Weaveworld


Clive Barker - 1987
    With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.

The Last Werewolf


Glen Duncan - 2011
    For two hundred years he has wandered the world, enslaved by his lunatic appetites and tormented by the memory of his first and most monstrous crime. Now, the last of his kind, he knows he cannot go on.But as Jake counts down to suicide, a violent murder and an extraordinary meeting plunge him straight back into the desperate pursuit of life — and love.Sexy, smart, bloody and heartbreaking, The Last Werewolf takes literature by the throat.

Pride and Prejudice and Zombies


Seth Grahame-Smith - 2009
    As our story opens, a mysterious plague has fallen upon the quiet English village of Meryton—and the dead are returning to life! Feisty heroine Elizabeth Bennet is determined to wipe out the zombie menace, but she’s soon distracted by the arrival of the haughty and arrogant Mr. Darcy. What ensues is a delightful comedy of manners with plenty of civilized sparring between the two young lovers—and even more violent sparring on the blood-soaked battlefield. Can Elizabeth vanquish the spawn of Satan? And overcome the social prejudices of the class-conscious landed gentry? Complete with romance, heartbreak, swordfights, cannibalism, and thousands of rotting corpses,

Dhampir


Barb Hendee - 2003
    Villagers far and wide welcome her with both awe and disdain — grateful to her for ridding their towns of the undead menace, but finding themselves made poorer for their salvation. Magiere knows she’s dealing with simple folk, who only wish to have their superstitions silenced, and sees nothing wrong with exploiting them for profit.Now, tired of the game, Magiere and her partner, the half-elf Leesil, are ready to hang up their weapons and settle down in a place they can finally call home. But their newfound peace will not last — for Magiere has come to the attention of a trio of powerful and dangerous vampires who know her true identity — and fear the birthright that flows through her veins. And they will stop at nothing to keep Magiere from fulfilling her destiny.

The Green Mile


Stephen King - 1996
    Convicted killers all, each awaits his turn to walk the Green Mile, keeping a date with "Old Sparky," Cold Mountain's electric chair. Prison guard Paul Edgecombe has seen his share of oddities in his years working the Mile. But he's never seen anyone like John Coffey, a man with the body of a giant and the mind of a child, condemned for a crime terrifying in its violence and shocking in its depravity. In this place of ultimate retribution, Edgecombe is about to discover the terrible, wondrous truth about Coffey, a truth that will challenge his most cherished beliefes... and yours.

The World of Lore: Monstrous Creatures


Aaron Mahnke - 2017
    They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...

Hemlock Grove


Brian McGreevy - 2012
    A manhunt ensues—though the authorities aren’t sure if it’s a man they should be looking for.Some suspect an escapee from the White Tower, a foreboding biotech facility owned by the Godfrey family—their personal fortune and the local economy having moved on from Pittsburgh steel—where, if rumors are true, biological experiments of the most unethical kind take place. Others turn to Peter Rumancek, a Gypsy trailer-trash kid who has told impressionable high school classmates that he’s a werewolf. Or perhaps it’s Roman, the son of the late JR Godfrey, who rules the adolescent social scene with the casual arrogance of a cold-blooded aristocrat, his superior status unquestioned despite his decidedly freakish sister, Shelley, whose monstrous medical conditions belie a sweet intelligence, and his otherworldly control freak of a mother, Olivia. At once a riveting mystery and a fascinating revelation of the grotesque and the darkness in us all, Hemlock Grove has the architecture and energy to become a classic in its own right—and Brian McGreevy the talent and ambition to enthrall us for years to come.

The Forbidden Game


L.J. Smith - 1997
    There is something mysteriously alluring about Julian's pale eyes and bleached-blond hair. And when he places the Game into her hands, she knows their connection is something deeper.But as Jenny and her six friends begin to play the Game at Tom's birthday celebration, a night of friends and fun quickly turns into a night of terror and obsessive love. Because the Game isn't just a game - it's the seven friends' new reality, where Julian reigns as the Prince of the Shadows.One by one the friends must confront their phobias to win the Game. To lose the Game is to lose their lives. And that is only the beginning...

Star Trek IV: The Voyage Home


Vonda N. McIntyre - 1986
    Kirk is charged by the Klingon Empire for the comandeering of a Klingon starship. The Federation honors the Klingon demands for extradition, and Kirk and the crew of the Starship Enterprise are drawn back to Earth. But their trip is interrupted by the appearance of a mysterious, all-powerful alien space probe. Suddenly, Kirk, Spock, McCoy and the rest of the crew must journey back through time to twentieth-century Earth to solve the mystery of the probe.

The Silver Wolf


Alice Borchardt - 1998
    Unable to refuse in case she is betrayed as a shapeshifter wolf-woman, she is attracted to a dark wolf prowling outside the city gates.

Crusade


Nancy Holder - 2010
    The ultimate love.For the past two years, Jenn has lived and trained at Spain’s Sacred Heart Academy Against the Cursed Ones. She is among the few who have pledged to defend humanity or die trying. But the vampires are gaining power, and the battle has only just begun. Forced to return home after death takes a member of her family, Jenn discovers that San Francisco is now a vampire strong-hold. As a lone hunter apart from her team, Jenn is isolated—and at risk. She craves the company of her fighting partner, Antonio: his protection, his reassurance, his touch. But a relationship with Antonio comes with its own dangers, and the more they share of themselves, the more Jenn stands to lose. Then Jenn is betrayed by one who was once bound to protect her, causing her to doubt all she had held as true. To survive, Jenn must find the courage to trust herself—and her heart.

Working for the Devil


Lilith Saintcrow - 2006
    Hamilton's Anita Blake and Kim Harrison's Rachel Morgan--in this sassy debut novel by Saintcrow. Original.

The Hunger


Whitley Strieber - 1981
    Now, haunted by signs of her adoring husband's imminent demise, Miriam sets out in search of a new partner, one who can quench her thirst for love and withstand the test of time.

Dead Iron


Devon Monk - 2011
    In this chaos, bounty hunter Cedar Hunt rides, cursed by lycanthropy and carrying the guilt of his brother's death. Then he's offered hope that his brother may yet survive. All he has to do is find the Holder: a powerful device created by mad devisers-and now in the hands of an ancient Strange who was banished to walk this Earth. In a land shaped by magic, steam, and iron, where the only things a man can count on are his guns, gears, and grit, Cedar will have to depend on all three if he's going to save his brother and reclaim his soul once and for all...

Total Recall


Piers Anthony - 1989
    The first half of the book follows the original plot closely, despite transforming the unremarkable protagonist Douglas Quail into a musclebound man of action. Frustrated with his life, Quail decides to purchase a memory of a two-week adventure on Mars because he can't afford the real thing. However, while under heavy sedation preparatory to the installation of the memory, Quail remembers that he actually was on Mars as an intelligence agent and killer. Now that he has recovered the memory which had been suppressed by his employers, his life is in jeopardy. Here the novel deviates from Dick's philosophical original, becoming a more pedestrian if exciting slam-bang chase thriller. Judged on its own terms, the book works and it's fun.Library JournalDouglas Quail's dreams are haunted by images of Mars--a place where he has never been--until his visit to a company that specializes in memory implants catapults him into a conspiracy that overturns the basic premise of his life. Based on the Philip K. Dick story, ''We Can Remember It for You Wholesale,'' this sf adventure (to be released as a movie in 1990) by one of the genre's most prolific and respected authors features fast-paced action and vivid imagery.