Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Space Skimmer


David Gerrold - 1972
    Once the Empire had ruled the galaxy, linking thousands of worlds with a network of commerce, culture and law... Now, with the Empire gone, only isolated planets remained and they were rapidly sinking into oblivion. Then came Mass, a man driven by a dream of rediscovering the Empire... but to achieve that dream he must find and control the space skimmer, one of the miraculous vessels that had first made the Empire possible...

Half Way Home


Hugh Howey - 2010
    The colony ship they arrived on is aflame. The rest of their contingent is dead. They've only received half their training, and they are being asked to conquer an entire planet. Before they can, however, they must first survive each other. In this gritty tale of youths struggling to survive, Hugh Howey fuses the best of young adult fantasy with the piercing social commentary of speculative fiction. The result is a book that begs to be read in a single sitting. An adventurous romp that will leave readers exhausted and begging for more.

Burning Chrome


William Gibson - 1986
    Johnny Mnemonic (1981)The Gernsback Continuum (1981)Fragments of a Hologram Rose (1977)The Belonging Kind (1981) with John ShirleyHinterlands (1981)Red Star, Winter Orbit (1983) with Bruce SterlingNew Rose Hotel (1984)The Winter Market (1985)Dogfight (1985) with Michael SwanwickBurning Chrome (1982)

Starfish


Peter Watts - 1999
    They send a bio-engineered crew--people who have been altered to withstand the pressure and breathe the seawater--down to live and work in this weird, fertile undersea darkness.Unfortunately the only people suitable for long-term employment in these experimental power stations are crazy, some of them in unpleasant ways. How many of them can survive, or will be allowed to survive, while worldwide disaster approaches from below?

Next


Michael Crichton - 2006
    Next challenges our sense of reality and notions of morality. Balancing the comic and bizarre with the genuinely frightening and disturbing, Next shatters our assumptions, and reveals shocking new choices where we least expect.The future is closer than you think. Get used to it.

The Iron Dragon's Daughter


Michael Swanwick - 1993
    A slave in a dragon factory that manufactures flying fighting machines, Jane changes her destiny when a voice from a dragon promising freedom and revenge prompts her to escape and challenge the foundations of the world.

The Icarus Hunt


Timothy Zahn - 1999
    They take a job on the odd-shaped ship Icarus. But the ragtag crew was found at taverns, the secret cargo sealed tight, the employer missing, and a saboteur is aboard. After a beautiful crew member helps uncover the nature of their cargo for Earth, Jordan suspects they are in a vast conspiracy set to change human history. Unfortunately, he's right.

Zero Sum Game


David Mack - 2010
    To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.

Demons of Air and Darkness


Keith R.A. DeCandido - 2001
    They were masters of space, and to those who feared them, they were demons of air and darkness. But long ago they left their empire and their miraculous technology behind. Now someone has found the key to it, and all those doors have been flung open. Gateways ~ Demons Of Air & Darkness      A world near Deep Space 9, threatened with destruction from the distant Delta Quadrant, becomes the focus of a massive rescue effort as Colonel Kira Nerys, her crew, and some unexpected allies fight to avert disaster on a planetary scale. Meanwhile, as Lieutenant Nog and Ensign Thirishar ch'Thane search for a way to shut down the spatial portals forever, Quark becomes involved in a dangerous game that could determine, once and for all, who will control the Gateways.

All My Sins Remembered


Joe Haldeman - 1977
    The only problem is that the Confederacion needs him as one of its twelve Prime Operators for its secret service, the TBII. The TBII wants him as a spy, thief & assassin. It's not, of course, a problem for the Confederacion, which simply uses immersion therapy & hypnotic personality overlay for Otto's training, then sends him out in deep cover, encased in plastiflesh, on a variety of dangerous missions on a number of bizarre worlds. But for him, it's a different matter: what he has to witness & what he's forced to do take a terrible toll. Always he returns to his original self--his conscience stabbed by the memory of all those he'd killed in the service of interstellar harmony.

City of Golden Shadow


Tad Williams - 1996
    Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.

Hidden Empire


Kevin J. Anderson - 2002
    Two archaeologists glean forbidden knowledge from the ruins of a dead world. Robot servants of ruling insectoid Klikiss guard the Klikiss Torch, which has the power to create suns. The reasons for the fall of the Klikiss empire may return.

A Call to Arms


Alan Dean Foster - 1991
    Whether it wanted to or not. When the Amplitur and their allies stumbled upon the races called the Weave, the Purpose seemed poised for a great leap forward. But the Weave's surprising unity also gave it the ability to fight the Amplitur and their cause. And fight it did, for thousands of years.Will Dulac was a New Orleans composer who thought the tiny reef off Belize would be the perfect spot to drop anchor and finish his latest symphony in solitude. What he found instead was a group of alien visitors, a scouting party for the Weave, looking for allies among what they believed to be a uniquely warlike race, Humans.Will tried to convince the aliens that Man was fundamentally peaceful, for he understood that Human involvement would destroy the race. But all too soon, it didn't matter. The Amplitur had discovered Earth...

Artemis


Andy Weir - 2017
    Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down. But pulling off the impossible is just the start of her problems, as she learns that she's stepped square into a conspiracy for control of Artemis itself—and that now, her only chance at survival lies in a gambit even riskier than the first.