By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

The Race Forever (Choose Your Own Adventure, #17)


R.A. Montgomery - 1983
    He is a former racecar driver himself. You have planned this trip to Africa for months but at the last minute your dad has to cancel. You are on in Africa on your own, facing some of the toughest driving conditions in the world. And some of the most unscrupulous competitors... This rally is special, Reupleau the race organizer tells you. There are actually two races. One tests speed over fast roads in race -prepared cars. The other is a rough road race. Speed counts too, but you will be driving off-road vehicles. If you decide to drive the speed race as your first race, turn to page 4. If you choose to drive the rough road race first turn to page 67. YOU choose what happens next!

The Magic of the Unicorn (Choose Your Own Adventure, #51)


Deborah Lerme Goodman - 1985
    Thus YOU set off on a quest to find the unicorn that can save your people, encountering many magical beings along the way.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Space Patrol (Choose Your Own Adventure, #22)


Julius Goodman - 1983
    You have spent almost six months alone in space, and your only companion is your computer, Henry. You are steering your ship through a meteorite shower when an urgent signal comes from headquarters—a ship in your sector is under attack by space pirates!

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

The Lost Tribe (Choose Your Own Adventure, #23)


Louise Munro Foley - 1983
    You are deep in the wilderness when suddenly you're caught in a hunting snare...

Sabotage (Choose Your Own Adventure, #38)


Jay Leibold - 1984
    You are the leader of a team of French Resistance fighters. Your mission: rescue two people whom the Nazis are holding captive in a castle high in the Alps. You decide to parachute into the mountains near the castle. But as soon as you land, you hear the crack of rifle shots. The Naxi Alpencorps is hot on your trail!

The Secret Seven


Enid Blyton - 1949
    It's snowing and the Seven are dressed in disguise, following a lead to a spooky old house - and a mystery.

The Secret of Terror Castle


Robert Arthur - 1964
    But when the boys arrive for an overnight visit at Terror Castle -- home of a deceased horror-movie actor -- they soon find out how the place got its name!

The Secret of the Old Clock


Carolyn Keene - 1930
    To the surprise of many, the Topham family will inherit wealthy Josiah Crowley's fortune, instead of deserving relatives and friends who were promised inheritances. Nancy determines that a clue to a second will might be found in an old clock Mr. Crowley had owned and she seeks to find the timepiece. Her search not only tests her keen mind, but also leads her into a thrilling adventure.

What Katy Did


Susan Coolidge - 1872
    When Katy meets her Cousin Helen, an invalid, Katy is awed by her kindness, prettiness, and generosity. Katy is determined to become more like Helen, a resolution that lasts only a few hours. Soon, however, Katy gets a chance to become more like cousin Helen than she ever wished as she finds herself confined to her bedroom for four years as a result of an accident. Much of the story is focused on the change Katy undergoes during her illness. Helen visits again to advise Katy to learn from her experience and to try to become the center of the house by making her room and herself more attractive to others. One way Katy decides to take Helen's advice is through assuming the responsibility of running the house, a job that consists of giving the servants instructions and ringing her bell to summon her sisters when she has a task for them. As soon as Katy has learned the lesson about how to care for others, she recovers and regains the ability to walk. Grade 5-8