Devils


Gilles Néret - 2003
    LUCIFER HIMSELF IS THE STAR OF THIS BOOK, WHICH CONTAINS IMAGES OF HIM THROUGHOUT THE HISTORY OF ART. ETCHINGS, WOODCUTS, PAINTINGS, ILLUSTRATIONS, DRAWINGS, PHOTOGRAPHS, AND ADVERTISEMENTS FEATURING OF THE DEVIL, BY THE LIKES OF DA VINCI, BOSCH, PIERRE ET GILLES, GIGER, AND MANY MORE, POPULATE THE PAGES OF THIS SUPREMELY "EVIL" BOOK.

Magritte


René Magritte - 1972
    At least, that is, in the world of Magritte. And who wouldn't want to believe in that world, or at least take pleasure in the ability to recognize parts of it in our own? One of the most charming and beloved of the surrealists, Rena Magritte took a light, witty paintbrush and created a world both familiar and not--but always recognizable in our dreams. His plays on semiotics, identity, the idea of woman, the possibilities inherent in objects, and the idea that everything was not necessarily what it seemed--or what it was supposed to be--are celebrated here in an intelligent retrospective monograph, featuring more than 150 paintings, sculptures, objects, and works on paper. The organization of this catalogue paints Magritte as an innovator, and an artist who has had significant influence on contemporary creators. Accompanying essays, including an introduction by Alain Robbe-Grillet, inventor of the nouveau roman, consider Magritte's influence on modern and contemporary art. Magritte's relationships with his surrealist contemporaries Louis Scutenaire and Andra Breton, and the art dealers Edward James and Alexandre Iolas, are each revealed through individual art historical texts and a selection of unpublished letters. An illustrated chronology is included as well. This catalogue is published in conjunction with an exhibition at the Galerie Nationale du Jeu de Paume in Paris.

Cartoon Animation


Preston Blair - 1980
    By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Dali


Robert Descharnes - 1994
    After many years of research, Robert Descharnes and Gilles Neret finally located all the paintings of this highly prolific artist. These two volumes represent a one time offer at 29.99 as a celebration of the 100th anniversary of Dali's birth. The set will have a sticker indicating the 100th anniversary,

The Art of George R.R. Martin's A Song of Ice & Fire (#2)


George R.R. Martin - 2011
    From the stalwart House Stark to the conniving House Lannister, from the dragons of House Targaryen to the longships of House Greyjoy, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this new compilation.Find yourself drawn into the webs of intrigue and deceit spun by Littlefinger and Cersei Lannister in King's Landing. Follow Robb Stark's desperate campaign in the North, and Melisandre's magical ploys from Dragonstone. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against Slaver's Bay across the Narrow Sea. March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch. Confront the terrible might of the wildling hordes and the bone-chilling horror of the Others.The Art of George R. R. Martin's A Song of Ice and Fire features lovingly crafted illustrations by renowned fantasy artists such as Donato Giancola, Tomasz Jedruszek, Ryan Barger, Martina Pilcerova, Michael Komarck, Noriko Meguro, and many more. From the thousands of beautiful images that have been inspired by George R. R. Martin's enticing stories comes this second volume of carefully selected art, including an introduction from the Art Coordinator of Fantasy Flight Games, Zoë Robinson.

Silhouettes from Popular Culture


Olly Moss - 2012
    Find your favourite pop-culture character in this collection of silhouettes from well-known movie, television, comics and video game characters!

How to Draw What You See


Rudy De Reyna - 1972
    "I believe that you must be able to draw things as you see them--realistically," wrote Rudy de Reyna in his introduction.Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna's methods. How to Draw What You See shows artists how to recognize the basic shape of an object--cube, cylinder, cone, or sphere--and use that shape to draw the object, no matter how much detail it contains.

Hawthorne on Painting


Charles Webster Hawthorne - 1960
    That will paint itself. Do the obvious thing before you do the superhuman thing. It may have been accidental, but you knew enough to let this alone. The good painter is always making use of accidents. Never try to repeat a success. Swing a bigger brush — you don’t know what fun you are missing. For 31 years, Charles Hawthorne spoke in this manner to students of his famous Cape Cod School of Art. The essence of that instruction has been collected from students’ notes and captured in this book, retaining the personal feeling and the sense of on-the-spot inspiration of the original classroom. Even though Hawthorne is addressing himself to specific problems in specific paintings, his comments are so revealing that they will be found applicable a hundred times to your own work.The book is divided into sections on the outdoor model, still life, landscape, the indoor model, and watercolor. Each section begins with a concise essay and continues with comments on basic elements: general character, color, form, seeing, posture, etc. It is in the matter of color that students will especially feel themselves in the presence of a master guide and critic. Hawthorne’s ability to see color and, more important, to make the student see color, is a lesson that will aid student painters and anyone else interested in any phase of art.Although it does not pretend to be a comprehensive or closely ordered course, this book does have much to offer. It also represents the artistic insight of one of the finest painter-teachers of the twentieth century."An excellent introduction for laymen and students alike." — Time"To read these notes and comments … is in itself an education. One cannot help but gain great help." — School Arts

Shadowline: The Art of Iain McCaig


Iain Mccaig - 2007
    It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered new work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His work can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly tale.

David Hockney: A Bigger Picture


Marco Livingstone - 2012
    These large, colorful works are the capstone of his engagement with nature, not only in England but also in the American Southwest, through the media of painting and photography. This book, the catalog of the first major Hockney museum exhibition in many years, offers a glorious view of the landscape as seen by the artist, and it includes not only his recent paintings but also his iPhone and iPad drawings. Essays by leading art historians—as well as a more literary piece by novelist Margaret Drabble and Hockney’s own reflections on his recent work—explore Hockney’s art from various perspectives.Praise for David Hockney:"Supplemented with numerous essays by art critics and Hockney himself, this is a mesmerizing volume of an established artist who continues to assert his dynamic relevancy." —Publishers Weekly (starred review) "This glorious volume showcases this unique and exhilarating body of work, which celebrates the pulse of life in trees, fields, flowers, and clouds over the great cycle of the seasons . . . The enlightening commentary is merely prelude to a swoon once the reader turns to the 300 resplendent color reproductions." —Booklist, starred review

Hieronymus Bosch: Complete Works


Stefan Fischer - 2013
    1450–1516) was more than an anomaly. Bosch’s paintings are populated with grotesque scenes of fantastical creatures succumbing to all manner of human desire, fantasy, and angst. One of his greatest inventions was to take the figural and scenic representations known as drolleries, which use the monstrous and the grotesque to illustrate sin and evil, and to transfer them from the marginalia of illuminated manuscripts into large-format panel paintings. Alongside traditional hybrids of man and beast, such as centaurs, and mythological creatures such as unicorns, devils, dragons, and griffins, we also encounter countless mixed creatures freely invented by the artist. Many subsidiary scenes illustrate proverbs and figures of speech in common use in Bosch’s day. In his Temptation of St Anthony triptych, for example, the artist shows a messenger devil wearing ice skates, evoking the popular expression that the world was “skating on ice”—meaning it had gone astray. In his pictorial translation of proverbs, in particular, Bosch was very much an innovator. Bosch—whose real name was Jheronimus van Aken—was widely copied and imitated: the number of surviving works by Bosch’s followers exceeds the master’s own production by more than tenfold. Today only 20 paintings and eight drawings are confidently assigned to Bosch’s oeuvre. He continues to be seen as a visionary, a portrayer of dreams and nightmares, and the painter par excellence of hell and its demons. Featuring brand new photography of recently restored paintings, this exhaustive book, published in view of the upcoming 500th anniversary of Bosch’s death, covers the artist’s complete works. Discover Bosch’s pictorial inventions in splendid reproductions with copious details and a huge fold-out spread, over 110 cm (43 in.) long, of The Garden of Earthly Delights. Art historian and acknowledged Bosch expert Stefan Fischer examines just what it was about Bosch and his painting that proved so immensely influential.

The Art of Death Stranding


Titan Books - 2019
    From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Comic Artist's Reference: People and Poses


Buddy Scalera - 2006
    It features six step-by-step demonstrations by well-known artists, so readers can learn firsthand from the pros.

Migrations


Sebastião Salgado - 2000
    Photographs taken over seven years across more than 35 countries document the epic displacement of the world's people at the close of the twentieth century. Wars, natural disasters, environmental degradation, explosive population growth and the widening gap between rich and poor have resulted in over one hundred million international migrants, a number that has doubled in a decade. This demographic change, unparalleled in human history, presents profound challenges to the notions of nation, community, and citizenship. The first extensive pictorial survey of the current global flux of humanity, "Migrations" follows Latin Americans entering the United States, Jews leaving the former Soviet Union, Africans traveling into Europe, Kosovars fleeing into Albania and many others. The images address suffering while revealing the dignity and courage of the subjects. With his unique vision and empathy, Salgado gives us a picture of the enormous social and political transformations now occurring in a world divided between excess and need.