Book picks similar to
Walt Disney Animation Studios The Archive Series Walt Disney's Nine Old Men: The Flipbooks by Pete Docter
art-books
animation
art-animation
disney
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
Catching the Big Fish: Meditation, Consciousness, and Creativity
David Lynch - 2006
Lynch writes for the first time about his more than three-decade commitment to Transcendental Meditation and the difference it has made in his creative process.In brief chapters, Lynch explains the development of his ideas - where they came from, how he grasps them, and which ones appeal to him the most. He specifically discusses how he puts his thoughts into action and how he engages with others around him. Finally, he considers the self and the surrounding world - and how the process of "diving within" that has so deeply affected his own work can directly benefit others.Catching the Big Fish comes as a revelation to the legion of fans who have longed to better understand Lynch's personal vision. And it is equally intriguing to those who wonder how they can nurture their own creativity.
Making It in the Art World: New Approaches to Galleries, Shows, and Raising Money
Brainard Carey - 2011
Whether you re a beginner, a student, or a career artist looking to be in the best museum shows, this book provides ways of advancing your plans on any level. Making It in the Art World is an invaluable resource for artists at every stage, offering readers a plethora of strategies and helpful tips to plan and execute a successful artistic career. Topics include how to evaluate your own work, how to submit art, how to present work to the public, how to avoid distractions in the studio, and much more.
No More Secondhand Art: Awakening the Artist Within
Peter London - 1989
Peter London offers inspiration and fresh ideas to artists, art students, and art teachers—as well as to people who think they can't draw a straight line but want to explore the joys of creative expression. Inside every person, he believes, there is an original, creative self that has been covered over by secondhand ideas, borrowed beliefs, and conditioned behavior. By freeing the capacity for visual expression—a natural human language possessed by everyone—we can awaken and release the full powers of that original self. Among the topics and exercises included are: • How to increase the ability to visualize, fantasize, and dream • Obstacles to the creative encounter and what to do about them • Experimenting with art media as true mediators between imagination and expression • Making masks to reveal the hidden self • Painting with "forbidden" colors • Arranging found objects as metaphors for one's life
Grammar of the Shot
Roy Thompson - 1998
It is aimed at the novice, concentrating purely on the principles of shooting - still the best way to tell a visual story.Written in simple, easy-to-follow language and illustrated with clear uncomplicated line drawings, the book sets down the fundamental knowledge needed to achieve acceptable results.The book: - is a sister volume to Grammar of the Edit- has been extensively tested in Europe, Asia and Africa- lists, examines and explains the conventions and working practices of taking pictures.
Cozy Days: The Art of Iraville (3dtotal Illustrator Series)
Ira Sluyterman Van Langeweyde - 2018
Creating Art at the Speed of Life: 30 Days of Mixed-Media Exploration
Pam Carriker - 2013
Create your own art journal while using a variety of mixed-media techniques and explore seven important elements of art:ColorTextureShapeSpaceDepthMark makingAnd shadingAn art-making workshop in a book, Creating Art at the Speed of Life offers a 30-day syllabus, introducing and exploring each element in a series of exercises, complete with worksheets to help you evaluate your work and make it more successful and satisfying.In an -open studio- at the end of each chapter, well-known contributing artists share inspirational work focused on that chapter's element. With Pam's lessons and advice on how to assess your artwork, you will experiment and grow into a more confident artist.
Color: A Natural History of the Palette
Victoria Finlay - 2003
Extracted from an Afghan mine, the blue “ultramarine” paint used by Michelangelo was so expensive he couldn’t afford to buy it himself. Since ancient times, carmine red—still found in lipsticks and Cherry Coke today—has come from the blood of insects.
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
Kit Laybourne - 1979
Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.
Print Liberation: The Screen Printing Primer
Jamie Dillon - 2008
Even if you're starting out in a scary basement or in the tiny bathroom in your cramped apartment with a $40 budget, Print Liberation will show you everything you need to know to get started. And if you're already in a rented studio with a few bucks to spend, this book can help you turn screen printing into your personal art or business.Seriously, this is a completely comprehensive how-to guide. You'll start by learning the history of the craft accompanied by graphic illustrations. Then, step-by-step photographs walk you through the ins and outs of all the main screen-printing techniques, including printing on dimensional surfaces, such as walls and goats (although the latter is not recommended). You'll even find advice about how to turn screen printing into a money-making venture, either by selling your work through galleries or by offering your services locally to make posters, T-shirts and anything else people might need.You can do it. Your imagination is your only limitation.
Figure Drawing: Design and Invention
Michael Hampton - 2009
This book emphasizes a simplified understanding of surface anatomy, in order to clarify the mechanics of the figure, facilitate invention, and ultimately create a skill-set that can be successfully applied to other media. In addition, this book focuses very strongly on practical usage, making sure the artist is able to assimilate the steps presented here into a cohesive working process. (Fourth printing, September 2011)
The Illustrated Dust Jacket, 1920-1970
Martin Salisbury - 2017
The increasing awareness of the jacket’s potential to serve as a marketing tool across various areas of the publishing world—from literary fiction to academic titles, and children’s books—meant a proliferation of illustrative treatments. The book jackets reproduced here reflect the changing visual styles and motifs of the passing century, beginning with the Art Deco period and continuing through Modernism, the playful Thirties, the pre- and postwar Neo-Romantics, the new consumerism and realist subject matter of the Fifties, and the Pop Art of the Sixties.Featuring talent from the US and UK, Cover Up: The Illustrated Book Jacket explores the pictorial dust jacket through a selection of more than 300 key works and artists that influenced the course of book jacket design.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
Disneyland Then, Now, and Forever
Bruce Gordon - 2005
Rewind your Mickey Mouse watch back to the 1950s and travel with us through the decades as the wondrous story of Disneyland unfolds via fascinating, behind-the-pixie dust stories and incredible imagery. Like a visit to the park itself, it's a trip you'll never forget, ensuring that the spirit of Disneyland will remain--then, now, and forever. Filled with color photos of how the park looked at its opening and through the changes of the years up to the present day in 2005.
Mechanika: Creating the Art of Science Fiction with Doug Chiang
Doug Chiang - 2008
For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!