Bloodborne Official Artworks


FromSoftware - 2017
    Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Fallout 4 Vault Dweller's Survival Guide


Prima Games - 1997
    As the sole survivor of Vault 111, you enter the world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. This staggeringly complete guide is stuffed with all the information you'll need to survive and thrive in Fallout 4.Your ultimate Wasteland companion: walkthroughs and detailed maps give you all the strategies, locations, items and loot. Plus specs and reference data for all the perks, armour, weapons, items and creatures you'll encounter and complete crafting and workshop references detail the thousands of items you can collect, upgrade and build.Includes a free mobile-friendly eGuide optimized for a second-screen experience.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Resident Evil: Archives: Umbrella's Virus Uncovered


Brady Games - 2005
    In-depth explanation of the relationships between characters. Coverage of locations and more from both movies and all games. Genre: Action/AdventureThis product is available for sale in North America only."

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.

Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

Harry Potter: the Creature Vault


Jody Revenson - 2014
    K. Rowling's wizarding world. Harry Potter: The Creature Vault is a fascinating look at how this menagerie was brought to life for the blockbuster Harry Potter film series. Detailed profiles of each creature include rare concept illustrations, behind-the-scenes photography, and filmmaking secrets from the Warner Bros. archive. A removable poster picturing each of the creatures and an interactive Eeylops Owl Emporium catalog complete this must-have package.

Okami Official Complete Works


Capcom - 2006
    The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

The West Wing: The Official Companion


Ian Jackman - 2001
    As if to spite the pollsters and talking heads, the frank and brilliant former governor, Jed Bartlet, captures the White House to become President of the United States. Surrounding himself with the best and the brightest, the president chooses his staff from the team responsible for putting him in the White House. Leo McGarry, the president's oldest friend -- and the man who convinces Bartlet to run -- is named chief of staff. One of the most powerful men in his party, Leo presides over the West Wing of the White House with a firm hand and a fatherly tone. With uncanny prescience, Leo puts his faith in Toby Ziegler, the only original staff member to make it through the campaign. Despite six previous failures, Toby's work along with a new team of friends and strangers, helps get Bartlet nominated and elected. Now, as the communications director for the White House, Toby holds an important role in crafting the president's word.Using the power instilled in him as an old family friend, Leo McGarry brings Josh Lyman to the campaign with a simple request to come hear Jed Bartlet speak. In a VFW hall in Nashua, New Hampshire, the skeptical Josh does come and is amazed to finally find a candidate to believe in. Convinced that the man should be president, Lyman gets his friend Sam Seaborn to quit his job at a major law firm where he is about to become a partner and join Bartlet's campaign. Gladly serving at the pleasure of President Bartlet, Sam is now the White House deputy communications director and his friend Josh is the deputy chief of staff. Two men from different backgrounds from opposite ends of thecountry are united not just by friendship but by their devotion to the president."Is Jed Bartlet a good man?" is all that C.J. Cregg wants to know before she agrees to work for him. Toby Ziegler's assurance is all she needs to hear. In an age where the news cycle can last mere seconds, C.J. is the press secretary to the most demanding pool of reporters in the world, the White House Press Corps.With a staff of more than 1,100 people, the West Wing overflows with offices and personnel. Although the upper echelon provides the very public face of the White House, a support staff of hundreds regularly carries out the duties of the executive branch of the government. Filling these desks are numerous aides and assistants, like Donna Moss, who started working for Josh Lyman during the nomination campaign and is now "deputy-deputy chief of staff." Among her many responsibilities is to make sure that her boss is on time for meetings and fully prepared -- which sometimes means making sure that he is dressed.While the White House is very much a public institution, there is one man in particular whose job requires him to be either an imposing figure or totally invisible, often at the same time. Charlie Young, personal aide to the president, truly determines who has access. Among the many tasks laid out before this brilliant young man, he is first and foremost the keeper of the schedule.These people, and a staff of hundreds more, lead America from the most privileged office in the world, from insideTHE WEST WINGStep inside the Bartlet Administration in this richly detailed, perfectly imagined official companion to television's most sophisticated dramatic series, "TheWest Wing. Created by Aaron Sorkin, "The West Wing won nine Emmy(R) Awards, the Humanitas Prize, the Peabody Award, and three Television Critics Association Awards in its first season alone -- and is acclaimed for its superb writing, marvelous portrayals by a stellar cast, and an intelligent, authentic depiction of White House life. Now, the show that has set television's new standard brings you this insider's guide -- which not only presents fascinating details into how groundbreaking television is made, but captures the colorful world of "The West Wing and the nation's capital under the Bartlet Administration.The prestigious Peabody Award cited "The West Wing as "a magnificent episodic series that depicts the tension and back-room drama of presidential politics with an unusual mixture of maturity and humanity." Now, experience the excitement and authenticity of "The West Wing as never before, with this unique, in-depth tribute.