A Smithsonian Book of Comic-Book Comics


Michael Barrier - 1982
    

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

We Are On Our Own


Miriam Katin - 2006
    With her father off fighting for the Hungarian army and the German troops quickly approaching, Katin and her mother are forced to flee to the countryside after faking their deaths. Leaving behind all of their belongings and loved ones, andunable to tell anyone of their whereabouts, they disguise themselves as a Russian servant and illegitimate child, while literally staying a few steps ahead of the German soldiers.We Are on Our Own is a woman's attempt to rebuild her earliest childhood trauma in order to come to an understanding of her lifelong questioning of faith. Katin's faith is shaken as she wonders how God could create and tolerate such a wretched world, a world of fear and hiding, bargaining and theft, betrayal and abuse. The complex and horrific experiences on the run are difficult for a child to understand, and as a child, Katin saw them with the simple longing, sadness, andcuriosity she felt when her dog ran away or a stranger made her mother cry. Katin's ensuing lifelong struggle with faith is depicted throughout the book in beautiful full-color sequences.We Are on Our Own is the first full-length graphic novel by Katin, at the age of sixty-three.

Batman: Ego and Other Tails


Darwyn Cooke - 2007
    This volume also includes stories from Gotham Knights #23 and #33, and Solo #1 and #5. Older teens.

Art Out of Time: Unknown Comics Visionaries, 1900-1969


Dan Nadel - 2006
    These artists, including Harry Grant Dart, Milt Gross, Charles M. Payne, Harry Hershfield and Charles Forbell, foreshadowed and influenced the comics medium of today.

Safe Area Goražde: The War in Eastern Bosnia, 1992-1995


Joe Sacco - 2000
    Sacco (the critically-acclaimed author of Palestine) spent five months in Bosnia in 1996, immersing himself in the human side of life during wartime, researching stories that are rarely found in conventional news coverage. The book focuses on the Muslim-held enclave of Gorazde, which was besieged by Bosnian Serbs during the war. Sacco lived for a month in Gorazde, entering before the Muslims trapped inside had access to the outside world, electricity or running water. Safe Area Gorazde is Sacco's magnum opus and with it he is poised too become one of America's most noted journalists. The book features an introduction by Christopher Hitchens, political columnist for The Nation and Vanity Fair.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

House of Penance


Peter J. Tomasi - 2017
    This is a tale of guilt, ghosts, and guns . . . of how fortune brings misfortune as a grim and determined woman oversees the construction of a house twenty-four hours a day for twenty years, with the simple motto of keep busy building or get busy dying. Collects the six-issue miniseries.

The Secret Loves of Geek Girls


Hope NicholsonSarah Winifred Searle - 2015
    Featuring work by Margaret Atwood (The Heart Goes Last), Mariko Tamaki (This One Summer), Trina Robbins (Wonder Woman), Marguerite Bennett (Marvel's A-Force), Noelle Stevenson (Nimona), Marjorie Liu (Monstress), Carla Speed McNeil (Finder), and over fifty more creators. It's a compilation of tales told from both sides of the tables: from the fans who love video games, comics, and sci-fi to those that work behind the scenes: creators and industry insiders.

Chicken with Plums


Marjane Satrapi - 2004
    His beloved tar has been broken. But no matter what tar he tries, none of them sound right. Brokenhearted, Nasser Ali Khan decides that life is no longer worth living. He takes to his bed, renouncing the world and all of its pleasures. This is the story of the eight days he spends preparing to surrender his soul.

Trinity: A Graphic History of the First Atomic Bomb


Jonathan Fetter-Vorm - 2012
    This sweeping historical narrative traces the spark of invention from the laboratories of nineteenth-century Europe to the massive industrial and scientific efforts of the Manhattan Project. Along the way, Fetter-Vorm takes special care to explain the fundamental science of nuclear reactions. With the clarity and accessibility that only a graphic book can provide, Trinity transports the reader into the core of a nuclear reaction—into the splitting atoms themselves.The power of the atom was harnessed in a top-secret government compound in Los Alamos, New Mexico, where some of the greatest scientific minds in the world gathered together to work on the bomb. Fetter-Vorm showcases J. Robert Oppenheimer, Enrico Fermi, and General Leslie Groves, the fathers of the atomic bomb, whose insights unleashed the most devastating explosion known to humankind. These brilliant scientists wrestled daily with both the difficulty of building an atomic weapon and the moral implications of actually succeeding.When the first bomb finally went off at a test site code-named Trinity, the world was irreversibly thrust into a new and terrifying age. With powerful renderings of the catastrophic events at Hiroshima and Nagasaki, Fetter-Vorm unflinchingly chronicles the far-reaching political, environmental, and ethical effects of this new discovery. Richly illustrated and deeply researched, Trinity is a dramatic, informative, and thought-provoking book on one of the most significant and harrowing events in history.

The Nib #1


Matt Bors - 2018
    

The Sandman: King of Dreams


Alisa Kwitney - 2003
    Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.

Logicomix: An Epic Search for Truth


Apostolos Doxiadis - 2009
     This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.

Wizzywig: Portrait of a Serial Hacker


Ed Piskor - 2012
    but Kevin "Boingthump" Phenicle could always see more than most people. In the world of phone phreaks, hackers, and scammers, he's a legend. His exploits are hotly debated: could he really get free long-distance calls by whistling into a pay phone? Did his video-game piracy scheme accidentally trigger the first computer virus? And did he really dodge the FBI by using their own wiretapping software against them? Is he even a real person? And if he's ever caught, what would happen to a geek like him in federal prison? Inspired by the incredible stories of real-life hackers, Wizzygig is the thrilling tale of a master manipulator -- his journey from precocious child scammer to federally-wanted fugitive, and beyond. In a world transformed by social networks and data leaks, Ed Piskor's debut graphic novel reminds us how much power can rest in the hands of an audacious kid with a keyboard.