Book picks similar to
The Human Figure by John H. Vanderpoel
art
non-fiction
art-books
drawing
The Ultimate Guide To Colored Pencil: Over 40 Step By Step Demonstrations For Both Traditional And Watercolor Pencils
Gary Greene - 2010
Whether you're new to colored pencils or perfecting advanced techniques, you'll find the answers you need here in dozens of complete step-by-step demonstrations, including: Simple techniques for achieving amazingly realistic compositions, including layering, burnishing and underpaintingProven methods for working successfully with water-soluble colored pencilsA full range of inspiring subject matter, from flowers and animals to landscapes and still-life compositionsTips for solving common problems, fixing mistakes and taking sharp, clear reference photosExpert guidance in choosing the right materials and colors, including complete color charts from all the major manufacturersIt's all here in the "The Ultimate Guide to Colored Pencil"--the solutions and secrets you need for your own colored pencil success
Bold Visions: The Digital Painting Bible for Fantasy and Science-Fiction Artists
Gary Tonge - 2008
Artists will learn to create a wide range of subject matter from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens. An in-depth materials section introduces all the equipment you are likely to need, from computer hardware and software to more traditional art media. A detailed basic techniques section caters to both newcomers to the digital medium and those who wish to brush up on their skills.
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera
Bryan Peterson - 1990
Peterson stresses the importance of metering the subject for a starting exposure, and then explains how to use various exposure meters and different kinds of lighting. The book contains lessons on each element of the exposure-aperature, shutter speed, iso-and how it relates to the other two in terms of depth of field, freezing and blurring action, and shooting in low light or at night. A section on special techniques explores such options as deliberate under- and overexposures, how to produce double exposures, bracketing, shooting the moon, and the use of filters. Understanding Exposure demonstrates that there are always creative choices about how to expose a picture-and that the decision is up to the photographer, not the camera.
Pulphope: The Art of Paul Pope
Paul Pope - 2007
Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.
Marvel: The Characters and Their Universe : Collectors
Michael Mallory - 2001
Westerns and detective stories were the big sellers of the day. The spider-man character was a shot in the dark feature in a poor-selling comic book Amazing Fantasy that was about to get the axe. Today an original copy of that comic would cost in the range of $40,000.With a library containing over 4,700 proprietary characters and eleven movies featuring Marvel characters already underway for the next two years, the Marvel Universe has become as epic as its storylines.This oversized collector's style guide, Marvel: The Characters and Their Universe, covers the history of the national obsession, the marvel influence on media, and the best loved characters including the Incredible Hulk and X-Men, and ends with a look at new worlds to conquer. Full of stunning 4-color photographs, movie stills, original comic art, and animation drawings, this is a vibrant and colorful tribute to the incredible cultural phenomenon.
Secrets of Rusty Things: Transforming Found Objects Into Art
Michael deMeng - 2007
You'll discover new ideas of where to look for, not only discarded objects, but new items that you may not have previously seen as having a place in a future work of art. You'll be inspired by ways to add meaningful symbolism to your artworks' stories both through the use of color and shape. And you'll see how an ancient tale can parallel the artist's plight and invoke a new piece of art.From the pondering of each ancient myth and its connection to the modern-day artist, to the gluing together of objects, to the paint that unifies and disguises the original bits and pieces, this is an intimate view into the creative process unlike any workshop you've ever attended.
Mechanika: Creating the Art of Science Fiction with Doug Chiang
Doug Chiang - 2008
For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!
The Crafter's Devotional: 365 Days of Tips, Tricks, and Techniques for Unlocking Your Creative Spirit
Barbara R. Call - 2009
Crafters dabble, collaborate, muse, and make, all in their own way and on their own timeline. For all crafts, there are established techniques to follow but wild, innumerable ways to experiment, using the basics to launch crafters to new heights. Crafter’s Devotional can aid that launch. Each day of the year is given its own focus, on which the reader will find a daily dose of craft content that inspires, instructs, and illuminates.
Collage Unleashed
Traci Bautista - 2006
It features a range of techniques for crafters at every level, including crayon transfers, and funky embroidery.
Creative Awakenings: Envisioning the Life of Your Dreams Through Art
Sheri Gaynor - 2009
Work in the spirit of the laws of attraction to visualize the life of your dreams. Follow the journey of twelve artists, each who will set a personal dream or intention. Witness the process that each artist takes, as they create a mixed-media piece that sows the seeds of their intention. Step-by-step techniques for a variety of mixed-media processes accompany each piece of finished art. Read about how their lives changed as a result and learn how to set intentions of your own using the bonus tear-out "dream-prompt" cards.
The Art of Tim Burton
Tim Burton - 1999
This comprehensive 434 page book is grouped into thirteen chapters that examine common themes in Burton's work, from his fascination with clowns to his passion for misunderstood monsters, to his delight in the oddities of people. Many of Burton's friends and collaborators offer their thoughts, insights and anecdotes about Tim Burton's style and artistic approach to life.Artwork from the following films and projects are included in this book: Alice in Wonderland (2010), Sweeney Todd: The Demon Barber of Fleet Street (2007), Charlie and the Chocolate Factory and Corpse Bride (both 2005), Big Fish (2003), Planet of the Apes (2001), Sleepy Hollow, (1999), Mars Attacks! (1996), Ed Wood (1994), The Nightmare Before Christmas (1993), Batman Returns (1992), Edward Scissorhands (1990), Family Dog (1987), Batman (1989), Beetlejuice (1988), Pee-Wee's Big Adventure (1985), Frankenweenie (1984), Vincent (1982), and Hansel & Gretel (1982). The book also contains additional drawings from his illustrated book of poetry The Melancholy Death of Oyster Boy & Other Stories (1997), and from The World of Stainboy web shorts (2000).Text By: Leah Gallo, Design by: Holly Kempf, Edited by: Derek Frey, Leah Gallo & Holly Kempf*PLUS*Personal text contributions by friends and fellow creatives including:Allison Abbate, Colleen Atwood, John August, Rick Baker, Helena Bonham Carter, Felicity Dahl, Johnny Depp, Danny Devito, Danny Elfman, Carlos Grangel, Ray Harryhausen, Martin Landau, Rick Heinrichs, Christopher Lee, Lindsay Macgowan, Shane Mahan, Ian Mackinnon, Alex Mcdowell, Victoria Price, Ken Ralston, Paul Reubens, Deep Roy, Winona Ryder, and Richard Zanuck.
Art Fundamentals: Color, Light, Composition, Anatomy, Perspective, and Depth
Gilles Beloeil - 2013
Art Fundamentals addresses key basic subjects such as color and light, composition, perspective and depth, anatomy, and portraying emotions in a series of insightful chapters. Find out about color relationships and how to choose colors that work well together. Learn about the Rule of Thirds, Rule of Odds, Golden Triangle, and Divine Proportions, all of which are key when it comes to creating a realistic and dynamic composition. Discover the power of storytelling in an image and how the slightest tilt of an eyebrow can transform happiness into anger.Written by some of the most experienced artists in the games and film industries, including Gilles Beloeil (Assassin's Creed series) and Andrei Riabovitchev (Prometheus and X-Men: First Class), this title gives newcomers the tools they need to get them started on their artistic journey and offers veterans a chance to brush up on their theory.Gilles Beloeil is a senior concept artist and matte painter at Ubisoft Montreal who has spent the last several years working on titles in the best-selling Assassin's Creed video game series.Andrei Riabovitchev works for MPC in the United Kingdom as a concept artist and has an impressive résumé that includes Prometheus, X-Men: First Class, and Snow White and the Huntsman.
Illustration School: Let's Draw Plants and Small Creatures
Sachiko Umoto - 2009
Build on basic lines and shapes to create flower petals, butterfly wings, tree branches, and leaves. Discover helpful tips that will improve your drawing skills, such as focusing on how branches grow, differences in flower shapes, and how poses express emotion. See how easy it is to turn plants and animals into sweet expressive characters by adding facial expressions and clothes. A singing butterfly? Why not! Sachiko’s clear step-by-step instructions for tracing and drawing are perfect for all ages and skill levels. After mastering a few elements, build a composition that shows off your unique style. Draw lovely bouquets, sunny fields of flowers, or sketch a rabbit running by a tree. In no time you’ll be creating doodles and illustrations every day in sketchbooks, art journals—anywhere you can. Techniques you’ll learn include:Building characters that come to life on the pageAdding animated faces and poses to flowers, fruit, and bugsDrawing poses that add movement and excitement to charactersArranging elements into pleasing compositionsIncorporating details and color that make your illustrations uniqueFill pages with your own Illustrated stories—or just doodle whenever the mood strikes. With Illustration School: Let’s Draw Plants and Small Creatures, you’ll never lack for ideas or inspiration. School was never this much fun! Discover how the Illustration School series of books makes drawing enjoyable and stress-free. Using Sachiko Umoto’s fun, easy techniques for sketching quirky animals, plants, landscapes, and people in the Japanese character style, you’ll fill pages with charming illustrations that are uniquely you.
Impressionism
Ingo F. Walther - 1992
It outlines the history of Impressionism in France, addressing not only the work of the acknowledged masters, but also that of such unjustly neglected artists as Bazille, Caillebotte, Berthe Morisot or Lucien Pissarro. The monograph also examines the Impressionist movements which emerged in the Netherlands, Belgium, Germany, Scandinavia, Eastern and South-East Europe, Italy, Spain, Britain and North America. A 64-page "Directory of Impressionism" is appended, containing bibliographies, portraits and biographical data on all 236 artists.
The DC Comics Guide to Coloring and Lettering Comics
Mark Chiarello - 2004
Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer--a hotly debated topic among working letterers--and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.The animated step-by-step instructions are informative, stimulating, and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to up-to-date industry standards. The perfect how-to on everything coloring and lettering, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.