Book picks similar to
Postal Séance: A Scientific Investigation into the Possibility of a Postlife Postal Existence by Henrik Drescher
art
art-books
maps-real-imaginary
arts-and-crafts
Two-Dimensional Man
Paul Sahre - 2017
Sahre explores his mostly vain attempts to escape his "suburban Addams Family" upbringing and the death of his elephant-trainer brother. He also wrestles with the cosmic implications involved in operating a scanner, explains the disappearance of ice machines, analyzes a disastrous meeting with Steely Dan, and laments the typos, sunsets, and poor color choices that have shaped his work and point of view. Two-Dimensional Man portrays the designer's life as one of constant questioning, inventing, failing, dreaming, and ultimately making.
Bird
Andrew Zuckerman - 2009
These winged creaturesfrom exotic parrots to everyday sparrows, and endangered penguins to woody owlsare captured with Zuckerman's painstaking perspective against a stark white background to reveal the vivid colors, textures, and personalities of each subject in extraordinary and exquisite detail. The ultimate art book for ornithologists and nature enthusiasts alike, Bird is a volume of sublime beauty.
After Art
David Joselit - 2012
In this trenchant illustrated essay, David Joselit describes how art and architecture are being transformed in the age of Google. Under the dual pressures of digital technology, which allows images to be reformatted and disseminated effortlessly, and the exponential acceleration of cultural exchange enabled by globalization, artists and architects are emphasizing networks as never before. Some of the most interesting contemporary work in both fields is now based on visualizing patterns of dissemination after objects and structures are produced, and after they enter into, and even establish, diverse networks. Behaving like human search engines, artists and architects sort, capture, and reformat existing content. Works of art crystallize out of populations of images, and buildings emerge out of the dynamics of the circulation patterns they will house.Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
You Can't Lose Them All: Cousin Sal's Funny-But-True Tales of Sports, Gambling, and Questionable Parenting
Sal Iacono - 2021
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Times New Roman'} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Times New Roman'; min-height: 15.0px} Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don't talk about, Cousin Sal has truly become the average American sports fan's go to source for gambling tips. So here's how not to do it... With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins' song, "Against All Odds," Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro -- or at least not how not to go broke and lose your kids to Child Protective Services.
Keys to Drawing
Bert Dodson - 1985
Anyone who can hold a pencil can learn to draw.In this book, Bert Dodson shares his complete drawing system--fifty-five "keys" that you can use to render any subject with confidence, even if you're a beginner.These keys, along with dozens of practice exercises, will help you draw like an artist in no time.You'll learn how to:Restore, focus, map, and intensifyFree your hand action, then learn to control itConvey the illusions of light, depth, and textureStimulate your imagination through "creative play"
Wicked the Musical: A Pop-Up Compendium of Splendiferous Delight and Thrillifying Intrigue
Kees Moerbeek - 2009
From Glinda's dramatical entrance among the Ozians in her bubble machine to Elphaba's gravity-defying maiden flight, each spread puts you in the center of the action. Plus, discover secret artifacts (and artifictions) that you won't find anywhere else: the letters Galinda and Elphaba wrote to their parents, a map of the Emerald City, the Shiz University student newspaper, and a miniature Grimmerie complete with spells.
The Art of Alice: Madness Returns
Dave Marshall - 2011
Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
Amphigorey
Edward Gorey - 1972
As always, Gorey's painstakingly cross-hatched pen and ink drawings are perfectly suited to his oddball verse and prose. The first book of 15, "The Unstrung Harp," describes the writing process of novelist Mr. Clavius Frederick Earbrass: "He must be mad to go on enduring the unexquisite agony of writing when it all turns out drivel." In "The Listing Attic," you'll find a set of quirky limericks such as "A certain young man, it was noted, / Went about in the heat thickly coated; / He said, 'You may scoff, / But I shan't take it off; / Underneath I am horribly bloated.' "Many of Gorey's tales involve untimely deaths and dreadful mishaps, but much like tragic Irish ballads with their perky rhythms and melodies, they come off as strangely lighthearted. "The Gashlycrumb Tinies," for example, begins like this: "A is for AMY who fell down the stairs, B is for BASIL assaulted by bears," and so on. An eccentric, funny book for either the uninitiated or diehard Gorey fans.Contains: The Unstrung Harp, The Listing Attic, The Doubtful Guest, The Object Lesson, The Bug Book, The Fatal Lozenge, The Hapless Child, The Curious Sofa, The Willowdale Handcar, The Gashlycrumb Tinies, The Insect God, The West Wing, The Wuggly Ump, The Sinking Spell, and The Remembered Visit.
Are You Dissing Me?: What Animals Really Think
Simon Winheld - 2015
A cardinal has roommate problems. A hummingbird is eager to join a social network. A bush baby teeters on the edge (You wanna throw down?!) Here for the first time are the innermost thoughts of our furry and feathered friends, who—it is finally revealed—humorously share the same anxieties, frustrations, and preoccupations as we do. Whether it's a raccoon fretting about his judgmental friends, a buffalo impatiently waiting for his dumplings, or a sloth contemplating a career in stand-up comedy, each colorfully illustrated critter captures a moment of modern flux—and together they create an irresistibly funny portrait of a kingdom both wild and amusingly familiar.
The 7-Day Flat-Belly Tea Cleanse: The Revolutionary New Plan to Melt Up to 10 Pounds of Fat in Just One Week!
Kelly Choi - 2015
Join food journalist Kelly Choi and the New York Times bestselling authors of Eat This, Not That! as they unlock the science of tea, and discover how different forms of this healing plant can help change your life. The new and improved 7-Day Flat-Belly Tea Cleanse features even more shocking scientific evidence that reveals how you can strip away belly fat—fast! “I loved the results! I followed the plan for 7 days and lost 9 pounds!”—Jeanine Arenas, 31, Miami, Florida From metabolism-boosting green tea to fat-blocking white tea to the multi-powered chai, you’ll learn how to time your tea intake throughout the day, ensuring your body is burning fat and staying strong 24/7. All the while, you’ll get to enjoy delicious tea-based smoothies and indulgent dinners (yes, you get to eat on this cleanse!). “I went from a size 20 to a size 16, and I’m alive with energy. This is not a diet or cleanse for me but a way of life.”—Tracy Durst, 45, Lewistown, PA In just one week, you will • lose up to 10 pounds of stubborn abdominal weight • look and feel leaner and lighter, without grueling exercise • reset your metabolism to help make weight-loss long-lasting and automatic • sleep more soundly and feel more energized • dramatically reduce your risk of diabetes and heart disease • beat stress and bring complete calm to your mind Are you ready to look slimmer, healthier, and sexier than you have in years—in just one week? Then you’re ready for The 7-Day Flat-Belly Tea Cleanse.
Cartoon Modern: Style and Design in Fifties Animation
Amid Amidi - 2006
Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.
The Art of Discworld
Terry Pratchett - 2004
It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.
Living the Creative Life: Ideas and Inspirations from Working Artists
Ricë Freeman-Zachery - 2007
Creativity is different for everyone, and these artists share their insights on the muse (if you believe in her), keeping a sketchbook (or not), and prioritizing your art, whether you aspire to create solely for your own pleasure or to become a full-time artist.Try your hand at creative jumpstarts straight from the pros.Glimpse the artists' innermost thoughts and works in progress as you peruse pages from their journals and notebooks.Share textile artist Sas Colby's triumph over creative block during an exotic art retreat.Learn how internationally acclaimed artist James Michael Starr uses experience from his former "day job" to fuel his creation today.Explore the work of Michael deMeng, Claudine Hellmuth, Melissa Zink and the other artists right alongside their insights.No crafter or artist should live the creative life without Living the Creative Life! The inspiration is contagious.
Sharpie Art Workshop: Techniques and Ideas for Transforming Your World
Timothy Goodman - 2015
The most comprehensive, step-by-step, hands-on creative workbook for creating art with Sharpie markers.