds—not from villainy but from folly, from tampering with the strands that held a universe together.Now the task was to uproot these Gates, destroy their potency for mischief, take horror out of the hands of the few who hungered for power by misuse of the Gates.This is the story of one such Gate and one such world.

Witch World


Andre Norton - 1963
    None are more memorable than her Witch World novels. Simon Tregarth, a man from our own world, escapes his doom through the gates to the Witch World. There he aids the witch Jaelithe's escape from the hounds of Alizon, only to find himself embroiled in a deeper war against an even deadlier foe: the Kolder.

The Briar King


Greg Keyes - 2002
    In the kingdom of Crotheny, two young girls are playing in the tangled gardens of the sacred city of the dead when they stumble upon the unknown crypt of a legendary ancestral queen.

Three Days to Never


Tim Powers - 2006
    . . until now. This extraordinary new novel from one of the most brilliant talents in contemporary fiction is a standout literary thriller in which one man stumbles upon the discovery Einstein himself tried to keep hidden.When twelve-year-old Daphne Marrity takes a videotape labeled Pee-wee's Big Adventure from her grandmother's house, neither she nor her college-professor father, Frank Marrity, has any idea that the theft has drawn the attention of both the Israeli Secret Service and an ancient European cabal of occultists—or that within hours they'll be visited by her long-lost grandfather, who is also desperate to get that tape.And when Daphne's teddy bear is stolen, a blind assassin nearly kills Frank, and a phantom begins to speak to her from a switched-off television set, Daphne and her father find themselves caught in the middle of a murderous power struggle that originated long ago in Israel and Germany but now crashes through Los Angeles and out to the Mojave Desert. To survive, they must quickly learn the rules of a dangerous magical chess game and use all their cleverness and courage—as well as their love and loyalty to each other—to escape a fate more profound than death.A pulse-pounding epic adventure that blurs the lines between espionage and the supernatural; good and evil; past, present and future, Three Days to Never is an exhilarating masterwork of speculative suspense from the always remarkable imagination of the incomparable Tim Powers.

Icerigger


Alan Dean Foster - 1974
    . . a sophisticated traveler between many worlds. But he had certainly never thought of himself as a hero.Skua September, on the other hand, never thought of himself as anything else.A matched pair, if ever there was one!When the two of them were suddenly stranded on a deadly frozen world, Ethan Fortune incredibly found himself cast in the role of Leader.And he didn't find that at all amusing . . .