The Bear That Fell From The Stars


Keith C. Blackmore - 2011
    On the night he decides to strike, his life, and his world, are forever changed. Alien scientists from across the cosmos, abduct and place Kazaka in deep storage for centuries. When they revive him with the intent to subject him to extraterrestrial evisceration, the ninja escapes. The shadow warrior then begins to hunt his captors, one by one, leading up to a battle that will shake the galaxy.The Bear That Fell From the StarsA different kind of alien terror. NOTE: This is a Novella of approx. 20,000 words, or about 60 pages.Science Fiction Fantasy and not hard SciFi.Some scenes of graphic violence.

So Say We All: Collected Thoughts and Opinions on Battlestar Galactica


Richard Hatch - 2006
    The science-fiction television series Battlestar Galactica is known for raising thought-provoking questions concerning martial law, artificial intelligence, power and corruption, and ultimately what it means to be human. What ethical complexities come into play when one mistake could mean the anihilation of the human race? How do you maintain faith in the Gods when you're involved in an Armageddon of your own creation? What is the distinction between a terrorist and a freedom fighter? These questions are given an intelligent and insightful examination in this engaging collection of essays.

The Art of Magic: The Gathering - Zendikar


James Wyatt - 2016
    We live in an angry world, and we are well acquainted with death." — The Invokers' TalesDanger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering! Explore a tumultuous world fraught with perils and join the fight for survival as the fragments of civilization confront the unnatural Eldrazi. Follow in the footsteps of heroic Planeswalkers as they combine their unique talents, forming the Gatewatch to overcome the greatest threats the Multiverse has ever known. The secrets of Zendikar — its peoples, continents and creatures — are ready for you to discover!

Stargate


Dean Devlin - 1994
    Through it they enter into a strange country that is neigher the past nor the future - a country peopled by alien gods and an oppressed tribe. The book that inspired the film "Stargate".

Star Trek Vault: 40 Years from the Archives


Scott Tipton - 2011
    Covering all six Star Trek television series and the ten original feature films, the book highlights the far-reaching social and scientific optimism that underpins the franchise, dwelling on milestones such as its groundbreaking mixed-race casts and technologies that have since become commonplace, before taking an in-depth look at the making of each series and movie. Fully illustrated with more than 350 images, and including 13 interactive reproductions of the most fascinating memorabilia from the CBS archives--on-set signage, hand-drawn storyboards, blueprints for Picard's captain's chair, and a vintage T-shirt transfer--Star Trek Vault provides a broad perspective on the voyages of Captains Kirk, Picard, Sisko, Janeway, and Archer. The ultimate treasure trove of Star Trek imagery and memorabilia, Star Trek Vault is sure to appeal to both the casual and the die-hard fan.Praise for Star Trek Vault: “[A] treat for your inner Trekkie. It’s the perfect gift whether you are a fan of Kirk or Picard. Or Janeway . . . we guess.” —Entertainment Weekly

Cartoon Modern: Style and Design in Fifties Animation


Amid Amidi - 2006
    Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.

Compendium of Acrylic Painting Techniques: 300 Tips, Techniques and Trade Secrets


Gill Barron - 2014
    Learn how to choose and mix colors, and create a multitude of effects using only one set of tubes. Discover how to make your own equipment, set up a "studio" space, and use household materials to save money. Beginners can follow processes stage-by-stage, while more experienced artists can dip in and out for help with specific problems. A unique section on how to develop your art and take it to a wider public is full of professional secrets which can bring you success much more quickly. “Try it” and “Fix it” panels placed throughout the book suggest ways of practicing and developing new skills, and avoiding or correcting common painting errors.

The World of Cyberpunk 2077


Marcin Batylda - 2020
    Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.

Sherlock: Chronicles


Steve Tribe - 2014
    Each episode of the spectacular three series is remembered by those who made it, from the show's dazzling debut in A Study in Pink to this year's breathtaking finale, His Last Vow.Featuring over 500 images of concept artwork, photographs, costume and set designs, and more, Chronicles is the ultimate celebration for Sherlock fans everywhere.

Earth Is Room Enough


Isaac Asimov - 1957
    Contents:· The Dead Past · nv Astounding Apr ’56 · The Foundation of Science Fiction Success · pm F&SF Oct ’54 · Franchise · ss If Aug ’55 · Gimmicks Three [“The Brazen Locked Room”] · ss F&SF Nov ’56 · Kid Stuff · ss Beyond Fantasy Fiction Sep ’53 · The Watery Place · ss Satellite Oct ’56 · Living Space · ss Science Fiction Stories May ’56 · The Message · vi F&SF Feb ’56 · Satisfaction Guaranteed [Susan Calvin (Robot)] · ss Amazing Apr ’51 · Hell-Fire · vi Fantastic Universe May ’56 · The Last Trump · ss Fantastic Universe Jun ’55 · The Fun They Had · ss The Boys and Girls Page Dec 1 ’51; F&SF Feb ’54 · Jokester · ss Infinity Science Fiction Dec ’56 · The Immortal Bard · vi Universe May ’54 · Someday · ss Infinity Science Fiction Aug ’56 · The Author’s Ordeal · pm Science Fiction Quarterly May ’57 · Dreaming Is a Private Thing · ss F&SF Dec ’55

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Notes From Small Planets: Your Pocket Travel Guide to the Worlds of Science Fiction and Fantasy


Nate Crowley - 2019
    From misty mountains to wizarding schools, from the homes of superheroes to lairs of infamous villains – visit your favourite worlds and discover new ones – all without ever missing a single landmark or traditional dish. What’s orc for ‘bon voyage’?

A Diversity of Dragons


Anne McCaffrey - 1997
    Soar on imagination's wings and see them all: from the ancient legends to the modern creations; from the firebreather that battled Beowulf to the delightful beasts of Jane Yolen and Terry Pratchett. Everything you ever wanted to know about the most fabulous creatures ever to inhabit our collective memory is here, and more, snorting fire and phosphine gas and ploughing the waters of primordial chaos. The Babylonians knew him, the Sumerians, the ancient Egyptians. He is found not only in the Bible but in China, in the Norse sagas and the lost myths of the Americas. Drawing on sources from myth, folklore, and novels, the authors offer a compendium on dragons--similarities and differences, the dragon of the hero quest, humorous dragons, cuddly dragons, and more. But Anne McCaffrey is a storyteller, not an encyclopedist; and dragons are wary of dry and dusty places, like lecture rooms and libraries. So this book begins (as must all good tales) with a mysterious visitor and ends (as do all true dragon encounters) with an adventure almost too wondrous for words to tell.

The Art of Ranma 1/2


Rumiko Takahashi - 2001
    The book includes paintings and designs that show why this martial arts/teenage romance/sex comedy was one of the most popular shows ever.

The Art of H.P. Lovecraft's the Cthulhu Mythos


Pat Harrigan - 2006
    In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named. Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians. The Art of H.P. Lovecraft's The Cthulhu Mythos contains hundreds of full-color pieces of art, from fan favorites such as Patrick McEnvoy, Michael Komarck, Jean Tay, Thomas Denmark, John Gravato, Aaron Acevedo, James Ryman, Felicia Cano, Linda Bergkvist and dozens more. Once you see these blasphemous visions, you will never forget them.