The Rise Fall of ECW: Extreme Championship Wrestling


Thom Loverro - 2006
    But as the nineties began, independents were looking for creative ways to survive. Several banded together to share cost and talent; they were known as Eastern Championship Wrestling. Based out of a warehouse in Philadelphia, this promotion seemed doomed to be just one more ninety-day wonder. They hired Paul Heyman, who told the company he would come in, shake things up, and leave. But Heyman stayed and redefined professional wrestling in the nineties. He crafted a promotion that dared to push the boundaries of sports entertainment. What he created became Extreme Championship Wrestling. Heyman dared to break with tradition. Rather than relying on local talent and down-and-out veterans, he created new characters and story lines that would appeal to hardcore wrestling fans. Paul knew you had to offer the fans more than the match. Heyman encouraged wrestlers to speak from their hearts. ECW became known for the interview, the shoot. As for the matches: tables, ladders, chairs, barbed wire, and even frying pans were used with abandon. Wrestlers not wanting to be topped put their bodies on the line, taking ever greater risks, daring to jump, leap, and fall from places never tried before. ECW matches became the stuff of legend. For nearly a decade, ECW redefined professional wrestling with a reckless, brutal, death-defying, and often bloody style that became synonymous with ³hardcore.² Through extensive interviews with Paul Heyman, Mick Foley, Tazz, Tommy Dreamer, Rob Van Dam, and many more, The Rise & Fall of ECW reveals what made this upstart company from Philadelphia great.

The Squared Circle: Life, Death, and Professional Wrestling


David Shoemaker - 2013
    Shoemaker’s sportswriting has since struck a nerve with generations of wrestling fans who—like him—grew up worshipping a sport often derided as “fake” in the wider culture. To them, these professional wrestling superstars are not just heroes but an emotional outlet and the lens through which they learned to see the world. Starting in the early 1900s and exploring the path of pro wrestling in America through the present day, The Squared Circle is the first book to acknowledge both the sport’s broader significance and wrestling fans’ keen intellect and sense of irony. Divided into eras, each section offers a snapshot of the wrestling world, profiles some of the period’s preeminent wrestlers, and the sport’s influence on our broader culture. Through the brawling, bombast, and bloodletting, Shoemaker argues that pro wrestling can teach us about the nature of performance, audience, and, yes, art. Full of unknown history, humor, and self-deprecating reminiscence—but also offering a compelling look at the sport’s rightful place in pop culture—The Squared Circle is the book that legions of wrestling fans have been waiting for. In it, Shoemaker teaches us to look past the spandex and body slams to see an art form that can explain the world.

Turning the Tables: The Story of Extreme Championship Wrestling


John Lister - 2005
    Turning The Tables is the first published history of the company which grew from a run-down bingo hall to become a national pay-per-view competitor... then crashed in a sea of debt. John Lister (author of Slamthology) gives an independent, objective and informative account that reveals hidden secrets and shatters common myths. From a little-known truth about ECW's most famous feud to a blow-by-blow account of what really happened in Revere, this book will give you the true story behind America's most controversial wrestling group.

Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

I'm Sorry, I Love You: A History of Professional Wrestling


Jim Smallman - 2018
    

MinecraftTM Handbook Pack (4 Ct.) : MinecraftTM: Essential Handbook, MinecraftTM Construction Handbook, MinecraftTM: Combat Handbook, MinecraftTM Redstone Handbook


Nick Farwell
    These handy guides help gamers become experts on everything from building shelters and mining rare ore to defeating enemies.

Undisputed: How to Become the World Champion in 1,372 Easy Steps


Chris Jericho - 2011
    

Commodork: Sordid Tales from a BBS Junkie


Rob O'Hara - 2006
    As suddenly as they gained popularity, they were made obsolete by the next big thing - a newfangled system called the Internet. Commodork: Sordid Tales from a BBS Junkie takes its readers on an exciting journey through the BBS era. Through the author's personal tales and adventures, readers will discover more about these amazing times and what it was like to grow up online. With tales of copyfests, BBS parties and random acts of online debauchery, those who were there will find themselves reminiscing, while those who weren't will enjoy learning about life ""before the 'net."" You know, back when we used to modem uphill, both ways in the snow.

World of Warcraft: The Burning Crusade Official Strategy Guide


Ed Kern - 2007
    From their strengths to their starting zones, nothing is left in the dark.New Weapons: Discover the awesome battery of weapons and armor at your disposal, with detailed equipment lists of the Superior, Epic, and Legendary items found in the darkest reaches of this new world.Hellfire Explored: Let BradyGames guide you through the first Outland World Dungon: Hellfire. Know what quests lead there, what bosses reside there, and what treasures you will take from there.Outland Revealed: Every zone is laid open before you. From Netherstorm to Shadowmoon Valley, we take you through it all in quest-based easy-to-use modules.New PvP System: Learn what to expect from the new world PvP and Arena battle systems. Understand the unique goals and rewards of each new PvP zone.Complete Crafting Coverage: Every recipe for every crafting profession. From 1 to 400, we cover it all.Exclusive new World of Warcraft comics from Penny Arcade!Platform: PC Genre: Role-Playing Game

Lost In Minecraft: A Minecraft Novel Ft Sky and Captain Sparklez


Minecraft Books - 2013
    This was real life. What they had once played as a hobby had become something far more powerful. But why? What had caused them to teleport into this blocky world? The duo must travel through the Minecraft world, trying to uncover the mystery of their new lives and what brought them here. Minecraft may have just been a video game, but now it has become the challenging fight for survival against the viscous mobs and an previously unknown mythical character of greater power, Herobrine.Follow the adventures of Sky, Sparklez and Jerome in this epic Minecraft Novel, Lost in Minecraft!

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

Undertale: Art Book


Toby Fox - 2016
    UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back

Are We There Yet?: Tales from the Never-Ending Travels of WWE Superstars


Robert Caprio - 2005
    Your favorite WWE Superstars have more road trip stories to tell than they have frequent flier miles. Travel more than a million miles with The Big Show, Triple H, Lita, Stone Cold, and the rest of the WWE roster. Read all about their crazy and hilarious misadventures—Big Show being too large to fit into the shower, Triple H’s hilarious run-in with over-enthusiastic fans, and many more. Also telling their stories are John Cena, Mark Henry, Teddy Long, Shannon Moore, Matt Hardy, The Hurricane, Dr. Tom Prichard, Molly Holly, Dave Hebner, Rico, Brooklyn Brawler, Kane, Jim “J.R.” Ross, Ivory, Victoria, Goldberg, Tommy Dreamer, Al Snow, Steve Richards, Ric Flair, A-Train, Dean Malenko, Sgt. Slaughter, Chris Jericho, Edge, Chavo Guerrero, Coach, Rey Mysterio, D-Von Dudley, and Jackie Gayda.

Slobberknocker: My Life in Wrestling


Jim Ross - 2017
    And those who have made it as long as he has (half a century to be exact) probably made enemies or burned bridges. But that’s just not JR.Known as the voice of the WWE, Slobberknocker is the story of Jim Ross’s life―probably the most notable person connected to the sport who has never wrestled. He opens up about his life growing up on a farm in Oklahoma and his discovering of wrestling to somehow getting a foot in the door to the business that started a historic career, one where he held almost every job in the business―from putting up the ring to calling matches, to finding talent, to booking programs, to handling payroll. With all those responsibilities, he’s also recognized as the man who built and nurtured a once-in-a-generation talent roster that took the WWE to new heights, including “Stone Cold” Steve Austin and The Rock to name a few. Readers will finally get the opportunity to hear never-before-told stories about the politics and personalities of all the biggest stars.But this isn’t just a wrestling story. It’s a story about overcoming adversity and achieving your dreams. As someone who has suffered multiple bouts of Bell’s Palsy, Ross has never given up on a dream that is still going strong.Currently the host of the podcast The Ross Report, any fan of wrestling―from the territory days to today―will be enthralled with stories from the road and behind the scenes. Slobberknocker is the first time Ross tells his story―and you don’t want to miss it!