Book picks similar to
In the Net of Dreams by Wm. Mark Simmons
fantasy
science-fiction
sci-fi
fiction
Sandkings
George R.R. Martin - 1981
Now, in search of some new pets to satisfy his cruel pursuit of amusement, Simon finds a new shop in the city where he is intrigued by a new lifeform he has never heard of before... a collection of multi-colored sandkings. The curator explains that the insect-like animals, no larger than Simon's fingernails, are not insects, but animals with a highly-evolved hive intelligence capable of staging wars between the different colors, and even religion - in the form of worship of their owner. The curator's warning to Simon about the regularity of their feeding, unfortunately, was not taken seriously...Contents:- The Way of Cross and Dragon (1979)- Bitterblooms (1977)- In the House of the Worm (1976)- Fast-Friend (1976)- The Stone City (1977)- Starlady (1976)- Sandkings (1979)Cover illustration by Michael Whelan
I Sing the Body Electric! & Other Stories
Ray Bradbury - 1969
Yet all his work is united by one common thread: a vivid and profound understanding of the vast set of emotions that bring strength and mythic resonance to our frail species. Ray Bradbury characters may find themselves anywhere and anywhen. A horrified mother may give birth to a strange blue pyramid. A man may take Abraham Lincoln out of the grave—and meet another who puts him back. An amazing Electrical Grandmother may come to live with a grieving family. An old parrot may have learned over long evenings to imitate the voice of Ernest Hemingway, and became the last link to the great man. A priest on Mars may confront his fondest dream: to meet the Messiah. Each of these magnificent creations has something to tell us about our humanity—and all of their fates await you in this new trade edition of twenty-eight classic Bradbury stories and one luscious poem. Travel on an unpredictable and unforgettable literary journey—safe in the hands of one of the century's great men of imagination.
United States of Japan
Peter Tieryas - 2016
Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura's job is to censor video games, and he's working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura's hiding something... He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than either of them originally suspected. Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle. File under: Science Fiction [ Gamechanger | Area #11 | Robot Wars | Strike Back the Empire ]
The Road to Dune
Frank Herbert - 2005
Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.
Time Salvager
Wesley Chu - 2015
In his time, Earth is a toxic, abandoned world and humans have fled into the outer solar system to survive, eking out a fragile, doomed existence among the other planets and their moons. Those responsible for delaying humanity’s demise believe time travel holds the key, and they have identified James, troubled though he is, as one of a select and expendable few ideally suited for the most dangerous job in history. James is a chronman, undertaking missions into Earth's past to recover resources and treasure without altering the timeline. The laws governing use of time travel are absolute; break any one of them and, one way or another, your life is over. Most chronmen never reach old age; the stress of each jump through time, compounded by the risk to themselves and to the future, means that many chronmen rapidly reach their breaking point, and James Griffin-Mars is nearing his.On a final mission that is to secure his retirement, James meets Elise Kim, an intriguing scientist from a previous century, who is fated to die during the destruction of an oceanic rig. Against his training and his common sense, and in violation of the chronmen’s highest law, James brings Elise back to the future with him, saving her life, but turning them both into fugitives. Remaining free means losing themselves in the wild and poisonous wastes of Earth, somehow finding allies, and perhaps discovering what hope may yet remain for humanity's home world.
Cradle
Arthur C. Clarke - 1987
After launch it mysteriously disappears. If it reaches civilian areas they'll be in big trouble. Carol Dawson, a journalist, is alerted by an unusual sight of whales in the Miami area & decides to write about it. Armed with equipment provided by her friend, Dr. Dale Michaels from the Miami Oceanographic Institute, she goes to investigate the rumors of a missing missile that could be behind the mysterious whale behavior. She hires the services of Nick Williams & Jefferson Troy, boat owners, so she can get to the Mexican Gulf to investigate. They find an unknown artifact. They have doubts about its nature, hoping it's part of a lost treasure. Old friends of Williams & Troy notice their discovery & want to steal it. In the story's background, the authors describe a submarine snake civilization on a planet called Canthor, & how they struggled to stay alive despite threats to their ecosystem. It's revealed that the artifact is actually a cradle that contains seeds with altered superhumans extracted from Earth millions of years ago & altered so they could live with other species--including the submarine snakes--on Earth. The spaceship that carries the cradle is manned by robots/cyborgs & has hidden itself on the ocean floor to make repairs. Dawson, Williams & Troy are asked to gather materials so the ship can be repaired & return to its mission. The ship...
The Avatar
Poul Anderson - 1978
Humanity has utilized the gate to painstakingly colonize the Phoebus star system but has left the rest of the galaxy unexplored. In the midst of turbulent political upheaval on Earth, the exploratory ship Emissary leaves through the gate on a voyage of discovery. When the Emissary returns ahead of schedule the Social Welfare Party on Earth impounds the ship and imprisons its crew - and forbids all future space exploration. Dan Broderson, an entrepreneur and adventurer, commandeers a commercial spaceship from his own company and travels to Earth to find the Emissary. He locates the ship, confounds its captors and rescues some of the explorers, including the first alien to visit the solar system. But Broderson has to flee through the gate unprepared, to become a wanderer among the stars in search of The Others. They alone have the knowledge that will enable his ship to return home.
Strangers from the Sky
Margaret Wander Bonanno - 1987
But when an alien spacecraft crash-lands in the South Pacific bearing visitors from another world, the Vulcans, Earth must decide whether to extend the hand of friendship, or the fist of war. In the distant future, horrible dreams torment Admiral James T. Kirk, dreams prompted by his reading of Strangers from the Sky, a book about that historic first contact. He dreams of an alternate reality where he somehow changed the course of history, and destroyed the Federation before it began.
Independence Day: Silent Zone
Stephen Molstad - 1997
Brackish Okun, head scientist of Area 51, begins to suspect that a massive government cover-up has successfully buried all evidence of alien visitation throughout the years—a cover-up in which Okun is now an unwilling participant.
Abomination
Gary Whitta - 2015
But when he is called back into service to combat a plague of monstrous beasts known as abominations, he meets a fate worse than death and is condemned to a life of anguish, solitude, and remorse.She is a fierce young warrior, raised among an elite order of knights. Driven by a dark secret from her past, she defies her controlling father and sets out on a dangerous quest to do what none before her ever have—hunt down and kill an abomination, alone.When a chance encounter sets these two against one another, an incredible twist of fate will lead them toward a salvation they never thought possible—and prove that the power of love, mercy, and forgiveness can shine a hopeful light even in history’s darkest age.
The Churn
James S.A. Corey - 2014
Corey...Before his trip to the stars, before the Rocinante, Amos Burton was confined to a Baltimore where crime paid you or killed you. Unless the authorities got to you first. Set in the hard-scrabble solar system of the Expanse, The Churn deepens James S. A. Corey's acclaimed series.The Expanse (a major SyFy Channel television series)Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe Churn
Killobyte
Piers Anthony - 1993
He lost both his legs and his job in the line of duty as a policeman. Baal Curran is a high school senior, full of the promise and heartbreak of her first love, and her first loss. The needle scarring from her diabetes drove away the only boy ever to care for her. Now she has retreated inside herself, determined never to be hurt again. Both of them have discovered Killobyte, an exciting new fantasy adventure game that promises to be the most realistic experience they can imagine. Once again Walter can have the strong legs of a hero, charging through a castle to rescue a captive princess, battling a ferocious dragon, matching wits with a sorcerer. With her face hidden behind a fictional character, Baal can forget her shyness and her fear that others will shrink away from her because of her lifetime of illness. She can laugh and have adventures, and dare to care about someone else again. But Killobyte is more real than even its creators can have dreamed. Within its programming lurks a flaw that has allowed one demented player a kind of power its creators never intended - a power that can trap and "kill" Walter and Baal time after time in the game scenarios. Of course, as long as this game of cat and mouse is kept within the world of computer-generated adventures, it's only a frustration. Walter and Baal seem never to win. But as the games continue, they begin to wonder whether the power of this mystery player can extend outside the framework of the game.... The mystery player is out for power - and the power he has in mind is far more than just racking up points against fictional opponents. He's coming after Walter and Baal in the real world, and his threat is death.
For the Win
Cory Doctorow - 2010
Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
Hull Zero Three
Greg Bear - 2010
Its destination-unknown. Its purpose-a mystery. Now, one man wakes up. Ripped from a dream of a new home-a new planet and the woman he was meant to love in his arms-he finds himself wet, naked, and freezing to death. The dark halls are full of monsters but trusting other survivors he meets might be the greater danger.All he has are questions-- Who is he? Where are they going? What happened to the dream of a new life? What happened to Hull 03?All will be answered, if he can survive the ship.HULL ZERO THREE is an edge-of-your-seat thrill ride through the darkest reaches of space.
Bypass Gemini
Joseph R. Lallo - 2011
Reduced to making freelance deliveries, he thinks his life can't get any worse. That's when a package manages to get him mixed up with mobsters, a megacorp, and a mad scientist. Now his life depends on learning what their plans are, and how he can stop them.