Book picks similar to
Power Graphics Programming by Michael Abrash


programming
video-games
classic-computing
computer

HTML for the World Wide Web with XHTML and CSS (Visual QuickStart Guide)


Elizabeth Castro - 2002
    The task-based approach teaches readers how to combine HTML and CSS to create sharp and consistent Web pages.

Agile Game Development with Scrum


Clinton Keith - 2010
    It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers--and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions--all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks-- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that--and brings the profitability, creativity, and fun back to game development.

The Haskell School of Expression: Learning Functional Programming Through Multimedia


Paul Hudak - 2000
    It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.

Operational Excellence Pillar: AWS Well-Architected Framework (AWS Whitepaper)


AWS Whitepapers - 2017
    It provides guidance to help you apply best practices in the design, delivery, and maintenance of AWS environments. This documentation is offered for free here as a Kindle book, or you can read it in PDF format at https://aws.amazon.com/whitepapers/.

Manual of Style for Technical Publications


Microsoft Corporation - 1995
    A guide for creating manuals, online help, and Web publications showing correct grammar, punctuation, and common misspellings of computer topics and terms.

Foundation of Information Technology Class 9


Sumita Arora
    Good

Dissecting The Hack: The F0rb1dd3n Network


Jayson E. Street - 2009
    One half massive case study, one half technical manual, Dissecting the Hack has it all - learn all about hacking tools and techniques and how to defend your network against threats. Yes, the security threats are real - read more about the tactics that you see executed throughout the story in the second half of the book where you will learn to recon, scan, explore, exploit and expunge with the tools and techniques shown in the story. Every hack is real and can be used by you once you have the knowledge within this book! Utilizes actual hacking and security tools in its story- helps to familiarize a newbie with the many devices and their codeIntroduces basic hacking techniques in real life context for ease of learningPresented in the words of the hacker/security pro, effortlessly envelops the beginner in the language of the hack

Frontend Architecture for Design Systems: A Modern Blueprint for Scalable and Sustainable Websites


Micah Godbolt - 2015
    This practical book takes experienced web developers through the new discipline of frontend architecture, including the latest tools, standards, and best practices that have elevated frontend web development to an entirely new level.Using real-world examples, case studies, and practical tips and tricks throughout, author Micah Godbolt introduces you to the four pillars of frontend architecture. He also provides compelling arguments for developers who want to embrace the mantle of frontend architect and fight to make it a first-class citizen in their next project.The four pillars include:Code: how to approach the HTML, CSS, and JavaScript of a design systemProcess: tools and processes for creating an efficient and error-proof workflowTesting: creating a stable foundation on which to build your siteDocumentation: tools for writing documentation while the work is in progress

Introducing Elixir: Getting Started in Functional Programming


Simon St.Laurent - 2013
    If you're new to Elixir, its functional style can seem difficult, but with help from this hands-on introduction, you'll scale the learning curve and discover how enjoyable, powerful, and fun this language can be. Elixir combines the robust functional programming of Erlang with an approach that looks more like Ruby and reaches toward metaprogramming with powerful macro features.Authors Simon St. Laurent and J. David Eisenberg show you how to write simple Elixir programs by teaching you one skill at a time. You’ll learn about pattern matching, recursion, message passing, process-oriented programming, and establishing pathways for data rather than telling it where to go. By the end of your journey, you’ll understand why Elixir is ideal for concurrency and resilience.* Get comfortable with IEx, Elixir's command line interface* Become familiar with Elixir’s basic structures by working with numbers* Discover atoms, pattern matching, and guards: the foundations of your program structure* Delve into the heart of Elixir processing with recursion, strings, lists, and higher-order functions* Create processes, send messages among them, and apply pattern matching to incoming messages* Store and manipulate structured data with Erlang Term * Storage (ETS) and the Mnesia database* Build resilient applications with the Open Telecom Platform (OTP)* Define macros with Elixir's meta-programming tools.

Apple Confidential 2.0: The Definitive History of the World's Most Colorful Company


Owen W. Linzmayer - 2004
    Linzmayer digs into forgotten archives and interviews the key players to give readers the real story of Apple Computer, Inc. This updated and expanded edition includes tons of new photos, timelines, and charts, as well as coverage of new lawsuit battles, updates on former Apple executives, and new chapters on Steve Wozniak and Pixar.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

Learning SAS by Example: A Programmer's Guide


Ron Cody - 2007
    In an instructive and conversational tone, Cody clearly explains how to program SAS, illustrating with one or more real-life examples and giving a detailed description of how the program works.

Programming Scala


Venkat Subramaniam - 2009
    You can use it to write traditional, imperative, object-oriented code. But you can also leverage its higher level of abstraction to take full advantage of modern, multicore systems. Programming Scala will show you how to use this powerful functional programming language to create highly scalable, highly concurrent applications on the Java Platform. The increasing popularity and availability of multicore processors is creating a whole new set of challenges--although you can enjoy true concurrency, you're now faced with higher contention and synchronization issues. Deploying an existing application on a multicore processor may bring out previously hidden concurrency issues. Java's multi-threading facility by itself isn't enough---it's a very low level abstraction. Instead, you need a paradigm that provides a higher level of abstraction to deal with concurrency. It's time to embrace Functional Programming. Scala is a hybrid Object-Oriented/Functional Programming language on the JVM. Using Scala, you can create traditional imperative programs, intermix them with Java code, and at the same time take advantage of higher levels of abstraction. You can use features that lead to concise, highly expressive code that remove the pain of dealing with concurrency.Programming Scala will show you the fundamentals of functional programming using Scala. Very quickly, you'll learn how this statically typed language can give you dynamic capabilities to create concise, scalable, highly capable concurrent code. Pragmatic programmers always use the right tool for the job. For concurrent programming on the Java VM, Scala is the tool, and Programming Scala by award-winning author Venkat Subramaniam is your guide.

Python: 3 Manuscripts in 1 book: - Python Programming For Beginners - Python Programming For Intermediates - Python Programming for Advanced


Maurice J. Thompson - 2018
    This Box Set Includes 3 Books: Python Programming For Beginners - Learn The Basics Of Python In 7 Days! Python Programming For Intermediates - Learn The Basics Of Python In 7 Days! Python Programming For Advanced - Learn The Basics Of Python In 7 Days! Python Programming For Beginners - Learn The Basics Of Python In 7 Days! Here's what you'll learn from this book: ✓Introduction ✓Understanding Python: A Detailed Background ✓How Python Works ✓Python Glossary ✓How to Download and Install Python ✓Python Programming 101: Interacting With Python in Different Ways ✓How to Write Your First Python Program ✓Variables, Strings, Lists, Tuples, Dictionaries ✓About User-Defined Functions ✓How to Write User-Defined Functions in Python ✓About Coding Style ✓Practice Projects: The Python Projects for Your Practice Python Programming For Intermediates - Learn The Basics Of Python In 7 Days! Here's what you'll learn from this book: ✓ Shallow copy and deep copy ✓ Objects and classes in Python–including python inheritance, multiple inheritances, and so on ✓ Recursion in Python ✓ Debugging and testing ✓ Fibonacci sequence (definition) and Memoization in Python in Python ✓ Arguments in Python ✓ Namespaces in Python and Python Modules ✓ Simple Python projects for Intermediates Python Programming For Advanced - Learn The Basics Of Python In 7 Days! Here's what you'll learn from this book: ✓File management ✓Python Iterator ✓Python Generator ✓Regular Expressions ✓Python Closure ✓Python Property ✓Python Assert, and ✓Simple recap projects Start Coding Now!

Django for Beginners: Learn web development with Django 2.0


William S. Vincent - 2018
    Proceed step-by-step through five progressively more complex web applications: from a "Hello World" app all the way to a robust Newspaper app with a custom user model, complete user authentication flow, foreign key relationships, and more. Learn current best practices around class-based views, templates, urls, user authentication, testing, and deployment. The material is up-to-date with the latest versions of both Django (2.0) and Python (3.6). TABLE OF CONTENTS: * Introduction * Chapter 1: Initial Setup * Chapter 2: Hello World app * Chapter 3: Pages app * Chapter 4: Message Board app * Chapter 5: Blog app * Chapter 6: Forms * Chapter 7: User Accounts * Chapter 8: Custom User Model * Chapter 9: User Authentication * Chapter 10: Bootstrap * Chapter 11: Password Change and Reset * Chapter 12: Email * Chapter 13: Newspaper app * Chapter 14: Permissions and Authorizations * Chapter 15: Comments * Conclusion