Hellstrom's Hive


Frank Herbert - 1973
    Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise.First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction.

Hunter's Run


George R.R. Martin - 2007
    Human colonists serve as world-building crash-test dummies, dropped onto empty planets deemed too dangerous or inconvenient for other races, to pave over whatever marvels and threats evolution had put there. Like so many others, Ramon Espejo ran from the poverty and hopelessness of the Third World to the promise of a new world, joining a host of like-minded workers and dreamers aboard one of the great starships of the mysterious, repulsive Enye. But the life he found on the far-off planet of Sao Paulo was no better than the one he had abandoned.Tough, volatile, and angry, a luckless prospector hoping for that one rich strike that will make him wealthy, Ramon is content only when on his own out in the bush, far from the dirty, loud, bustling hive of humanity that he detests with sociopathic fervor. Then one night his rage and too much alcohol get the better of him, resulting in sudden bloodshed and a high-profile murder.Ramon is forced to flee into the wilderness for however long it will take for the furor to die down. Here, mercifully, almost happily alone, Ramon is once again free. But while searching for his long-elusive lode, he stumbles upon something completely unexpected: a highly advanced alien race in hiding; fugitives like himself on a world not their own.Suddenly in possession of a powerful, dangerous secret, Ramon must battle for his freedom from alien captors and also against the hostile and unpredictable planet. And so the chase begins. Police, fugitive aliens, and a human murderer weave a web of shifting alliances as Ramon enters the greatest manhunt the alien world of Sao Paulo has ever known. If he is to survive, Ramon must overcome inscrutable aliens and deadly predators, but his greatest enemy is himself. With every move in the desperate game, he struggles to outwit his enemies and solve the mystery of a murder he himself committed. A rip-roaring adventure tale and character study of a fascinating and twisted mind, "Hunter's Run" showcases three masters of the form at their best.

Priestess of the White


Trudi Canavan - 2005
    The limits of her unique talents must be tested in order to prove her worthy of the honor and grave responsibility awarded to her. But a perilous road lies ahead, fraught with pitfalls that will challenge the newest servant of the gods. An enduring friendship with a Dreamweaver—a member of an ancient outcast sect of sorcerer-healers—could destroy Auraya's future. And her destiny has set her in conflict with a powerful and mysterious, black-clad sorcerer with but a single purpose: the total annihilation of the White. And he is not alone . . .

The Myst Reader: Three Books in One Volume


Rand Miller - 1995
    Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends.The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.

Darksiders: The Abomination Vault


Ari Marmell - 2012
    . . but only by unleashing total destruction.   Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.

Spirit Gate


Kate Elliott - 2006
    From the first page readers will be swept up in the story of Mai and Captain Anji, as they become unwitting players in a conflict that began many years earlier, and which will shake the foundations of their land.For hundreds of years the Guardians have ruled the world of the Hundred, but these powerful gods no longer exert their will on the world. Only the reeves, who patrol on enormous eagles, still represent the Guardians' power. And the reeves are losing their authority; for there is a dark shadow across the land that not even the reeves can stop.A group of fanatics has risen to devour villages, towns, and cities in their drive to annihilate all who oppose them. No one knows who leads them; they seem inhumanly cruel and powerful. Mai and Anji, riding with a company of dedicated warriors and a single reeve who may hold a key to stopping the deadly advance of the devouring horde, must try, or the world will be lost to the carnage. But a young woman sworn to the Goddess may prove more important than them all . . . if they are not too late.A haunting tale of people swept up by the chaos of war, this is superlative fantasy adventure, rich in texture, filled with color and excitement, masterfully crafted by a brilliantly gifted storyteller.

Aspho Fields


Karen Traviss - 2008
    Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus–decorated war hero, convicted traitor–the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be re-lived and made again. Marcus and Dom can take anything the Locust Horde throws at them–but will their friendship survive the truth about Carlos Santiago?From the Paperback edition.

Darkness Under the Sun


Dean Koontz - 2010
    There once was a killer who knew the night, its secrets and rhythms. How to hide within its shadows. When to hunt. He roamed from town to town, city to city, choosing his prey for their beauty and innocence. His cruelties were infinite, his humanity long since forfeit. But still . . . he had not yet discovered how to make his special mark among monsters, how to come fully alive as Death. This is the story of how he learned those things, and of what we might do to ensure that he does not visit us.

Saga of Old City


E. Gary Gygax - 1985
    Travel through the world of Oerth along with Gord, the boy who becomes a man as he fights for his survival in a world of mysterious wizards, fearsome monsters, dour dwarves, and beautiful women. For Oerth is a world where a man's eyes always watch the shadows...and a man's hand is always on the hilt of his dagger.Here, at last, is adventure enough to last a lifetime--perhaps a very short lifetime!SAGA OF OLD CITY is the first in a series fo novels by Gary Gygax, designer of the ADVANCED DUNGEONS & DRAGONS game system and creator of the WORLD OF GREYHAWK Fantasy Game Setting.

Bright of the Sky


Kay Kenyon - 2007
    In a land-locked galaxy that tunnels through our own, the Entire is a bizarre and seductive mix of long-lived quasi-human and alien beings gathered under a sky of fire, called the bright. A land of wonders, the Entire is sustained by monumental storm walls and an exotic, never-ending river. Over all, the elegant and cruel Tarig rule supreme. Into this rich milieu is thrust Titus Quinn, former star pilot, bereft of his beloved wife and daughter who are assumed dead by everyone on earth except Quinn. Believing them trapped in a parallel universe—one where he himself may have been imprisoned—he returns to the Entire without resources, language, or his memories of that former life. He is assisted by Anzi, a woman of the Chalin people, a Chinese culture copied from our own universe and transformed by the kingdom of the bright. Learning of his daughter’s dreadful slavery, Quinn swears to free her. To do so, he must cross the unimaginable distances of the Entire in disguise, for the Tarig are lying in wait for him. As Quinn’s memories return, he discovers why. Quinn’s goal is to penetrate the exotic culture of the Entire—to the heart of Tarig power, the fabulous city of the Ascendancy, to steal the key to his family’s redemption. But will his daughter and wife welcome rescue? Ten years of brutality have forced compromises on everyone. What Quinn will learn to his dismay is what his own choices were, long ago, in the Universe Entire. He will also discover why a fearful multiverse destiny is converging on him and what he must sacrifice to oppose the coming storm. This is high-concept SF written on the scale of Philip Jose Farmer’s Riverworld, Roger Zelazny’s Amber Chronicles, and Dan Dimmons’s Hyperion.

From the Dust Returned


Ray Bradbury - 2001
    Now, in an extraordinary flight of the imagination a half-century in the making, he takes us to a most wondrous destination: into the heart of an Eternal Family.They have lived for centuries in a house of legend and mystery in upper Illinois -- and they are not like other midwesterners. Rarely encountered in daylight hours, their children are curious and wild; their old ones have survived since before the Sphinx first sank its paws deep in Egyptian sands. And some sleep in beds with lids.Now the house is being readied in anticipation of the gala homecoming that will gather together the farflung branches of this odd and remarkable family. In the past-midnight stillness can be detected the soft fluttering of Uncle Einars wings. From her realm of sleep, Cecy, the fairest and most special daughter, can feel the approach of many a welcome being -- shapeshifter, telepath, somnambulist, vampire -- as she flies high in the consciousness of bird and bat.But in the midst of eager anticipation, a sense of doom pervades. For the world is changing. And death, no stranger, will always shadow this most singular family: Father, arisen from the Earth; Mother, who never sleeps but dreams; A Thousand Times Great Grandmére; Grandfather, who keeps the wildness of youth between his ears.And the boy who, more than anyone, carries the burden of time on his shoulders: Timothy, the sad and different foundling son who must share it all, remember, and tell...and who, alone out of all of them, must one day age and wither and die.By turns lyrical, wistful, poignant, and chilling, From the Dust Returned is the long-awaited new novel by the peerless Ray Bradbury -- a book that will surely be numbered among his most enduring masterworks.

Homefront: The Voice of Freedom


John Milius - 2011
    The enemy’s massive cyberattack is followed by the detonation of an electromagnetic pulse that destroys technology across the United States. Communications, weapons, and defense systems are rendered useless; thousands perish as vehicles suddenly lose power and passenger jets plummet to the ground.  Fleeing the chaos of Los Angeles, Walker discovers that although America’s military has been scattered, its fighting spirit remains. Walker joins the soldiers as they head east across the desert, battling Korean patrols—and soon finds his own mission. Walker reinvents himself as the Voice of Freedom, broadcasting information and enemy positions to civilian Resistance cells via guerrilla radio.  But Walker’s broadcasts have also reached the ears of the enemy. Korea dispatches its deadliest warrior to hunt the Voice of Freedom and crush the ever-growing Resistance before it can mount a new war for American liberty.

A Blight of Mages


Karen Miller - 2011
    . .Barl is young and impulsive, but she has a power within that calls to her. In her city, however, only those of noble blood and with the right connections learn the ways of the arcane. Barl is desperate to learn-but her eagerness to use her power leads her astray and she is banned from ever learning the mystic arts.Morgan holds the key to her education. A member of the Council of Mages, he lives to maintain the status quo, preserve the mage bloodlines, and pursue his scholarly experiments. But Barl's power intrigues him-in spite of her low status.Together, he realizes they can create extraordinary new incantations. Morgan's ambition and Barl's power make a potent combination. What she does not see is the darkness in him that won't be denied. A Blight of Mages is the new novel set in the world of Karen Miller's bestselling debut The Innocent Mage.

The Death of Joan of Arc


Michael Scott - 2010
    She was rescued from certain death by Scathach the Warrior.The truth about that day is revealed in the last will and testament of William of York, and it will leave you wondering: does Joan of Arc still walk the earth?

To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!