Book picks similar to
Learn to Program with Minecraft: Transform Your World with the Power of Python by Craig Richardson
minecraft
python
kids
programming
Head First Python
Paul Barry - 2010
You'll quickly learn the language's fundamentals, then move onto persistence, exception handling, web development, SQLite, data wrangling, and Google App Engine. You'll also learn how to write mobile apps for Android, all thanks to the power that Python gives you.We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Python uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
The Ultimate Player's Guide to Minecraft
Stephen O'Brien - 2013
Take an experienced guide who'll help you constantly... from living through your first night, to hosting your own Minecraft server! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you needto know... take you deep inside hidden temples... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft! Get registered and get started NOWCustomize your experience: monstrous, peaceful, and moreHarvest resources, craft tools and shelters--let there be lightGrab your pickaxe: mine iron, gold, diamonds, and redstoneEscape (or defeat!) 14 types of hostile mobsGet friendly mobs on your side and build automated farmsBrew potions to cure ills, gain superpowers, and throw at enemiesTransform your shelter into a palace (or a secret underwater base)Create new worlds and master the fine art of terraformingLearn the secrets of redstone devices, and build incredible rail systemsPlay safely through The Nether and The EndDiscover mods that will blow your mindRun your own LAN games, adventures, and worldsProvides complete coverage of the PC and Mac versionsTips for using Minecraft on Xbox, iOS and AndroidBonus downloadable crafting guide available from the publisher's web site
Coding Games in Scratch
Jon Woodcock - 2015
Essential coding concepts are explained using eight build-along game projects that guide young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art.Written for children ages 8-12 with little to no coding experience, Coding Games in Scratch teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends.Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.Author Bio:Dr. Jon Woodcock has a degree in Physics from the University of Oxford and a PhD in Computational Astrophysics from the University of London. He started coding at the age of eight and has programmed all kinds of computers from single-chip microcontrollers to world-class supercomputers. His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk. Jon has a passion for science and technology education, giving talks on space and running computer programming clubs in schools. He has worked on numerous science and technology books as a contributor and consultant, including DK's How Cool Stuff Works and Help Your Kids with Computer Coding.Reviews:"An absolutely wonderful introduction to programming games." - Kirkus Reviews"...clear instructions and plenty of images that make coding just about foolproof." - Booklist
Two Scoops of Django: Best Practices for Django 1.6
Daniel Roy Greenfeld - 2014
Django for Beginners: Learn web development with Django 2.0
William S. Vincent - 2018
Proceed step-by-step through five progressively more complex web applications: from a "Hello World" app all the way to a robust Newspaper app with a custom user model, complete user authentication flow, foreign key relationships, and more. Learn current best practices around class-based views, templates, urls, user authentication, testing, and deployment. The material is up-to-date with the latest versions of both Django (2.0) and Python (3.6). TABLE OF CONTENTS: * Introduction * Chapter 1: Initial Setup * Chapter 2: Hello World app * Chapter 3: Pages app * Chapter 4: Message Board app * Chapter 5: Blog app * Chapter 6: Forms * Chapter 7: User Accounts * Chapter 8: Custom User Model * Chapter 9: User Authentication * Chapter 10: Bootstrap * Chapter 11: Password Change and Reset * Chapter 12: Email * Chapter 13: Newspaper app * Chapter 14: Permissions and Authorizations * Chapter 15: Comments * Conclusion
Mastering Bitcoin: Unlocking Digital Cryptocurrencies
Andreas M. Antonopoulos - 2014
Whether you're building the next killer app, investing in a startup, or simply curious about the technology, this practical book is essential reading.Bitcoin, the first successful decentralized digital currency, is still in its infancy and it's already spawned a multi-billion dollar global economy. This economy is open to anyone with the knowledge and passion to participate. Mastering Bitcoin provides you with the knowledge you need (passion not included).This book includes:A broad introduction to bitcoin--ideal for non-technical users, investors, and business executivesAn explanation of the technical foundations of bitcoin and cryptographic currencies for developers, engineers, and software and systems architectsDetails of the bitcoin decentralized network, peer-to-peer architecture, transaction lifecycle, and security principlesOffshoots of the bitcoin and blockchain inventions, including alternative chains, currencies, and applicationsUser stories, analogies, examples, and code snippets illustrating key technical concepts
HTML for the World Wide Web with XHTML and CSS (Visual QuickStart Guide)
Elizabeth Castro - 2002
The task-based approach teaches readers how to combine HTML and CSS to create sharp and consistent Web pages.
Writing Idiomatic Python 2.7.3
Jeff Knupp - 2013
Each idiom comes with a detailed description, example code showing the "wrong" way to do it, and code for the idiomatic, "Pythonic" alternative. *This version of the book is for Python 2.7.3+. There is also a Python 3.3+ version available.* "Writing Idiomatic Python" contains the most common and important Python idioms in a format that maximizes identification and understanding. Each idiom is presented as a recommendation to write some commonly used piece of code. It is followed by an explanation of why the idiom is important. It also contains two code samples: the "Harmful" way to write it and the "Idiomatic" way. * The "Harmful" way helps you identify the idiom in your own code. * The "Idiomatic" way shows you how to easily translate that code into idiomatic Python. This book is perfect for you: * If you're coming to Python from another programming language * If you're learning Python as a first programming language * If you're looking to increase the readability, maintainability, and correctness of your Python code What is "Idiomatic" Python? Every programming language has its own idioms. Programming language idioms are nothing more than the generally accepted way of writing a certain piece of code. Consistently writing idiomatic code has a number of important benefits: * Others can read and understand your code easily * Others can maintain and enhance your code with minimal effort * Your code will contain fewer bugs * Your code will teach others to write correct code without any effort on your part
Programming Python
Mark Lutz - 1996
This third edition has been updated toreflect current best practices andthe abundance of changes introduced by the latest version of thelanguage, Python 2.5.Whether you're a novice or an advancedpractitioner, you'll find thisrefreshed book more than lives up to its reputation. "ProgrammingPython," 3rd Edition, teaches you the rightway to code. It explains Python language syntax and programmingtechniques in a clear and concisemanner, with numerous examples that illustrate both correct usage andcommon idioms. By reading thiscomprehensive guide, you'll learn how to apply Python in real-worldproblem domains such as: GUI programmingInternet scriptingParallel processingDatabase managementNetworked applications"Programming Python," Third Edition coverseach of thesetarget domainsgradually, beginning with in-depth discussions of core concepts andthen progressing toward completeprograms. Large examples do appear, but only after you've learnedenough to understand their techniques andcode.Along the way, you'll also learn how to use the Python language inrealistically scaled programs--concepts such as Object-Oriented Programming (OOP) and code reuseare recurring side themes throughout thistext. If you're interested in Python programming, then this O'Reillyclassic needs to be within arm's reach. Thewealth of practical advice, snippets of code, and patterns of programdesign can all be put into use on adaily basis--making your life easier and more productive.Reviews of the second edition:.".".about as comprehensive as any book can be.""--Dr. Dobb's Journal""If the language had manuals, they would undoubtedlybe the texts from O'Reilly...'Learning Python' and 'Programming Python'are definitive treatments.""--SD Times
Fluent Python: Clear, Concise, and Effective Programming
Luciano Ramalho - 2015
With this hands-on guide, you'll learn how to write effective, idiomatic Python code by leveraging its best and possibly most neglected features. Author Luciano Ramalho takes you through Python's core language features and libraries, and shows you how to make your code shorter, faster, and more readable at the same time.Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3.This book covers:Python data model: understand how special methods are the key to the consistent behavior of objectsData structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode ageFunctions as objects: view Python functions as first-class objects, and understand how this affects popular design patternsObject-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritanceControl flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packagesMetaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work"
Code: The Hidden Language of Computer Hardware and Software
Charles Petzold - 1999
And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
MAKE: Electronics: Learning Through Discovery
Charles Platt - 2008
I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things TalkWant to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them!Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques.Discover by breaking things: experiment with components and learn from failureSet up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll needLearn about key electronic components and their functions within a circuitCreate an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lockBuild an autonomous robot cart that can sense its environment and avoid obstaclesGet clear, easy-to-understand explanations of what you're doing and why
Cracking the Coding Interview: 150 Programming Questions and Solutions
Gayle Laakmann McDowell - 2008
This is a deeply technical book and focuses on the software engineering skills to ace your interview. The book is over 500 pages and includes 150 programming interview questions and answers, as well as other advice.The full list of topics are as follows:The Interview ProcessThis section offers an overview on questions are selected and how you will be evaluated. What happens when you get a question wrong? When should you start preparing, and how? What language should you use? All these questions and more are answered.Behind the ScenesLearn what happens behind the scenes during your interview, how decisions really get made, who you interview with, and what they ask you. Companies covered include Google, Amazon, Yahoo, Microsoft, Apple and Facebook.Special SituationsThis section explains the process for experience candidates, Program Managers, Dev Managers, Testers / SDETs, and more. Learn what your interviewers are looking for and how much code you need to know.Before the InterviewIn order to ace the interview, you first need to get an interview. This section describes what a software engineer's resume should look like and what you should be doing well before your interview.Behavioral PreparationAlthough most of a software engineering interview will be technical, behavioral questions matter too. This section covers how to prepare for behavioral questions and how to give strong, structured responses.Technical Questions (+ 5 Algorithm Approaches)This section covers how to prepare for technical questions (without wasting your time) and teaches actionable ways to solve the trickiest algorithm problems. It also teaches you what exactly "good coding" is when it comes to an interview.150 Programming Questions and AnswersThis section forms the bulk of the book. Each section opens with a discussion of the core knowledge and strategies to tackle this type of question, diving into exactly how you break down and solve it. Topics covered include• Arrays and Strings• Linked Lists• Stacks and Queues• Trees and Graphs• Bit Manipulation• Brain Teasers• Mathematics and Probability• Object-Oriented Design• Recursion and Dynamic Programming• Sorting and Searching• Scalability and Memory Limits• Testing• C and C++• Java• Databases• Threads and LocksFor the widest degree of readability, the solutions are almost entirely written with Java (with the exception of C / C++ questions). A link is provided with the book so that you can download, compile, and play with the solutions yourself.Changes from the Fourth Edition: The fifth edition includes over 200 pages of new content, bringing the book from 300 pages to over 500 pages. Major revisions were done to almost every solution, including a number of alternate solutions added. The introductory chapters were massively expanded, as were the opening of each of the chapters under Technical Questions. In addition, 24 new questions were added.Cracking the Coding Interview, Fifth Edition is the most expansive, detailed guide on how to ace your software development / programming interviews.
Clean Architecture
Robert C. Martin - 2017
"Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design.As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like:What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps?What are the core principles of software architecture?What is the role of the architect, and what is he/she really trying to achieve?What are the core principles of software design?How do designs and architectures go wrong, and what can you do about it?What are the disciplines and practices of professional architects and designers?Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager — and for any programmer who aspires to these roles or is impacted by their work.
The Elements of Statistical Learning: Data Mining, Inference, and Prediction
Trevor Hastie - 2001
With it has come vast amounts of data in a variety of fields such as medicine, biology, finance, and marketing. The challenge of understanding these data has led to the development of new tools in the field of statistics, and spawned new areas such as data mining, machine learning, and bioinformatics. Many of these tools have common underpinnings but are often expressed with different terminology. This book describes the important ideas in these areas in a common conceptual framework. While the approach is statistical, the emphasis is on concepts rather than mathematics. Many examples are given, with a liberal use of color graphics. It should be a valuable resource for statisticians and anyone interested in data mining in science or industry. The book's coverage is broad, from supervised learning (prediction) to unsupervised learning. The many topics include neural networks, support vector machines, classification trees and boosting—the first comprehensive treatment of this topic in any book. Trevor Hastie, Robert Tibshirani, and Jerome Friedman are professors of statistics at Stanford University. They are prominent researchers in this area: Hastie and Tibshirani developed generalized additive models and wrote a popular book of that title. Hastie wrote much of the statistical modeling software in S-PLUS and invented principal curves and surfaces. Tibshirani proposed the Lasso and is co-author of the very successful An Introduction to the Bootstrap. Friedman is the co-inventor of many data-mining tools including CART, MARS, and projection pursuit.