Carthage


J.J. Green - 2018
    Four beautiful, pristine new worlds await the colonists, but there’s trouble in paradise.Upon arrival, Governor Richards gives Erin a special mission: to build secret shipyards in the outer system, hidden within moons and safe from prying eyes.Yet while Erin makes good progress in space, construction efforts on the planet of Carthage falter, causing the governor to call her down to the colony world to get things back on track.To speed things up, Erin uses the colony’s most valuable tool: their picotech. But a sinister agent attempts to steal a picotech module, and the colonists realize their past troubles have returned to haunt them.Now she's in a race to identify the perpetrator and keep New Canaan's picotech out of the hands of the colonists’ enemies, who would use it to destroy them.

Alpha Centauri


Lisa Richman - 2018
    In the wake of war, refugees still flee to nearby stars, but there are sinister forces at work in Alpha Centauri who would turn their plight into profit. None of this is apparent to an easygoing, self assured pilot-for-hire named Jason Andrews. Recently arrived from Proxima Centauri to visit his sister, he is sucked into a covert operation by a brother-in-law who is not who he seems. But then again, neither is Jason.... But the enemy they face has grown more powerful than any had expected, and the fate of the star systems' humans and AIs are at stake. Jason must engage in an all-out bid to save a world he's just getting to know, in a war he only just learned about. **

The Proteus Bridge


James S. Aaron - 2018
    Take a step back, long before Andy arrived on Cruithne, and find out how Fugia Wong and Ngoba Starl got their start.

Death Dealer


T.G. Ayer - 2018
     When the mission is sure to involve assassination, Sera sends in Nerischka.

Close Proximity


Chris J. Pike - 2017
     Gedri is one of the star systems in the Silstrand Alliance…sort of. Controlled by several crime syndicates, most of what goes on in there is the opposite of legal. The Silstrand Alliance government stays out of the system as much as possible, only intervening when things really fall apart. That makes it the right sort of place to disappear in, or to make a quick buck. Kylie Roads wants both. She makes her living salvaging abandoned ships left over from pirate attacks on the edges of the system—Gedri has its fair share of pirates too. Some of the hulls are legal, most aren’t. When a salvage job goes bad, Kylie finds herself on the opposite end of a gun. Holding that gun? Silstrand Alliance military, the very people that Kylie wants to avoid. Accused of attacking the ship they are salvaging, Kylie makes a deal to go deep into the Gedri System on a rescue mission—it should be simple, in Gedri, nothing is as simple as it looks. With her ex as the military liaison, Kylie takes her crew on the most dangerous mission of their lives. Rescue the girl, defeat the crime syndicates, and pray the military holds up their end of the bargain.

Anomaly on Cerka


Andrew Dobell - 2019
     The Multiverse is vast and infinite, filled with countless universes, each with powerful artefacts unique to their realm. These treasures are tempting targets for those who can travel between universes. Magus Amanda is recruited to help fight these pirates before they upset the multiverses fragile balance. Sent on her first mission, Amanda finds herself on Cerka Station in the middle of the Orion War, hunting for these plunderers of the Multiverse. Jessica and the crew of the starship Sabrina are on Cerka to quell growing hostilities between humans and AI’s, but their mission is interrupted by the arrival of Amanda. Amanda and Jessica must work together to stop the theft of valuable technology that could upset the balance of power elsewhere in the multiverse before it’s too late. *** Quantum Legends is a series of collaborations between Andrew Dobell and other authors, where Amanda from his Star Magi series visits other universes. In this book, Amanda visits M. D. Coopers Aeon 14 universe and works with Jessica and the crew of Sabrina.

Gabriel's Journey


Steve Umstead - 2011
    Military science-fiction adventure at its best!---GABRIEL'S REDEMPTION, Book OneNorth American Federation Navy Commander Evan Gabriel was dishonorably discharged after losing his covert team on a far off world called Eden. Now, he’s being offered an opportunity to command a new team, on a new world, with a new mission, but the true motives behind the mission are unclear.From the decaying Caribbean to politically-charged South America, from the slums of Mars to a tiny colony on a planet six hundred light years from Earth, Gabriel's Redemption is a near-future military science fiction story of a personal journey seen from the perspective of a soldier who has lost everything; one who desperately needs to redeem himself not only in his government’s eyes, but also his own. Interstellar action and political intrigue mix with one-on-one battles on the surface of a frozen planet in this exciting tale of salvation.Approximately 66,000 words.GABRIEL’S RETURN, Book TwoOn the far-off icebound planet of Poliahu, North American Federation Navy Commander Evan Gabriel suffered the loss of several team members in order to free a native species and save his brother. Now he is being called away on a new mission by a friend in trouble, and by a name from his distant past. He and his surviving team must again travel across the galaxy to the planet where he lost his naval command, and his original team, so many years ago: Eden.Evan Gabriel must face three distinct threats on Eden: the well-armed terrorist group that has been raiding Eden City, the dangerous planet itself, and his own haunting memories of his past.Gabriel's Return continues the epic science fiction/adventure trilogy with characters new and old, devious political intrigue on the moon and Mars, and deadly jungle combat on Eden.Approximately 87,000 wordsGABRIEL’S REVENGE, Book ThreeA missile has no conscience. It is an inanimate steel object: cold, emotionless. But once ignited, it burns white hot inside, and cannot be shut off. Fired in combat, it has but one objective: the total destruction of its intended target. And it will only stop when its objective has been achieved, or it runs out of fuel.Not all missiles are made of steel.North American Federation Navy Commander Evan Gabriel thought it was over. Returning from a mission on the far-off world of Eden, he finds that Mars is in a state of political upheaval. Two major dome cities are now under the control of ambitious and ruthless men backed by the scheming South American Republic. Friends are in trouble, Renay Gesselli is missing, and the future of a world is in flux while rival governments bicker behind closed doors. From the ice-bound planet of Poliahu, to the dangerous jungle world of Eden, and back to his adopted home of Mars, Evan Gabriel has witnessed death follow him. Now, he's turning the tables, and no force would stand in his way.Approximately 80,000 wordsREVIEWS:“The action in this series rocks, complete with super-cool weapons and technology. Umstead takes a complex cast and gives them each a distinct personality that makes the team dynamic just great.” - L. Petersen“I am a huge fan of well-written science fiction, and the Evan Gabriel series hasn't disappointed... layered with dimension and feeling unlike quite a few other sci-fi titles out there.” - N. Holderby“Umstead has created what I can only describe as a Tom Clancy-esque world a few hundred years into the future.” - W.E. Linde

Longknifes Defend the Legation


Mike Shepherd - 2020
    She asks her grandparents, Gramma and Grampa Trouble, to came out to spend time with her kids while she is gone.Meanwhile, back on the Iteeche Imperial Capitol planet, intrigue and power plays continue. Within fifty kilometers of the Imperial Palace are a dozen clan factions who dream of seizing the purple from the hand of the young Emperor.The Human Embassy once more comes under siege. This time, however, the entire Legation District, all thirty-six blocks and three million Iteeche must be protected.Meanwhile, the kids are left on their own. Sneaky parents should not be surprised to discover that their kids are just as sly as they are. Before too long, Little Ruth and Johnny, along with thirty of their Human and Iteeche friends, are in way over their heads.Can Little Ruth keep her friends alive long enough for Gramma Trouble to race to their rescue?Can Little Ruth, not yet eight, learn the hard lesson of being a Longknife?This action-packed adventure of just under 100,000 words is a great parallel story for Kris Longknife Stalwart that shows just what measures need to be taken to keep the home fires burning, because – Longknifes do what they have to do . . . no matter the cost.

Pew! Pew! - Sex, Guns, Spaceships... Oh My!


Rachel AukesDrew Avera - 2017
    9 Comedic space opera tales of big spaceships, poor life decisions, and lots of Pew! From fights against the Hive, to the quest for the perfect coffee bean, to helping the little folk in a big, bad universe, Pew! Pew! has the tales to keep you entertained and maybe bust a gut while you’re at it.

Crimson Worlds Successors: The Complete Trilogy


Jay Allan - 2018
    But humanity survives, out on the frontier, growing and looking boldly to the future. But man has never been able to live in peace, and even Earth’s sad fate has failed to slow the call to war. Lacking the resources to sustain their own armies and navies, the worlds look to the mercenaries of the Great Companies for aid, futuristic condottiere who contract themselves to the highest bidder. Darius Cain is the leader of the Black Eagles, the most renowned of the Companies. The Eagles command the highest rates of any of the Companies, and leaders bankrupt worlds to pay their price. But there are signs of a force working in the shadows, waiting for the right moment to launch a final war to reduce all mankind to slavery. As Cain slowly uncovers the truth, he must forge an alliance among old enemies, the other Companies his soldiers have fought for years…and the twin brother he hasn’t seen in a decade. The Crimson Worlds are about to explode into a war that may be mankind’s last. The Prisoner of Eldaron (Successors 2) Darius Cain’s veteran warriors have fought dozens of battles, and they have never met their equals. But there is another power, The Triumvirate. For decades, it has operated in the shadows, interfering secretly in the affairs of the colonies while steadily building an invincible war machine. The Triumvirate fears the Black Eagles, and the decision has been made. Darius Cain’s private army must be destroyed before the final invasion of human space can begin. A message reaches the Eagles’ base, word that the father he’d thought long dead might still be alive, a captive of the shadowy enemy. Darius Cain is skeptical, but he didn’t build the greatest military force in human space by being cautious or timid…and even the slightest chance his father was alive compelled his course of action, and leads him to a highly-developed planet called Eldaron, ruled by a dictator who calls himself the Tyrant. Darius knows he is walking into a trap, but he has no choice. He will free the prisoner of Eldaron…or he will extract a vengeance beyond the imaginings of dark nightmares. The Black Flag (Successors 3) The Triumvirate. Three clones of Gavin Stark who survived their evil master’s destruction. Now they have cheated death again, downloading their minds into an alien intelligence, a relic of the First Imperium. Vali, a secret planet, a hidden and haunted world covered entirely with factories and fortifications, worked by legions of slaves, the kidnapped and forgotten of a thousand worlds, working in darkness, building the tools of war for their masters. Erik Cain, the legendary hero of the Marines Corps, the man who killed the real Stark. For years he was a prisoner, held in brutal captivity on a dark world. Now he is free, and ready for the final struggle. Darius Cain, Erik’s son, and the commander of the feared Black Eagles, the greatest of the mercenary Companies. Darius freed his father, and now he is ready to rally the free forces of human space. Augustus Garret, the legendary admiral. He is old, but the same heart beats within his chest, and he will stand with the Cains, fight alongside his old allies one last time. From the barren ruins of shattered Earth to the farthest reaches of human habitation, the final battle has begun.

The Dread Warlock (A Blackjack Chronicles Mission Book 1)


Orlando A. Sanchez - 2018
     Meet the Blackjacks, a renegade mercenary group led by Jacques ‘Jack’ Noire. When they take a job to deliver state-of-the-art terraforming components to one of the outer stations, they realize the simple delivery mission isn’t so simple.The components are really a weapon and someone wants them dead. Now, with bounties on their heads, and Conglom Industrial hunting them, Jack and his crew must pilot his sentient ship, the Warlock, through some of the most dangerous parts of space. Outgunned and outnumbered, Jack has one secret weapon his enemies didn’t count on-magic. Jump onboard the Warlock and into a deep space adventure with the Blackjacks, as they face off against overwhelming odds and discover that when it looks too good to be true…it usually is!

A Spacetime Tale


J. Benjamin - 2019
    Kiara Lacroix has become one of Earth’s foremost exobiology experts. Her research brings her to the attention of the Global Space Federation, which has a top-secret mission for her: an advanced alien civilization has been discovered in the depths of an icy planet five light-years from Earth, and Kiara is expected to join the crew making first contact.Kiara has her hesitations, but as usual her scientific curiosity gets the better of her. She and her crew will be using experimental technology which establishes long-distance contact via a dream-reality beamed through a wormhole: the spacetime sequence. It’s even riskier than it sounds.Of course, Kiara’s not the only one with hesitations about the GSF’s actions. And some of those people have the resources—and the access to GSF’s classified mission information—to do something about them.A Spacetime Tale is high-concept hard science fiction at its finest.

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Some Dreams are Nightmares


Saxon Andrew - 2016
    Jimmy Carpenter has dreams and they come true. He started having them as a young child and he thought everyone did the same thing. However, Jimmy has had a dream and the nightmare vision is terrifying. Jimmy is having difficulty deciding if this dream is real or a product of his imagination. He puts the dream aside but learns from his mother that his father was a dream and not a part of reality. When his only dream that had never come true, does, then he knows the nightmare is coming and everyone is going to die. Bestselling author, Saxon Andrew delivers a page turner that will make you believe that Jimmy’s Dream is a nightmare that could actually happen. Sit down and hold on. Some Dreams are Nightmares. Excerpt from Jimmy's Dreams: Candice was awoken by Jimmy pulling on her arm and yelling for her to get up, “What’s going on!” “MOM, GET DRESSED NOW! GET DRESSED!” Candice pulled on a robe and slippers and Jimmy pulled on her arm. “JIMMY!” “COME ON MOM, WE DON’T HAVE MUCH LONGER!!” Candice saw terror in Jimmy’s eyes as he released her arm and ran out of the door to the apartment. “Jimmy, wait!” “COME ON!” Candice saw him run down the flight of stairs to the front door of the building and go outside. She ran after him as fast as she could and found him waiting for her outside the entrance. He grabbed her hand and pulled her with all his strength toward the end of the street. She stopped him and said, “WHAT ARE YOU DOING?!” Jimmy released her hand and ran as fast as his legs would carry him. “JIMMY, STOP!” She was forced to run after him and as they arrived at the end of the street, she heard a huge blast over her shoulder that caused her to stumble forward and as she felt heat on her back. She continued chasing Jimmy until he stopped two blocks away. She reached him and lifted him into her arms. She turned around and saw their apartment building and the two buildings next to it burning in huge flames that lept high into the nighttime sky. Her eyes were wide open as she watched the flames begin spreading into the surrounding buildings. She looked at Jimmy shaking in fear of what had just happened and said, “How did you know?” “I had a dream.” Let me know what you think by contacting me at saxonandrew@msn.com Find us on Facebook at saxonandrewsuniverse.