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Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide
David Hodgson - 2012
• All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible. • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC
Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)
Alex Oakchest - 2019
Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Spear of Shadows
Joshua Reynolds - 2017
The Ruinous Powers hunt them – and so do a group of heroes, chosen by Grungni for this dangerous and essential task.READ IT BECAUSEIt's a different kind of Age of Sigmar story, and the first of a trilogy, at that! A classic quest story with a disparate group of heroes drawn together by fate and unimaginable consequences if they fail… sounds unmissable.THE STORYIn the beginning, there was fire. And from fire came eight weapons of terrible power, honed to a killing edge by the chosen weaponsmiths of Khorne. Now, as the Mortal Realms echo with the thunder of war, the great powers hunt the eight wherever they might be found – whatever the cost. In a city of prophecy and secrets, Grungni, smith-god of the duardin, gathers together a group of mortal warriors from across the realms in order to seek the first of the eight. But they are not alone in their quest; agents of the Ruinous Powers want the weapon for themselves. Now the race is on, as man, duardin and daemon alike seek to claim the Spear of Shadows...
The Apprentice to Zdrell
David K. Bennett - 2018
Master Silurian, though not a zdrell master himself, has been fighting demon magic all his considerable life and hoping against hope that a new zdrell master would enter the world. Now as the demons and their wizards are nearly ready take over the continent and cement their hold over the entire human race, Jonny is discovered by Silurian, a boy, who untutored is able to manipulate magic like the zdrell masters of old. Can Silurian train this boy and keep him alive long enough for him to become a new zdrell master before the demons sweep the continent and gain control of the entire world?
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
The Twice-Dead Boy (Teen Shapechangers Book 2)
Laer Carroll - 2020
Freed by a freak of nature after a century he is in modern-day Santa Monica and must navigate it--as an apparent 17-year old boy. How does an immortal shapechanger deal with being a teenager once again? Why, he must go to high school!
The Watchman's Daughter
Alexandra Connor - 2007
With her father unable to do his night watchman rounds, Kate does all she can to help her family survive. But when Andrew Pitt comes into her life, everything changes. True happiness seems to be on the horizon for Kate as she and Andrew make plans to marry. Then tragedy strikes and Kate takes the only course she can to protect the people who depend on her. With her future looking hopeless, Kate must find a way to escape – and to get back the man she loves.
Atlas Rising
Blake Severson - 2021
Picking a druid, he charges forward into an unknown land as he tries to master an odd combat system. Luckily for him, the crafting system is ripe to make money and the game’s currency is tied to the real-world market.But a strange dungeon forces him to reevaluate everything he thought he knew. Is the company behind this game truly what it seems to be, or is there a nefarious purpose hidden below the surface?
The Marigold Story: Indira Gandhi & Others
Kumkum Chadha - 2019
Prime Minister Indira Gandhi hated the marigold flower, although in death it was strewn all over her body; her son Sanjay Gandhi was dictatorial, but also uncommonly empathetic; Smita Patil, who was synonymous with strong, women-centric films, was deeply insecure in her personal life; Ekta Kapoor, the television czarina believes that her unabashed faith in God helped her scale heights and earn her first big bucks; and Abhinav Bindra, who won India the first Olympic gold medal in an individual event confessed how he was a laidback child with no goals in sight. Embellished with interesting nuggets, this book is a collection of fascinating profiles including, L.K. Advani, Smriti Irani, Lalu Prasad Yadav, Rajiv Gandhi, Amitabh Bachchan and Arun Jaitley. Uncommon access, being privy to confidences and, above all, a willingness to tell the story, bring alive the people behind the headlines. The Marigold Story: Indira Gandhi & Others is not a gushing account of newsmakers; if anything it captures their weaknesses; goes beyond their achievements and examines what makes these individuals distinctive and unforgettable at the same time.
The Children of the Gods Series Books 17-19: Dark Operative Trilogy
I.T. Lucas - 2020
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Rift: The Complete Rift Saga: Books 1-3
Andreas Christensen - 2017
They called this new nation the Covenant, and two centuries later, it is stronger than ever. The Moon people, descendants of lunar colonists who returned to Earth to rebuild it, rule with an iron fist, to ensure their dominance over the original inhabitants, the English. For the Covenant is a nation where a chosen few prosper at the cost of everyone else, and while the English are forced to serve their masters their entire lives, the Moon people have mastered the greatest secret, the secret of life itself. In the Rift Saga we follow Sue and Dave, two English teens sent off to serve, Evan, a soldier and a member of one of the most prominent families of the Moon people, and Mark, the oldest man on Earth, as they find themselves in the midst of events, uncovering conspiracies that have kept the Moon people in power ever since they left their dusty refuge behind. Sooner or later, in different ways, they will all find that lies and deception can only work for so long, and sooner or later the truth will be unveiled. What will happen once the veil of lies unravels? The Rift Saga takes place more than two centuries after the events of Exodus, in a dystopian society forged from the ashes of global disaster. The Complete Rift Saga consists of Rift (Book 1), Covenant (Book 2) and Legacy (Book 3).
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.