The Children of Men


P.D. James - 1992
    D. James's trademark suspense, insightful characterization, and riveting storytelling, The Children of Men is a story of a world with no children and no future. The human race has become infertile, and the last generation to be born is now adult. Civilization itself is crumbling as suicide and despair become commonplace. Oxford historian Theodore Faron, apathetic toward a future without a future, spends most of his time reminiscing. Then he is approached by Julian, a bright, attractive woman who wants him to help get her an audience with his cousin, the powerful Warden of England. She and her band of unlikely revolutionaries may just awaken his desire to live . . . and they may also hold the key to survival for the human race.

Dune


Frank Herbert - 1965
    Coveted across the known universe, melange is a prize worth killing for...When House Atreides is betrayed, the destruction of Paul’s family will set the boy on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad’Dib, he will bring to fruition humankind’s most ancient and unattainable dream.***Original, first edition from 1965 can be found here.

Armor


John Steakley - 1984
    The military sci-fi classic in a striking new packageFelix is an Earth soldier, encased in special body armor designed to withstand Earth's most implacable enemy-a bioengineered, insectoid alien horde. But Felix is also equipped with internal mechanisms that enable him, and his fellow soldiers, to survive battle situations that would destroy a man's mind.This is a remarkable novel of the horror, the courage, and the aftermath of combat--and how the strength of the human spirit can be the greatest armor of all.

Sundiver


David Brin - 1980
    Did some cryptic patron race begin the job long ago, then abandon us? Or did we leap all by ourselves? That question burns, yet a greater mystery looms ahead, in the furnace of a star. Under the caverns of Mercury, Expedition Sundiver prepares for the most momentous voyage in our history – into the boiling inferno of the sun, seeking our destiny in the cosmic order of life.

The Dying Earth


Jack Vance - 1950
    Twk-men ride dragonflies and trade information for salt. There are monsters and demons. Each being is morally ambiguous: the evil are charming, the good are dangerous.

The Games


Ted Kosmatka - 2012
     NAMED ONE OF THE BEST BOOKS OF THE YEAR BY PUBLISHERS WEEKLYSet in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think.   Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten.   The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic.   Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and—most disquietingly—intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.Praise for The Games   “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review)   “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review)   “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)

The Family Trade


Charles Stross - 2004
    She's a successful reporter for a hi-tech magazine in Boston, making good money doing what she loves. When her researcher brings her iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she has uncovered.Before the day is over, she's received a locket left by the mother she never knew-the mother who was murdered when she was an infant. Within is a knotwork pattern, which has a hypnotic effect on her. Before she knows it, she's transported herself to a parallel Earth, a world where knights on horseback chase their prey with automatic weapons, and where world-skipping assassins lurk just on the other side of reality - a world where her true family runs things.The six families of the Clan rule the kingdom of Gruinmarkt from behind the scenes, a mixture of nobility and criminal conspirators whose power to walk between the worlds makes them rich in both. Braids of family loyalty and intermarriage provide a fragile guarantee of peace, but a recently-ended civil war has left the families shaken and suspicious.Taken in by her mother's people, she becomes the star of the story of the century-as Cinderella without a fairy godmother. As her mother's heir, Miriam is hailed as the prodigal countess Helge Thorold-Hjorth, and feted and feasted. Caught up in schemes and plots centuries in the making, Miriam is surrounded by unlikely allies, forbidden loves, lethal contraband, and, most dangerous of all, her family. Her unexpected return will supercede the claims of other clan members to her mother's fortune and power, and whoever killed her mother will be happy to see her dead, too.Behind all this lie deeper secrets still, which threaten everyone and everything she has ever known. Patterns of deception and interlocking lies, as intricate as the knotwork between the universes. But Miriam is no one's pawn, and is determined to conquer her new home on her own terms.Blending the creativity and humor of Roger Zelazny, the adventure of H. Beam Piper and Philip Jose Farmer, and the rigor and scope of a science-fiction writer on the grandest scale, Charles Stross has set a new standard for fantasy epics.

Swords and Deviltry


Fritz Leiber - 1970
    'The two thieves had themselves been robbed by two youths, who eyed each other suspiciously over the sprawled, senseless bodies. Fafhrd said: 'Our motives for being here seem identical.' 'Surely, they must be!' the Mouser answered curtly, fiercely eyeing his huge, potential foe.Fafhrd glanced down at the belts and money-pouches of the fallen thieves. Then he looked up at the Mouser with an honest, open, ingenuous smile. 'Sixty-sixty?' he suggested. Thus was born the most improbable relationship in the whole history of swords and sorceries.Contains:7 • Induction • [Fafhrd and the Gray Mouser] • (1957) • shortstory by Fritz Leiber11 • The Snow Women • [Fafhrd and the Gray Mouser] • (1970) • novella by Fritz Leiber91 • The Unholy Grail • [Fafhrd and the Gray Mouser] • (1962) • novelette by Fritz Leiber123 • Ill Met in Lankhmar • [Fafhrd and the Gray Mouser] • (1970) • novella by Fritz Leiber

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Time Travelers Never Die


Jack McDevitt - 2009
    Fearing his father may be stranded in time—or worse—Shel enlists the aid of Dave Dryden, a linguist, to accompany him on the rescue mission. Their journey through history takes them from the enlightenment of Renaissance Italy through the American Wild West to the civil-rights upheavals of the 20th century. Along the way, they encounter a diverse cast of historical greats, sometimes in unexpected situations. Yet the elder Shelborne remains elusive. And then Shel violates his agreement with Dave not to visit the future. There he makes a devastating discovery that sends him fleeing back through the ages, and changes his life forever.

The First Fifteen Lives of Harry August


Claire North - 2014
    Harry August is on his deathbed. Again. No matter what he does or the decisions he makes, when death comes, Harry always returns to where he began, a child with all the knowledge of a life he has already lived a dozen times before. Nothing ever changes. Until now. As Harry nears the end of his eleventh life, a little girl appears at his bedside. "I nearly missed you, Doctor August," she says. "I need to send a message." This is the story of what Harry does next, and what he did before, and how he tries to save a past he cannot change and a future he cannot allow.

The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Clementine


Cherie Priest - 2010
    Exiled, widowed, and on the brink of poverty…she reluctantly goes to work for the Pinkerton National Detective Agency in Chicago.Adding insult to injury, her first big assignment is commissioned by the Union Army. In short, a federally sponsored transport dirigible is being violently pursued across the Rockies and Uncle Sam isn’t pleased. The Clementine is carrying a top secret load of military essentials—essentials which must be delivered to Louisville, Kentucky, without delay.Intelligence suggests that the unrelenting pursuer is a runaway slave who’s been wanted by authorities on both sides of the Mason-Dixon for fifteen years. In that time, Captain Croggon Beauregard Hainey has felonied his way back and forth across the continent, leaving a trail of broken banks, stolen war machines, and illegally distributed weaponry from sea to shining sea.And now it’s Maria’s job to go get him.He’s dangerous quarry and she’s a dangerous woman, but when forces conspire against them both, they take a chance and form an alliance. She joins his crew, and he uses her connections. She follows his orders. He takes her advice.And somebody, somewhere, is going to rue the day he crossed either one of them.

The Affinity Bridge


George Mann - 2008
    Its people are ushering in a new era of technology, dazzled each day by new inventions. Airships soar in the skies over the city, whilst ground trains rumble through the streets and clockwork automatons are programmed to carry out menial tasks in the offices of lawyers, policemen and journalists. But beneath this shiny veneer of progress lurks a sinister side. For this is also a world where ghostly policemen haunt the fog-laden alleyways of Whitechapel, where cadavers can rise from the dead and where Sir Maurice Newbury, Gentleman Investigator for the Crown, works tirelessly to protect the Empire from her foes. When an airship crashes in mysterious circumstances, Sir Maurice and his recently appointed assistant Miss Veronica Hobbes are called in to investigate. Meanwhile, Scotland Yard is baffled by a spate of grisly murders and a terrifying plague is ravaging the slums of the city. So begins an adventure quite unlike any other, a thrilling steampunk mystery and the first in the series of "Newbury & Hobbes" investigations.

Karen Memory


Elizabeth Bear - 2015
    See, my name is Karen Memery, like memory only spelt with an e, and I'm one of the girls what works in the Hôtel Mon Cherie on Amity Street. Hôtel has a little hat over the o like that. It's French, so Beatrice tells me."Set in the late 19th century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen is a young woman on her own, is making the best of her orphaned state by working in Madame Damnable's high-quality bordello. Through Karen's eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, begging sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone's mind and control their actions. And as if that wasn't bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered.Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen's own memorable voice, and a mesmerizing evocation of classic steam-powered science.