Book picks similar to
50 Paintings You Should Know by Kristina Lowis
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The Secret Lives of Introverts: Inside Our Hidden World
Jenn Granneman - 2017
Drawing from scientific research, in-depth interviews with experts and other introverts, and her personal story, Granneman reveals the clockwork behind the introvert’s mind—and why so many people get it wrong initially.Whether you are a bona fide introvert, an extrovert anxious to learn how we tick, or a curious ambivert, these revelations will answer the questions you’ve always had:• What’s going on when introverts go quiet?• What do introvert lovers need to flourish in a relationship?• How can introverts find their own brand of fulfillment in the workplace?• Do introverts really have a lot to say—and how do we draw it out?• How can introverts mine their rich inner worlds of creativity and insight?• Why might introverts party on a Friday night but stay home alone all Saturday?• How can introverts speak out to defend their needs?With other myths debunked and truths revealed, The Secret Lives of Introverts is an empowering manifesto that guides you toward owning your introversion by working with your nature, rather than against it, in a world where you deserve to be heard.
Bent Objects: The Secret Life of Everyday Things
Terry Border - 2009
His complex vignettes are made of the simplest, everyday items: a jar of spices, a cigarette stub, a flower, a snack food. These sly photos range from whimsical scenes to sexy scenarios, the sad truths to the hilarious happenings in everyday life. In the tradition of bestselling humorous photography books like Chicks with Baggage, Play with Your Food, and Hello Cupcake!, this volume will surprise you with every viewing. A sunflower missing a petal becomes the tortured artist Van Gogh; an egg arrives to visit his mom only to discover roast chicken on the table; when confronted by a jar of peanut butter, peanuts hold a wake; and hot dogs leave behind their own brand of little presents. Marshmallows, wine corks, bread, soap, rocks, and tea bags—no common household item is safe from the twisted (wire) mind behind these uncommon creations!
The Art of Getting Over: Graffiti at the Millennium
Stephen Powers - 1999
From Sprite commercials to The Source magazine to Soho art galleries, the elements and vernacular of the graffiti aesthetic are apparent in today's society. This book examines graffiti's influence from its earliest days to its undeniable ubiquity now. Written by an insider, it includes a general history, in-depth interviews with both the progenitors of the form and current artists, and full-color illustrations of the most important works over the last 30 years. Unlike other subcultures that have been corrupted by the media and the mainstream, graffiti has maintained its sense of the underground and its clandestine feel. The purity and integrity that have defined the graffiti writer's mission have never faltered. The Art of Getting Over offers an unprecedented glimpse into this deeply affecting urban art form.
The World of Robert Jordan's the Wheel of Time
Robert Jordan - 1997
Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Jason Schreier - 2017
In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
John Howe Fantasy Art Workshop
John Howe - 2007
Perfect for practical artists and fans of John Howe?s work, this book provides step-by- step demonstrations, sketches and outstanding finished paintings, some of which were designed specifically for this book. The book covers a wide range of subjects essential to any aspiring fantasy artist, including materials and the creative process, as well as drawing and painting humans, beasts, landscapes and architecture. Readers will also find further inspiration and guidance on presenting work in various forms including film work, book covers and advertising.
Street Photographer
Vivian Maier - 2011
It is hard enough to find thesequalities in trained photographers with the benefit of schooling and mentors and a community of fellow artists and aficionados supporting and rewarding their efforts. It is incredibly rare to find it in someone with no formal training and no network of peers.Yet Vivian Maier is all of these things, a professional nanny, who from the 1950s until the 1990s took over 100,000 photographs worldwide—from France to New York City to Chicago and dozens of other countries—and yet showed the results to no one. The photos are amazing both for the breadth of the work and for the high quality of the humorous, moving, beautiful, and raw images of all facets of city life in America’s post-war golden age.It wasn’t until local historian John Maloof purchased a box of Maier’s negatives from a Chicago auction house and began collecting and championing her marvelous work just a few years ago that any of it saw the light of day. Presented here for the first time in print,
Vivian Maier: Street Photographer
collects the best of her incredible, unseen body of work.
Nick Cave: Mercy on Me
Reinhard Kleist - 2017
1957) is a Renaissance man. His wide-ranging artistic output—always uncompromising, hypnotic, and intense—is defined by an extraordinary gift for storytelling. In Nick Cave: Mercy on Me, Reinhard Kleist employs a cast of characters drawn from Cave’s music and writing to tell the story of a formidable artist and influencer. Kleist paints an expressive and enthralling portrait of Cave’s childhood in Australia; his early years fronting The Birthday Party; the sublime highs of his success with The Bad Seeds; and the crippling lows of his battle with heroin. Capturing everything from Cave’s frenzied performances in Berlin to the tender moments he spent with love and muse Anita Lane, Kleist’s graphic biography, like Cave’s songs, is by turns electrifying, sentimental, morbid, and comic—but always engrossing.
Germany: Memories of a Nation
Neil MacGregor - 2014
Written and presented by Neil MacGregor, it is produced by BBC Radio 4, in partnership with the British Museum.Whilst Germany s past is too often seen through the prism of the two World Wars, this series investigates a wider six hundred-year-old history of the nation through its objects. It examines the key moments that have defined Germany s past its great, world-changing achievements and its devastating tragedies and it explores the profound influence that Germany s history, culture, and inventiveness have had across Europe.The objects featured in the radio series range from large sculptures to small individual artifacts and items that are prosaic, iconic, and symbolic. Each has a story to tell and a memory to invoke."
About Looking
John Berger - 1992
In About Looking he explores our role as observers to reveal new layers of meaning in what we see. How do the animals we look at in zoos remind us of a relationship between man and beast all but lost in the twentieth century? What is it about looking at war photographs that doubles their already potent violence? How do the nudes of Rodin betray the threats to his authority and potency posed by clay and flesh? And how does solitude inform the art of Giacometti? In asking these and other questions, Berger quietly -- but fundamentally -- alters the vision of anyone who reads his work.
The Sketchbook Project World Tour
Steven Peterman - 2015
Bursting with color, vivid imagery, and bouts of whimsy mixed with deeply intimate insights, the sketchbooks capture the texture of personal experience in a dizzying variety of illustrative styles and layouts that run the gamut from street portraits to stream-of-consciousness doodles, comics, and pop-ups. The Sketchbook Project World Tour presents the most compelling, surprising, and visually stunning examples from this one-of-a-kind artistic treasury.
The Complete Far Side, 1980–1994
Gary Larson - 2003
And, for better or worse, I 'jotted' them down. It was only later, when perhaps I received an angry letter from someone, that it struck me: Hey! Someone's been reading my diary!"Gary Larson, from the preface to The Complete Far SideRevered by its fans as the funniest, most original, most "What the ... ?"-inspiring cartoon ever, The Far Side® debuted in January 1980 and enjoyed an illustrious 14 years on the worlds comics pages until Gary Larson's retirement in 1994. The Complete Far Side celebrates Gary's twisted, irreverent genius in this ultimate Far Side book, a lavish production, which takes its place alongside collector's-edition art books.A masterpiece of comic brilliance, The Complete Far Side contains every Far Side cartoon ever syndicated over 4,000 if you must know presented in (more or less) chronological order by year of publication, with more than 1,100 thathave never before appeared in a book. Also included are additional Far Side cartoons Larson created afterhis retirement: 13 that appeared in the last Far Side book, Last Chapter and Worse, and six cartoons that periodically ran as a special feature in The New York Times Science Times section as The Far Side of Science.Creator Gary Larson offers a rare glimpse into the mind of The Far Side®in quirky and thoughtful introductions to each of the 14 chapters. Complaint letters, fan letters, and queries from puzzled readers appear alongside some of the more provocative or elusive panels. Actor, author,and comedian Steve Martin offers his pithy thoughts in a foreword, and GaryLarson's former editor describes what it was like to be "the guy who could explain every Far Side cartoon."The Complete Far Side © 2003 by FarWorks, Inc. All Rights Reserved. The Far Side ® and the Larson ® signature are registered trademarks of FarWorks, Inc.
Tolkien's World: Paintings of Middle-Earth
J.R.R. TolkienTed Nasmith - 1992
Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.
The Art of the Pre-Raphaelites
Elizabeth Prettejohn - 2000
This accessible new study provides the most comprehensive view of the movement to date. It shows us why, a century and a half later, Pre-Raphaelite art retains its power to fascinate, haunt, and often shock its viewers. Calling themselves the Pre-Raphaelite Brotherhood, Dante Gabriel Rossetti, John Everett Millais, and William Holman Hunt produced a statement of ideas that revolutionized art practice in Victorian England. Critical of the Royal Academy's formulaic works, these painters believed that painting had been misdirected since Raphael. They and the artists who joined with them, including William Michael Rossetti, James Collinson, and Frederick George Stephens, created bright works representing nature and literary themes in fresh detail and color. Considered heretical by many and frequently admonished for a lack of grace in composition the group disbanded after only a few years. Yet its artists and ideals remained influential; its works, greatly admired. In this richly illustrated book, Elizabeth Prettejohn raises new and provocative questions about the group's social and artistic identity. Was it the first avant-garde movement in modern art? What role did women play in the Pre-Raphaelite fraternity? How did relationships between the artists and models affect the paintings? The author also analyzes technique, pinning down the distinctive characteristics of these painters and evaluating the degree to which a group style existed. And she considers how Pre-Raphaelite art responded to and commented on its time and place a world characterized by religious and political controversy, new scientific concern for precise observation, the emergence of psychology, and changing attitudes toward sexuality and women. The first major publication on the Pre-Raphaelite movement in more than fifteen years, this exquisite volume incorporates the swell of recent research into a comprehensive, up-to-date survey. It comprises well over two hundred color reproductions, including works that are immediately recognizable as Pre-Raphaelite masterpieces, as well as lesser-known paintings that expand our appreciation of this significant artistic departure.
Mind Over Matter, Revised Edition: The Images of Pink Floyd
Storm Thorgerson - 1997
The images of Pink Floyd album sleeves and the artwork they contain are the subject of Mind over Matter, a first-hand look at the music business and a consideration of where art ends and commerce begins.'