Heaven's Devils


William C. Dietz - 2009
    Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.

Deryni Rising


Katherine Kurtz - 1970
    To be Deryni in a land ruled by the all-powerful Church is to be branded an outcast. But now, young Prince Kelson is about to assume the throne after the mysterious death of his father. He must be told of his magical heritage. For his legacy is being challenged by a woman who does not hesitate to lay full claim to her Deryni powers. And to face her in magical combat, Kelson must learn a lifetime’s worth of magic in a few short days.If he loses, he dies as his father did. And if he wins, he is King—but all the world will know that he is also Deryni…

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

In Legend Born


Laura Resnick - 1998
    Villages have been razed, and the innocent populace dragged to the mines, there to toil until death with no hope of escape.But there is hope. Five disparate people have been brought reluctantly together by the prophesy of a young Guardian--a prophesy that promises the coming of a savior. These five must put aside ages-old blood feuds before the conquerors force all to bend to their vicious will...

The Dragon Keeper


Robin Hobb - 2009
    The Traders have forgotten their promises, weary of the labor and expense of tending earthbound dragons who were hatched weak and deformed by a river turned toxic. If neglected, the creatures will rampage--or die--so it is decreed that they must move farther upriver toward Kelsingra, the mythical homeland whose location is locked deep within the dragons' uncertain ancestral memories.Thymara, an unschooled forest girl, and Alise, wife of an unloving and wealthy Trader, are among the disparate group entrusted with escorting the dragons to their new home. And on an extraordinary odyssey with no promise of return, many lessons will be learned--as dragons and tenders alike experience hardships, betrayals . . . and joys beyond their wildest imaginings.

Elric: The Stealer of Souls


Michael Moorcock - 2008
    The result was a bold and unique hero–weak in body, subtle in mind, dependent on drugs for the vitality to sustain himself–with great crimes behind him and a greater destiny ahead: a rock-and-roll antihero who would channel all the violent excesses of the sixties into one enduring archetype.Here is the first volume of a collection of stories containing the seminal appearances of Elric and lavishly illustrated by artist John Picacio–plus essays, letters, maps, and other material. Adventures include “The Dreaming City,” “While the Gods Laugh,” “Kings in Darkness,” “Dead God’s Homecoming,” “Black Sword’s Brothers,” and “Sad Giant’s Shield.”

Saga of Old City


E. Gary Gygax - 1985
    Travel through the world of Oerth along with Gord, the boy who becomes a man as he fights for his survival in a world of mysterious wizards, fearsome monsters, dour dwarves, and beautiful women. For Oerth is a world where a man's eyes always watch the shadows...and a man's hand is always on the hilt of his dagger.Here, at last, is adventure enough to last a lifetime--perhaps a very short lifetime!SAGA OF OLD CITY is the first in a series fo novels by Gary Gygax, designer of the ADVANCED DUNGEONS & DRAGONS game system and creator of the WORLD OF GREYHAWK Fantasy Game Setting.

Daughter of the Drow


Elaine Cunningham - 1995
    Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.And one enemy may offer her the only hope of salvation.A new version of one of Elaine Cunningham's most popular titles.This rerelease of a top-selling title from one of the most popular authors writing in the Forgotten Realms setting debuts a new look for the Starlight & Shadows series, complete with all-new cover art. The recover of this title and its sequel, Tangled Webs, will precede an all-new concluding title to the series, Windwalker.

The Door Through Space


Marion Zimmer Bradley - 1961
    It is a peaceful reign, held by compact and not by conquest. Again and again, when rebellion threatens the Terran Peace, the natives of the rebellious world have turned against their own people and sided with the men of Terra; not from fear, but from a sense of dedication. There has never been open war. The battle for these worlds is fought in the minds of a few men who stand between worlds; bound to one world by interest, loyalties and allegiance; bound to the other by love. Such a world is Wolf. Such a man was Race Cargill of the Terran Secret Service… At one time Race Cargill had been the best Terran Intelligence agent on the complex and mysterious planet of Wolf. He had repeatedly imperiled his life amongst the half-human and non-human creatures of the sullen world. And he had repeatedly accomplished the fantastic missions until his name was emblazoned with glory. But that had all seemingly ended. For six long years he'd sat behind a boring desk inside the fenced-in Terran Headquarters, cut off there ever since he and a rival had scarred and ripped each other in blood-feud. But when The Door Through Space swung suddenly open, the feud was on again—and with it a plot designed to check and destroy the Terran Empire.

Black Sun Rising


C.S. Friedman - 1991
    On the distant world of Erna, four people--Priest, Adept, Sorcerer, and Apprentice--are drawn together to battle the forces of evil, led by the demonic fae, a soul-destroying force that preys on the human mind.

Oath of Fealty


Elizabeth Moon - 2010
    But as Moon’s devoted fans know, she started her career as a fantasy writer. The superb trilogy known as The Deed of Paksenarrion is widely judged to be one of the great post-Tolkien fantasies, a masterpiece of sustained world-building and realistic military action. Now Moon returns to this thrilling realm for the first time in nearly twenty years. The result: another classic in the making.Thanks to Paks’s courage and sacrifice, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary captain who earned a title and enemies in the neighboring kingdom of Tsaia. Now, as Kieri ascends a throne he never sought, he must come to terms with his own half-elven heritage while protecting his new kingdom from his old enemies and those he has not yet discovered.Meanwhile, in Tsaia, Prince Mikeli prepares for his own coronation. But when an assassination attempt nearly succeeds, Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords possessing ancient sorcery, steeped in death and evil. Mikeli’s survival and that of Tsaia depend on the only Verrakai whose magery is not tainted with innocent blood.   Two kings stand at a pivotal point in the history of their worlds. For dark forces are gathering against them, knit in a secret conspiracy more sinister and far more ancient than they can imagine. And even Paks may find her gods-given magic and peerless fighting skills stretched to the limit and beyond.

Deus Irae


Philip K. Dick - 1976
    The Servants of Wrath have deified Carlton Lufteufel and re-christened him the Deus Irae. In the small community of Charlottesville, Utah, Tibor McMasters, born without arms or legs, has, through an array of prostheses, established a far-reaching reputation as an inspired painter. When the new church commissions a grand mural depicting the Deus Irae, it falls upon Tibor to make a treacherous journey to find the man, to find the god, and capture his terrible visage for posterity.

Knights of Dark Renown


David Gemmell - 1989
    Their hearts were beautiful; their armor was beyond compare. They were greater than princes, more than men.But they were gone, disappeared through a demon-haunted gateway between worlds. Only one held back -- Manannan, whose every instinct told him to stay. Now he was the coward knight, and in torment.Murder and black magic beset the land. Rumors circulated that the king was enchanted, changed, that his soul was dead . . . and that a reign of terror was about to begin.Now Manannan realized he would have to face his darkest fears: he had no choice but to ride through that dreaded gate and seek out his vanished companions.And the secret he would learn there would tear his soul apart . . . ."A sharp, distinctive medieval fantasy. Dramatic, colorful, taut." -- Locus

Seventh Son


Orson Scott Card - 1987
    Yet even in the loving safety of his home, dark forces reach out to destroy him.