Book picks similar to
The Tekumel Sourcebook - Swords & Glory Vol. 1 by M.A.R. Barker
fantasy
tekumel
science-fiction
games
War Paint
W.R. Benton - 2008
Taken under wing by two experienced old mountain men, George Alwood the third becomes Bear Killer the mountain man. After a short visit with Shoshoni Indians, Bear Killer finds himself with an unwanted wife and though he resist's, he eventually learns to love her. A cold and hard winter in the mountains brings him closer to his bride, as he learns to live as a mountain man, and just before spring she informs him a child will soon come. Content now, with a canvas shelter, campfire, dried meat, and soon to be family, Bear Killer reflects on his rich and pampered background. After his wife and unborn child are killed by white men, the young mountain man makes a promise to avenge their deaths and he's swept up into a deep sense of rage. He finds, however, the men he is searching for are hard men to pin down and even harder to kill.
Blood Sport
Lisa Smedman - 1998
Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles
Chris Fox - 2019
Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend
Seal Team 13: Liberation
Evan Currie - 2021
A little work, a little luck, and a kid goes home to his parents and Ray moves on to the next job. When the job becomes bigger than he realized, and bigger than he can handle, Ray is faced with horrors he'd never imagined, a world that by rights should not exist... and only one number to call.Thirteen.
Marchenko's Children: Hard Science Fiction
Brandon Q. Morris - 2020
They could spend the rest of their lives here in peace. But apparently there are many more people who, like them, have been sent to alien systems without a return ticket and without being asked - castaways with uncertain fates who need their help.Their alien rescuers generously offer to take them on a search in one of their spaceships. Although the trio doesn’t know whether their hosts are acting out of altruism, they embark on an odyssey with dangers so unpredictable that the saga is indeed written in the stars.The Proxima Logfiles is a multi-part series based on the Proxima Trilogy, but can be read independently. Star Trek meets Lost in Space – reimagined with the scientific and technical realism of hard science fiction.
Beyond: Volume Three
Kit Rocha - 2017
For years, he’s lived by one rule: love fast, love hard, and always be willing to walk away. He’s managed to guard his heart, keep it whole and untouched—until now. They couldn’t be more different—Dylan, the brilliant, burned-out doctor from Eden who drowns his pain with drugs and self-destruction. Scarlet, the sensuous, sexy rocker from Three, a woman unafraid to embrace the world. And Jade, the whore turned spy from Sector Two, who battled addiction and came out stronger than anyone he’s ever met. Separately, they make Mad long to open his heart, to tumble head-first into a sea of possibilities and wild love. Together, they make him burn, inside and out, with lust and unbearable, unimaginable pleasure. Then one fateful moment shakes their world to its foundations—and leaves the sectors on the verge of all-out war with Eden. It’s the biggest fight the O’Kanes have ever faced, and Mad and his lovers are at the dead center of it. They could end up with everything they never knew they wanted—or lose it all. Including their lives. BEYOND ECSTASY The O’Kanes have a reputation for working hard and playing harder—except for Hawk. He joined the gang with one goal: to ensure his family’s survival through the impending war with Eden. It’s been years since he had the luxury of wanting anything for himself. Now, he wants Jeni. From the first moment he saw her, he’s been obsessed with making her his. Not for a night—forever. Jeni’s been lusting after the former smuggler for months, but he keeps shutting her down. She’s almost given up on getting him in her bed when he offers her the last thing she ever expected—a collar. Accepting it means belonging to him, body and soul. It’s a reckless gamble, but Jeni can’t resist the chance to slip under Hawk’s armor. The only thing more shocking than the dark, dangerous pleasure they discover is how right it feels. But falling in love is even more reckless when forever is far from guaranteed. Because they aren’t just at war, they’re out of time—and every breath could be their last. BEYOND SURRENDER For years, Nessa has been focused on work. She keeps the whiskey—and the money—flowing, and life is sweet. Sure, she’s tired of being everyone’s baby sister, and she longs for a man who can stand up to her overprotective O’Kane brothers. But she never thought she’d meet him in the middle of a war. War is all Ryder knows. He was raised with one goal: to ensure the sectors’ successful rebellion against Eden. His father and his mentor both died for freedom, and nothing will stop him from securing their legacies with victory. He doesn’t have time for distractions—especially beautiful, impulsive ones like Nessa. Opposites don’t just attract, they combust. Together, Nessa and Ryder have a chance for something more than the lives they’ve always known. But this is war—deadly, bloody war—and the only way to happily-ever-after is straight through Eden.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.