The Art of Star Wars: The Force Awakens


Phil Szostak - 2015
    The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic—all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams’s vision to life; unused “blue sky” concept art offers glimpses into roads not traveled.   Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being.ALSO AVAILABLE FROM ABRAMS IN FALL 2016:The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2

The Doré Gallery: His 120 Greatest Illustrations


Gustave Doré - 1978
    Brimming with stunning images created to accompany the world's greatest literature, this volume compiles the very finest and most famous plates from Doré's work.Scores of magnificent, finely wrought engravings feature such dramatic and powerful scenes as Don Quixote tilting at windmills, Christ driving the money-changers from the temple, Moses destroying the tablets inscribed with the Ten Commandments, and Charon rowing his ferry to the gates of Hell. Sources include immortal stories ranging from Milton's Paradise Lost and Dante's Divine Comedy to Coleridge's Rime of the Ancient Mariner, Poe's "The Raven," and more than a dozen other books.For graphic artists and designers, this collection will provide an outstanding assortment of royalty-free images. For lovers of art and literature, these inspired plates will provide the definitive imagery of a host of literary classics.

Comics and Sequential Art


Will Eisner - 1985
    Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.

What We See in the Stars: An Illustrated Tour of the Night Sky


Kelsey Oseid - 2017
     Combining art, mythology, and science, What We See in the Stars gives readers a tour of the night sky through more than 100 magical pieces of original art, all accompanied by text that weaves related legends and lore with scientific facts. This beautifully packaged book covers the night sky's most brilliant features--such as the constellations, the moon, the bright stars, and the visible planets--as well as less familiar celestial phenomena like the outer planets, nebulae, and deep space. Adults seeking to recapture the magic of youthful stargazing, younger readers interested in learning about natural history and outer space, and those who appreciate beautiful, hand-painted art will all delight in this charming book.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Still Friends: 25 Years of the TV Show That Defined an Era


Saul Austerlitz - 2019
     In September 1994, six friends sat down in their favourite coffee shop and began bantering. A quarter of a century later, new fans are still finding their way into the lives of Rachel, Ross, Joey, Chandler, Monica and Phoebe, and thanks to a combination of talented creators, its intimate understanding of its youthful audience, and its reign during network television's last moment of dominance, Friends has become the most influential and beloved show of its era. Noted pop culture historian Saul Austerlitz is here to tell us how it happened. Utilizing exclusive interviews with creators David Crane and Marta Kauffman, executive producer Kevin Bright, director James Burrows, and many other producers, writers, and cast members, Still Friends tells the story of Friends' creation, its remarkable decade-long run, and its astonishing Netflix-fuelled afterlife. Readers will learn how the show was developed and cast, written and filmed. They'll be reminded of episodes like the one about the trivia contest, the prom video, and the London trip. And, of course, the saga of Ross and Rachel. They'll also discover surprising details: that Monica and Joey were the show's original romantic couple, how Danielle Steel probably saved Jennifer Aniston's career, and why Friends is still so popular today. On the 25th anniversary of this truly groundbreaking show, it's clear that Friends has a legacy that has endured beyond wildest expectations. And in this hilarious, informative, and entertaining book, readers will now understand why.As published in the US as Generation Friends.

Naughty and Nice: The Good Girl Art of Bruce Timm


Bruce Timm - 2012
    Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.

The Art of Horizon Zero Dawn


Paul Davies - 2017
    The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

Cozy Days: The Art of Iraville (3dtotal Illustrator Series)


Ira Sluyterman Van Langeweyde - 2018
    

Color: A Natural History of the Palette


Victoria Finlay - 2003
    Extracted from an Afghan mine, the blue “ultramarine” paint used by Michelangelo was so expensive he couldn’t afford to buy it himself. Since ancient times, carmine red—still found in lipsticks and Cherry Coke today—has come from the blood of insects.

Gleaming: The Art of Laia Lopez


Laia López - 2019
    In her own words: From recreating my dad's arts and crafts to releasing my own art book. All the way from Barcelona, I present this book, the result of no small amount of hard work, love and dedication, a publication to share some of the work I've put out on social networks. Inside you'll find a compilation of my favorite illustrations to date, as well as some unpublished creations. Gleaming is a little piece of me I give to you, in which I explain my methods and techniques, tips, anecdotes and the intentions hidden away behind my projects, so you can see just how intensely art shines in my day-to-day life.

Paris Versus New York: A Tally of Two Cities


Vahram Muratyan - 2011
    Now Muratyan presents his unique observations in this delightful book, featuring visually striking graphics paired with witty, thought-provoking taglines that celebrate the special details of each city. Paris versus New York is a heartfelt gift to denizens of both cities and to those who dream of big-city romance.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Hokusai


Gian Carlo Calza - 1999
    The book opens with an introductory essay by Gian Carlo Calza presenting an overview of the changing world into which Hokusai was born and through which he lived. This is followed by a series of essays, composed by distinguished Western and Japanese scholars, that present new research on a range of crucial areas of interest in Hokusai studies.These form a context for the core of the book, which embodies a retrospective of Hokusai's entire career, divided into seven chapters. Each chapter provides a succinct account of a phase in Hokusai's life, followed by a series of the finest and most representative works of that period. Great care has been taken throughout to choose for reproduction the best-preserved original prints that reveal Hokusai's mastery of line and colour to full advantage.This magnificent pictorial survey of Hokusai's prints, paintings and drawings is the first publication in English to make such a rich selection widely available, and to demonstrate the extraordinary range and quality of Hokusai's achievement. The final component of the book is a detailed scholarly commentary on each illustration that provides not only the necessary technical information but also a revealing analysis of style, color, composition and motif.

Star Wars: The Blueprints


J.W. Rinzler - 2011
    With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the Millennium Falcon , the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.